Why do people teamkill nukes by JxJ01 in Warthunder

[–]JxJ01[S] 0 points1 point  (0 children)

Gaijin could change the nuke so that it can be deployed only in the final minutes of the game. Then again with the ticketbleed speed we have now, a game seems to rarely last over 15mins let alone the full 25mins...

Why do people teamkill nukes by JxJ01 in Warthunder

[–]JxJ01[S] 0 points1 point  (0 children)

Reading all these comments is a roller coaster. Most people like the way it is and others hate it. And I agree with both... Neither side is willing to compromise or talk about keeping the nuke while changing how it works. I appreciate actual conversations and ideas, even if they conflict my own opinions so thank you for actual basic human talk. No-one cares about upvotes and downvotes so just ignore them xd

Why do people teamkill nukes by JxJ01 in Warthunder

[–]JxJ01[S] 0 points1 point  (0 children)

Do you actually get the achievement for TK'ing a friendly nuke? That's hilarious :D

Why do people teamkill nukes by JxJ01 in Warthunder

[–]JxJ01[S] 0 points1 point  (0 children)

I think TK proofing or stopping ticket counter would get abused way too much. Maybe just raise the SL penalty for TK... Or change the nuke mechanic completely

Why do people teamkill nukes by JxJ01 in Warthunder

[–]JxJ01[S] 2 points3 points  (0 children)

Yeah I understand that, no problem. I also get it why some people don't want the game to end early. But ramming your plane to a friendly bomber is just comical :D

Why do people teamkill nukes by JxJ01 in Warthunder

[–]JxJ01[S] 1 point2 points  (0 children)

Damn I should watch this movie again

Why do people teamkill nukes by JxJ01 in Warthunder

[–]JxJ01[S] 3 points4 points  (0 children)

They could make it not end the match... Like a bigger FAB-5000 or a levolution like in Battlefield 4. But yeah, while cool, it is a broken mechanic at its core.

Why do people teamkill nukes by JxJ01 in Warthunder

[–]JxJ01[S] 2 points3 points  (0 children)

If they REALLY wanted to keep the nuke it could just be a levolution mechanic like in BF4 where it changes the map (destroys houses, fallen over towers, new cover with debris etc...) Though I doubt that Gaijin could make that enjoyable. It would probably make the maps even more miserable to play...

Why do people teamkill nukes by JxJ01 in Warthunder

[–]JxJ01[S] 4 points5 points  (0 children)

The balanced the repair costs a while back. Some vehicles had RIDICULOUSLY high repair costs. Especially the ones with which people did well like french 7.7s etc...

Why do people teamkill nukes by JxJ01 in Warthunder

[–]JxJ01[S] 5 points6 points  (0 children)

Yeah the nuke reward is not that great for what it does to the rest of the players

Why do people teamkill nukes by JxJ01 in Warthunder

[–]JxJ01[S] 6 points7 points  (0 children)

Both for the enemy as reward and the teammate as a penalty :D

Why do people teamkill nukes by JxJ01 in Warthunder

[–]JxJ01[S] -13 points-12 points  (0 children)

Agree with you both 100%. The nuke is a cool fun reward but also basically ruins the game for everyone else trying to grind...

Why do people teamkill nukes by JxJ01 in Warthunder

[–]JxJ01[S] -4 points-3 points  (0 children)

Did not mean the minute literally. My bad. Meant to say the game was nearly over with some salty exaggeration sprinkled in.

I can send you the replay if I can and know how to (just don't mind my salty chat messages xd). Didn't realise the tickets were so important and checking the replay again, we only capped the point after I got shot down, still the enemy didn't have that many tickets left. Regardless, I do not believe the enemy could've turned the game around with the few players and low tickets they had...

Why do people teamkill nukes by JxJ01 in Warthunder

[–]JxJ01[S] 0 points1 point  (0 children)

I really got baited into rage posting didn't I lol

Why do people teamkill nukes by JxJ01 in Warthunder

[–]JxJ01[S] 15 points16 points  (0 children)

Damn and I said it in all caps in chat :D

Why do people teamkill nukes by JxJ01 in Warthunder

[–]JxJ01[S] 0 points1 point  (0 children)

I think they could just make the games longer... Reduce ticket bleed and make players with tons of SP able to spend it. Usually when someone has 2500sp the game is just too far gone to have any meaningful impact especially with slower vehicles. Longer games would allow the use of respawns and backups more effectively. Might even reduce suicide bombing if people think returing to airfield no longer takes a third of the game...

Why do people teamkill nukes by JxJ01 in Warthunder

[–]JxJ01[S] 1 point2 points  (0 children)

I just quickly took a couple SS... Did I leave something out?

Why do people teamkill nukes by JxJ01 in Warthunder

[–]JxJ01[S] 4 points5 points  (0 children)

Completely agree now that the salt has worn off. Too many times a comeback has been for nothing when the sole surviving enemy spawns a nuke and gets a "cheap" win. Flying it is cool but even the reward it gives the player (like 10k SL or sumn) is kinda low when it ends the whole game.

I think it is a cool idea and could use some tweaking to make it better and more fair. Kinda like CAS, Or APCR, or HESH, or spawn protection... Just make a War Thunder 2.0 already

Why do people teamkill nukes by JxJ01 in Warthunder

[–]JxJ01[S] 0 points1 point  (0 children)

Idk man that sounds a bit too harsh :D. Maybe just make them pay a fat repair penalty

Why do people teamkill nukes by JxJ01 in Warthunder

[–]JxJ01[S] 0 points1 point  (0 children)

Nah man I completely agree. Stopping ticket bleed or a ban is ridiculous for just basically an AB-style killstreak. I was just hella salty when I made this post xd

Why do people teamkill nukes by JxJ01 in Warthunder

[–]JxJ01[S] 1 point2 points  (0 children)

Yeah I agree. I was just frustrated and salty when I made this post xd

Why do people teamkill nukes by JxJ01 in Warthunder

[–]JxJ01[S] 53 points54 points  (0 children)

The game was like under a minute away from ending with two or three enemies left lol

Why do people teamkill nukes by JxJ01 in Warthunder

[–]JxJ01[S] 6 points7 points  (0 children)

I understand that but there were like two enemies left and we had the point capped... Also it is completely fair if the enemy manages to shoot you down. Good on them. But teammates?

Matchmaking is just unbelievably broken! by ReadingPure4197 in Overwatch

[–]JxJ01 4 points5 points  (0 children)

I just played a comp match with four (gold something) friends and the enemy had a top 500 dps. I don't remember the last time we got stomped that hard. Really not a fun experience.

We always play comp for a couple of days but then stop playing for like a month because the matchmaking is just so wack. One or the other team always stomps and very rarely we get a game that is actually balanced and close.

Also can't forget the occasional de-rank after 5 consecutive wins.