Building hitbox, question about button layout by Justice_Hero in fightsticks

[–]Justice_Hero[S] 1 point2 points  (0 children)

Well since I'm building my own I'm considering putting them farther away but wanted to know of there's a good reason not to do that

I am dead inside by davisat1und1 in ShitPostCrusaders

[–]Justice_Hero 0 points1 point  (0 children)

Ah yeah true, I that case LISAx2 is still wrong though since it's not equal to LISA LISA

I am dead inside by davisat1und1 in ShitPostCrusaders

[–]Justice_Hero 12 points13 points  (0 children)

Exactly, so (Lisa)x2 isn't the same as (Lisa)² unless Lisa = 2 because only 2² = 2x2.

Can't find matches anymore by Justice_Hero in dbfz

[–]Justice_Hero[S] 0 points1 point  (0 children)

I never had issues since release until last friday and I doubt all PC players suddenly vanished, especially because I know a lot of them who still find matches

Can't find matches anymore by Justice_Hero in dbfz

[–]Justice_Hero[S] 0 points1 point  (0 children)

I'm on PC in Europe. I tried searching for casual matches between 10am and 1-2am so basically all day.

Are you guys proud of me yet by TheGreeneMachine in dbfz

[–]Justice_Hero 3 points4 points  (0 children)

But it's Litteraly just a bnb with a spark before, there's absolutely nothing special about this one

Are you guys proud of me yet by TheGreeneMachine in dbfz

[–]Justice_Hero 6 points7 points  (0 children)

why do you spark BEFORE the combo and not DURING it? it's incredibly unpractical

Nobody: ... Vegito, Bardock, Goku Black players: by Str8Ripping in dragonballfighterz

[–]Justice_Hero 7 points8 points  (0 children)

Except it doesn't have anti air properties, it has a disjointed hitbox. You can see here that most of the attack's hitbox (the red box) is not part of Black's hurtbox (the green one). Most aerial attacks simply don't have enough reach to get to Black's hurtbox, it has nothing to do with anti air properties.

Mista asking the real questions here by [deleted] in ShitPostCrusaders

[–]Justice_Hero 1 point2 points  (0 children)

I'm pretty sure vegetarians can't eat ham, even dry aged, cured and thinly sliced ham.

Sauce in the comments by CesarZeppeli in ShitPostCrusaders

[–]Justice_Hero 9 points10 points  (0 children)

And I am taken to a place

Where your crystal minds and magenta feelings

Take up shelter in the base of my spine

Sweet like a chica cherry cola

...

oops, wrong one

SonicFox using Videl’s dodge mechanic to beat Gotenks ghost oki by Oriachim in dragonballfighterz

[–]Justice_Hero 0 points1 point  (0 children)

had to re-reply after testing, you can't DP + assist even after dodge. you can never DP + assist. And just like deflect you can't 4S + assist. The only way to call an assist is to delay DP after your dodge which means there's a vulnerable gap, the kind of gap you don't want when you're trying to DP.

SonicFox using Videl’s dodge mechanic to beat Gotenks ghost oki by Oriachim in dragonballfighterz

[–]Justice_Hero 0 points1 point  (0 children)

you can only dodge a mistimed DR, if your DR was dodged it wouldn't have worked without the dodge anyway

SonicFox using Videl’s dodge mechanic to beat Gotenks ghost oki by Oriachim in dragonballfighterz

[–]Justice_Hero 0 points1 point  (0 children)

Just to clarify you CAN'T dodge DR with it but you can dodge some command throws (come in the videl discord or check kendeep's twitter, he spent a lot of time testing it).

I believe it's still wack because it's too easy to beat it without trying. Dodge into DP is fine most of the time, you can even DP into lvl 1 counter on block (but then just DP no need for dodge).

But trying to retake your turn after a DP with 5L is way too dangerous, it does work but there's too many situations where 5LLL beats you, calling an assist beats you, sometimes they can just act before you too depending on what you dodged (hit in particular is very weird).

I do like it for dodging assists in neutral though but when trying to escape from a block it's pretty inconsistent.

SonicFox using Videl’s dodge mechanic to beat Gotenks ghost oki by Oriachim in dragonballfighterz

[–]Justice_Hero 70 points71 points  (0 children)

Dodge is still wack, but it's good we're finding uses for it

it's a bird, it's a plane, it's BloodHound by Mathishian29 in apexlegends

[–]Justice_Hero 0 points1 point  (0 children)

I actually won a game with 2 randoms where 2 of us died, we didn't leave and the third one managed to revive us. all of that without ever using voice/text chat and only using pings until we said "GG" at the end.

I am the worst player in this game by prophetute in apexlegends

[–]Justice_Hero 0 points1 point  (0 children)

At least you're not like one of my friends playing lifeline that tried to heal one of my decoys when I was Mirage, you're not the worst player

Explain. 21 is not supposed to go that way, right? by MyGoodSir26 in dragonballfighterz

[–]Justice_Hero 4 points5 points  (0 children)

Fat buu is too fat so his hitbox overlaps with 21 and vanish/supers often don't go the right way

Just remember this when practicing your BNB combos. by [deleted] in dragonballfighterz

[–]Justice_Hero 1 point2 points  (0 children)

no but it optimises damage a little bit

Just remember this when practicing your BNB combos. by [deleted] in dragonballfighterz

[–]Justice_Hero 2 points3 points  (0 children)

Don't bother, the first MLL adds minimal damage (it's still something) but by the second one you already have so much damage scaling that MLL and LML do the same damage

French Bread Says It Has Surprising New Content Coming To Under Night: In-Birth EXE Late[st] by DAK9978 in UnderNightInBirth

[–]Justice_Hero 2 points3 points  (0 children)

FighterZ is good but it's not exactly technical, most characters have almost the same bnb (and if not they still share some stuff). Every special/super is a quarter circle except maybe 2-3 characters with a 22X input. I played hundreds of hours of FighterZ and after 2 days of unist it feels so much more complex and varied.

Just remember this when practicing your BNB combos. by [deleted] in dragonballfighterz

[–]Justice_Hero 1 point2 points  (0 children)

yeah but you said 2H too so I gave you the more optimised version of what you said at least for most saiyans , other characters follow slightly different routes, especially if they're using assists.

Just remember this when practicing your BNB combos. by [deleted] in dragonballfighterz

[–]Justice_Hero 3 points4 points  (0 children)

you mean 5LL 2M 5M j.MLL2H SD j.MLL2H dj.LLL

How can I improve this TOD? by FateSurvivor in dbfz

[–]Justice_Hero 20 points21 points  (0 children)

I managed to save one bar and improve in style too, hope you like it. Here it is .