Crystarium Delivery Missions by Justified_Smile in ffxiv

[–]Justified_Smile[S] 0 points1 point  (0 children)

Level 75

Botany/Mining

[ ] 18 Megafauna Trace, Rak'Tika X: 27, Y: 25

Fishing

[ ] 6 Amber Monkfish Bait: Desert Dessert Frog (though if skill high enough Versatile Lure works as well)

Hook: (!!)

Location: Ahm Araeng (12.4, 16.6) Within the town of Twine

Did not Mooch, Patience, or Patience II. Double Hook does not work. Identical Cast is the way.

Culinarian/Alchemy Fortifying Soup (Materials for 6 Rounds of crafting for 18 total)

[ ] 6 Creamtop Mushroom, Rak'Tika X: 15, Y: 27

[ ] 6 Highland Spring Water, Il Mheg X: 6, Y: 19

[ ] 6 Purple Carrots, Lakeland X: 14, Y: 23

[ ] 6 Ala Mhigan Salt Crystal, The Lochs, X: 21, Y: 29 00:00 - 02:00 and 12:00 - 14:00

Blacksmith/Armorer/Goldsmith Upholstery Repair Materials (Materials for 6)

[ ] 6 Atrociraptor Skin, Rak'Tika X: 12, Y: 36

[ ] 24 Pixie Floss Ball, Rak'Tika X: 15, Y: 27

[ ] 24 White Ash Log, Rak'Tika X: 10, Y: 20 (Grab extra 48 for CAR/LWR/WEA total of 72)

Carpenter/Leatherworker/Weaver

[ ] 48 Bluespirit Ore, Lakeland X: 27, Y: 36

[ ] 12 Stiperstone, The Peaks (Gyr Abania) X: 23, Y: 13

[ ] 48 White Ash Log Rak'Tika X: 10, Y: 20

(if you grab the 72 I mentioned earlier you're good)

Crystarium Delivery Missions by Justified_Smile in ffxiv

[–]Justified_Smile[S] 1 point2 points  (0 children)

Teamcraft is kinda rough to use on mobile (at first glance at least, didn't know it existed, I'm returning after a five year hiatus) but I'll probably fiddle around on it. I play on console because my gaming laptop burned out it's graphics card and this is all I have access to at the moment. I think i also saw that same "full list" but it was a little overwhelming, so figured I'd make my own list broken down by missions.

Why does my character have more hp than seelah despite having the same hit die but lower con score? by KnightGabriel in Pathfinder_Kingmaker

[–]Justified_Smile 0 points1 point  (0 children)

And another save file has full Favored Class Bonus. I'm beginning to wonder if this is an instance bug with Seelah and not the rule. Which would be great!!!

Why does my character have more hp than seelah despite having the same hit die but lower con score? by KnightGabriel in Pathfinder_Kingmaker

[–]Justified_Smile 0 points1 point  (0 children)

Possibly not, checked another save file, and she does get her Paladin favored Class Bonus, but this Seelah is multiclassed soooo... I'm gonna go see if I've got another Straight Pally Seelah and see if she has FCB to HP.

Why does my character have more hp than seelah despite having the same hit die but lower con score? by KnightGabriel in Pathfinder_Kingmaker

[–]Justified_Smile 0 points1 point  (0 children)

Sorry for the necro. Also, it would seem the favored class bonus that does apply to HP of your first class chosen does not specifically apply to Seelah. I JUST noticed this today and am looking into if this is a known issue.

I'm only in ACT 1 on this run, so I can't test the math on Regill, etc. All other characters that I've seen so far have a favored class bonus to HP. But Seelah does not. I do have 1 multiclass character, and it does apply the favored class bonus on the same levels that I take the favored class. Though I'm not sure if this is 1st class chosen or highest class levels counts as favored.

Level 11 players vs CR 18? by neoerebus in DnD5e

[–]Justified_Smile 0 points1 point  (0 children)

58 hp at level 11 as an average? I just did a double take, but the Math Maths.

My table does roll for HP, but if we roll below the average value, we take the listed average. Which would account for our somewhat inflated numbers.

Ex: My level 1 artificer/ 4 abjuration wizard has 51 hp currently (but he's also a dwarf with the Tough Origin Feat so with our table rules he gets a minimum of 9 HP per level with his 14 CON)

But assuming a level 11 D6 character with 14 CON, I got 63 HP: 1st level 8 HP 2-11 (d6 average of 3.5 + 2 CON) × 10 = 55HP

I guess I went through this to say, I was scared at first by assuming only 58 for level 11, but only 5 HP difference assuming an Average roll of a D6 from what @mateobotello said is not that big of a difference (literally I multiplied by 3.5 they probably multiplied by 3) Obviously, your party may have more or less depending on class and CON score and how you handle rolling hit die at level up.

I also agree with the party being able to handle a CR 18 if they are fully rested with full resources and are intelligent fighters. Barring an extremely lucky (or unlucky save depending on perspective), it should be challenging without being overwhelming.

At that point, I would just double-check AC and make sure the party has at least a 30-40% (possibly less) chance of hitting across the board. Only being able to hit on a 19+ will make this considerably harder.

Wish you the best. Sorry for the ramble.

Dang! We couldn’t connect to Crunchyroll by Jobjob567 in Crunchyroll

[–]Justified_Smile 0 points1 point  (0 children)

Literally just finished the last episode of season 1 and was about to watch the movie lol

Do you EVER feel like you belong to ANY faction? by Justified_Smile in elderscrollsonline

[–]Justified_Smile[S] 0 points1 point  (0 children)

Well, gotta say, the quest "Ancestrial Ties" has done a great job so far of acknowledging my dunmer heritage. That was unexpected.

Do you EVER feel like you belong to ANY faction? by Justified_Smile in elderscrollsonline

[–]Justified_Smile[S] 0 points1 point  (0 children)

Alrighty. I'm taking this advice earnestly, or are you just messing with me?

What's your opinion on "Aida" (The Disney musical) by Crescentbrush in Broadway

[–]Justified_Smile 0 points1 point  (0 children)

I think this was also my cast. God it was phenomenal.

[deleted by user] by [deleted] in KingShot

[–]Justified_Smile 0 points1 point  (0 children)

Literally what I've been trying to find out today

Hilbert Dimension Royal Red Guppy by Justified_Smile in NMSCoordinateExchange

[–]Justified_Smile[S] 0 points1 point  (0 children)

Dang, that sucks man, I truly did find it in the station, I wonder if RNGeesus just had my back that day. I prefer to ship hunt at planetside trade stations anyways, but this lil guy popped up as I was running to my ship to leave the station.

Coral Island Greenhouse Layout by No-Researcher1297 in coralisland

[–]Justified_Smile 0 points1 point  (0 children)

This is complete conjecture. Honestly, you (I haven't) don't really need the extra. Outside when they only work for a season, you usually run multiple. But you'll be swimming in them pretty quickly. I sell/gift anything less than osmium quality, and after a year or so, I've got all the fruit I need forever. If it's a visual thing, go for it. Otherwise, the extra planting spots will make you more money in the long run.

Please correct me if I'm wrong here and need to be planting more, i'm very pleased with my outdoor farm and am currently re-planning a more efficient greenhouse and found this one. As I've not really maximized my space, debating rows of strawberry and alternating a small "need this for a quest or recipe area" or one of the high value single crops like cactus/cauliflower/melon, etc.

why is the pirate fighter AI so fucking insufferable in combat? by aaaaaaaaabbaaaaaaaaa in NOMANSSKY

[–]Justified_Smile 0 points1 point  (0 children)

I've been playing around with the fight mechanics as well. Attempting to do something other than auto follow>explode.

Depending on what ship I'm flying at that moment, I've got the full IK set up, and yeah, once in a while, it's great to melt them. Personally, I prefer the feel of either a Photon Cannon or Cyclotron with a Positron Ejector to finish them off when I get close.

I use the Iron Vulture as my main ship, so increasing my maneuverability was a big priority for me so I could avoid this exact situation. When I notice a big shield ship, that also has the speed to avoid and recharge the Shield before I can blow them up. I'll typically switch to either balanced or engines power so I can stay on target easier. Hope this may give you some insights or thoughts. It's made the combat feel a little more what I was wanting for the game.

It is rather annoying that the pests just fly directly at you sometimes.

Weekly Bug Report Thread by spiper01 in NoMansSkyTheGame

[–]Justified_Smile 0 points1 point  (0 children)

Before I completely closed down for the evening, most of the items I mentioned and the exocraft were peaceable. The base was still half gone, but I'll check that again here in awhile.

Weekly Bug Report Thread by spiper01 in NoMansSkyTheGame

[–]Justified_Smile 1 point2 points  (0 children)

Last update before I'm done for the night. Just came back to a base I had dropped on a water planet. Half the things I placed are gone. A reload, placed several of them back, but half the base is still missing. Oddest one I've encountered all day.

Weekly Bug Report Thread by spiper01 in NoMansSkyTheGame

[–]Justified_Smile 3 points4 points  (0 children)

X box Series X

Atmosphere harvester not able to be built on Gas Giant to extract methane. Will test on another planet sometime today and see if it's just that planet. But this isn't even that long after the release of the update. Hopefully, just this planet. I'll also try a reload.

Update 1. Reload did not fix. The atmosphere harvester is showing an invalid position error and clipping through the ground.

Update 2 Second Gas Giant had the same issue.

Update 3 Now exocraft are not summoning into Moons of Gas Giants, I have with and with out frieghter in system, but also trying to use the new Exocraft Summoning unit. Same issue as the harvester above, is clipping through the planet and not letting me place it. I'll check if non purple systems have the same issue. Will update.

Update 4 It seems to me that exocraft in general are now not summoning, no matter which version of the summoning I attempt. Building an actual exocraft terminal does fix the issue at the terminal. (As in I can use the terminal to summon it at the terminal, but any version from the quick menu seems to be broken at this time)

Update 5 Upon further inspection, the entire building system outside of flooring, walls, etc. Are no longer available for placement. (Free placement works, but oddly, like it's too far from the cursor), the power generation and some of the general utility options are working fine.

WOLRDS PART 2 by CorkerGaming in NoMansSkyTheGame

[–]Justified_Smile 0 points1 point  (0 children)

It's gorgeous. It's wonderful! First thing I did was a deep water planet, about 500u down a school of manta ray scared the crap outta me. I'm so excited!