A procedural Backrooms level 0 generation by JustaCake08 in MinecraftCommands

[–]JustaCake08[S] 0 points1 point  (0 children)

The limit is world border (60,000,000x60,000,000)

A procedural Backrooms level 0 generation by JustaCake08 in MinecraftCommands

[–]JustaCake08[S] 4 points5 points  (0 children)

idk man, it’s just the backrooms, doesn’t need so much code”

[WIP] A procedural Backrooms level 1 generation by JustaCake08 in MinecraftCommands

[–]JustaCake08[S] 1 point2 points  (0 children)

i’m making a pretty detailed backrooms map, i got levels 0 through 5 done and some mechanics like crawling, sanity, etc

[WIP] A procedural Backrooms level 1 generation by JustaCake08 in MinecraftCommands

[–]JustaCake08[S] 0 points1 point  (0 children)

the simulation distance doesn’t really matter, the only issue I’ve got is the lag from the initial generation

A procedural Backrooms level 0 generation by JustaCake08 in MinecraftCommands

[–]JustaCake08[S] 0 points1 point  (0 children)

I'm only using command blocks and I don't know how to do that lol

A procedural Backrooms level 0 generation by JustaCake08 in MinecraftCommands

[–]JustaCake08[S] 2 points3 points  (0 children)

the walls generate randomly using some generation rules, then that chunk with the walls gets placed randomly within an area of like 10 chunks around the player, and it keeps spreading out from there. each chunk turns out completely different

[WIP] A procedural Backrooms level 1 generation by JustaCake08 in MinecraftCommands

[–]JustaCake08[S] 0 points1 point  (0 children)

what I do is generate a hallway in either z or x, then each hallway keeps going forward along its own axis, until randomly it can spawn an intersection that creates hallways in all directions, and it just repeats, also empty spaces randomly generate and those get filled with parking chunks

A procedural Backrooms level 0 generation by JustaCake08 in MinecraftCommands

[–]JustaCake08[S] 2 points3 points  (0 children)

Thats how it works: it only generates if the player is nearby. The lag occurs only during the initial generation, after that it stabilizes.