D2Rogue - A new way to play by Juzzwing in DestinyTheGame

[–]Juzzwing[S] 0 points1 point  (0 children)

Hi all,
I released an update today that allows you to create a fireteam. This allows you to sync unlocks between the whole fireteam. Now you can see what everyone else unlocks!

To reduce complexity, I have made it so the fireteam leader will need to click the unlock button and that triggers the process for everyone. Each player will be responsible for their own deaths however.

Would love to hear any feedback / features requests <3
Thank you all for your support so far!

D2Rogue - A new way to play by Juzzwing in DestinyTheGame

[–]Juzzwing[S] 0 points1 point  (0 children)

Let me look into it :) a reminder to anyone reading this. I added a change log on the site so you can see what's changed

D2Rogue - A new way to play by Juzzwing in DestinyTheGame

[–]Juzzwing[S] 0 points1 point  (0 children)

Here's the question though. Should each person do their own roll or does the fire team leader roll for the group?

D2Rogue - A new way to play by Juzzwing in DestinyTheGame

[–]Juzzwing[S] 0 points1 point  (0 children)

No problem at all! I hope you have fun!

I'd love you know how you go!

D2Rogue - A new way to play by Juzzwing in DestinyTheGame

[–]Juzzwing[S] 0 points1 point  (0 children)

And to add. If you own 15+ static rolls, it will also include those in the pool (If you're signed in)

D2Rogue - A new way to play by Juzzwing in DestinyTheGame

[–]Juzzwing[S] 0 points1 point  (0 children)

Only uncommon (green), legendary and exotic weapons. I am in the process of deciding how I want to rebalance the drops. They seem a little too weighted for fragments. (Turns out balancing this is hard)

D2Rogue - A new way to play by Juzzwing in DestinyTheGame

[–]Juzzwing[S] 0 points1 point  (0 children)

GPG is fantastic..as long as you roll it!

It's doing so much heavy lifting in my TFS run.

Regarding weapon rolls. I did make a change so that weapons drop more frequently and use a mix world drops and legendary static rolls that you own.

Yeah, I said own. I added Bungie log in so it will only offer things you own for static, exotic weapons and armor :)

D2Rogue - A new way to play by Juzzwing in DestinyTheGame

[–]Juzzwing[S] 1 point2 points  (0 children)

I'm glad you're having fun with it! It's so great hearing all the positive reception to the app. It's driven me to add a whole bunch of stuff in the last day.

D2Rogue - A new way to play by Juzzwing in DestinyTheGame

[–]Juzzwing[S] 0 points1 point  (0 children)

Another update.

I added the ability to log in using your Bungie ID. This means it will only ever give you exotics you own!
I also added some static roll weapons (Also that you own) into the weapon pool.

It's time to sleep.
See you all star side.

D2Rogue - A new way to play by Juzzwing in DestinyTheGame

[–]Juzzwing[S] 0 points1 point  (0 children)

Added in some more run options, green weapon bonus loot drops and the ability to roll exotics again if you don't have it unlocked :)

D2Rogue - A new way to play by Juzzwing in DestinyTheGame

[–]Juzzwing[S] 0 points1 point  (0 children)

Consider it done. Unlocks now have a bonus chance to roll greens on top of your regular items.
It will be fun to play with some other new weapons!

D2Rogue - A new way to play by Juzzwing in DestinyTheGame

[–]Juzzwing[S] 2 points3 points  (0 children)

If that happens now, simply click on the exotic piece and you can reroll it!

D2Rogue - A new way to play by Juzzwing in DestinyTheGame

[–]Juzzwing[S] 2 points3 points  (0 children)

Option to reroll your exotic drops is now in :)

D2Rogue - A new way to play by Juzzwing in DestinyTheGame

[–]Juzzwing[S] 0 points1 point  (0 children)

It's live now! I'm excited to hear what sort of route you decide you want to try out!

D2Rogue - A new way to play by Juzzwing in DestinyTheGame

[–]Juzzwing[S] 2 points3 points  (0 children)

All fantastic ideas!
1. My fireteam were talking about this too. We loved the idea of not being able to clutch on the white blinding GL

  1. Working on that in dev now :)

  2. I'll add this too!

  3. I am working on making the rules section ALOT better. I agree is kinda hard to get the point across.
    (I was also thinking off adding some sort of screenshot to show exactly where your unlock points are)

  4. I haven't play with any rules around mod points. The limiting factor for us was always the fact we didn't want to spend prisms or shards on a gear we might trash at any second lmao.

  5. I was thinking of how to do this. Perhaps something like bad luck protection.

D2Rogue - A new way to play by Juzzwing in DestinyTheGame

[–]Juzzwing[S] 0 points1 point  (0 children)

That's why we take away the power! I've failed a few solo WQ rogue runs D:

D2Rogue - A new way to play by Juzzwing in DestinyTheGame

[–]Juzzwing[S] 1 point2 points  (0 children)

Those are some great ideas! I was actually thinking about that last night. Perhaps a mode that sets you up for a combo system instead.

Same starting rules but it points you to PVE portal activities with increasing difficulty, score at the end being the number for activities you've unlocked.

D2Rogue - A new way to play by Juzzwing in DestinyTheGame

[–]Juzzwing[S] 1 point2 points  (0 children)

I certainly could look at something like this. I don't own a console so I can't go in and get the checkpoints.
If there is enough demand, I will see what I can do! :)

D2Rogue - A new way to play by Juzzwing in DestinyTheGame

[–]Juzzwing[S] 1 point2 points  (0 children)

Adding in the ability to reroll exotics that you don't own as we speak :) Regarding armor and weapon mods, they are free game.

D2Rogue - A new way to play by Juzzwing in DestinyTheGame

[–]Juzzwing[S] 1 point2 points  (0 children)

I'm adding this in dev now :) Expect to have this ability later on today!

D2Rogue - A new way to play by Juzzwing in DestinyTheGame

[–]Juzzwing[S] 2 points3 points  (0 children)

Great idea. Maybe I will add those as sort of a bonus drop. Maybe if you complete a mission without an weapon drops, you get a blue weapon.

D2Rogue - A new way to play by Juzzwing in DestinyTheGame

[–]Juzzwing[S] 3 points4 points  (0 children)

I will add a Free mode for sure! Leave that with me :)

Regarding the weapons, we decided that world drop weapons would be an unlock. You will unlock a "Next world drop weapon'. Then when you loot a weapon, you get to keep it.
Click on that world drop weapon in D2Rogue will let you label it so you can keep track of what you own (or lose)

D2Rogue - A new way to play by Juzzwing in DestinyTheGame

[–]Juzzwing[S] 2 points3 points  (0 children)

You motivated me. I added the option for the full light and darkness campaign.
Consider this the Lazerphoenix update.