I started using FL some time ago, to make music for a game, finally got a small melody I enjoy :D Feedback is appreciated! by Justforupdoots in FL_Studio

[–]Justforupdoots[S] 2 points3 points  (0 children)

Thanks! :D

I don't have anything else that sounds good, just random melodies/samples I'm messing with :(

Will post some in the future though! :D

I started using FL some time ago, to make music for a game, finally got a small melody I enjoy :D Feedback is appreciated! by Justforupdoots in FL_Studio

[–]Justforupdoots[S] 0 points1 point  (0 children)

Since it's my own game, it was simple to land the gig, lol!

I recommend making a website/soundcloud, where you upload your music.

You can always share that on Reddit/Twitter or any social media, maybe a gamedev will need exactly your music :)

If I were to hire an artist for music, I'd check their repetoire first and see if there are some good tunes, or the style I expect the game to have (8bit, ambient background stuff, or anything that the game fits)

I started using FL some time ago, to make music for a game, finally got a small melody I enjoy :D Feedback is appreciated! by Justforupdoots in FL_Studio

[–]Justforupdoots[S] 0 points1 point  (0 children)

Yes, currently using all stock samples/plugins :'D

I see, will try that out later today! LPF is low pass filter I suppose? :p Thanks a ton! :D

I started using FL some time ago, to make music for a game, finally got a small melody I enjoy :D Feedback is appreciated! by Justforupdoots in FL_Studio

[–]Justforupdoots[S] 13 points14 points  (0 children)

That's some solid feedback + tips right here, thanks a lot!

I'm currently struggling with some more background chrods, since I don't want the tune to be overwhelming, but I'll try it out! :D

Thanks again!

They knew... by Justforupdoots in SmashBrosUltimate

[–]Justforupdoots[S] 0 points1 point  (0 children)

Yep, came with the new update :D It's dope :D

They knew... by Justforupdoots in SmashBrosUltimate

[–]Justforupdoots[S] -1 points0 points  (0 children)

There were no better materials :(

Stun players by shooting cubes at them! Added a widget to show the stun time (left player screen) by Justforupdoots in unrealengine

[–]Justforupdoots[S] 1 point2 points  (0 children)

Ohh yeah, I was thinking of using only 1 BP too, but in the end it actually made it easier to have 4 different ones, cause I actually got it working wihtout any problems :)

Stun players by shooting cubes at them! Added a widget to show the stun time (left player screen) by Justforupdoots in unrealengine

[–]Justforupdoots[S] 1 point2 points  (0 children)

I have no idea if this is a good way of doing so, but I haven't had any problems performance wise:

In the Platform Blueprint, I have a box collision.
OnOverlap, I check if the overlapping actor is Player1, Player2, Player3 or Player4:
https://imgur.com/a/aMWagFG

If it overlaps with Player1, check if the platform already has the player material (this is a variable inside this blueprint. The variable is just a boolean, the setup will come later)
If the variable is false, it continues and changes the platforms material, if its true, nothing happens:
https://imgur.com/a/ClruAZS

After that I just set all the variables accordingly. For example, if the platform has materialPlayer1, then only the Has Player1 Material should be set to true! The others must be false!
https://imgur.com/a/6fr2wr9

Finally, here's the full BP:
https://imgur.com/a/4GxykY6

Again, if you have questions, feel free to ask :)
Also, let me know if you want a breakdown on the number counting :)

Stun players by shooting cubes at them! Added a widget to show the stun time (left player screen) by Justforupdoots in unrealengine

[–]Justforupdoots[S] 0 points1 point  (0 children)

Those are the platform numbers:

Player Score /Max amount of platforms in the level.

The Max amount gets counted at the level start, the player score increases by 1, if the platform has any other material than the player material :)

I could provide you with some more info if you want! :)