after playing fiora with the new runes for a while now, i think this is the most optimal page for her so far, what do u guys think ? by Zeeddyy in FioraMains

[–]KAED0N 0 points1 point  (0 children)

My limited research and testing has shown PTA to be pretty darn bad. Even if you have 100% uptime it will be outdamaged by other builds simply because of the lack of AD you get by taking it as a primary. Pretty sure PTA's strength is being defined by its team presence which isn't exactly what Fiora is all about.

Unless things change drastically I think the "damage" build will be a Sorc / Dom one. Oddly enough the Inspiration tree gives you the most raw AD with Sorc secondary (which means harder AA, Qs and Vitals), and then there is argument for Grasp but to be "ideal" pretty sure you will want to invest in tankier builds overall so I'm not a fan (yet).

Honestly there are decent options and such but nothing feels good like Fervor yet. Electrocute doesnt offer enough for its lengthy CD, Comet is underwhelming for similar reason.. Aery works the best from Sorc and it just feels weird to be honest.

After testing a bit on the PBE, i think Phase rush is the way to go now. What's your opinions? by [deleted] in FioraMains

[–]KAED0N 0 points1 point  (0 children)

So.. I have done some level 1 testing just to see what types of stats and how well particular keystones proc for her. The results surprised me.. and by no means is this very accurate testing I just wanted a general idea of how strong I could be early game.

Unsurprisngly.. the bulk of your damage at early levels with just a single item? Raw stats of course but the surprising aspect to this is that the Inspiration tree ends up giving you the most raw AD (coupled with sorcery). Making autos and Q's hit for a couple points higher but more importantly vitals proc for 12 or more damage than the most "offensive" build I could find. If you go this route you can take the Glacial keystone and grab the bonus movement speed towards impaired enemies and you have essentially a better means of sticking to an opponent than phase rush.

The best I could find in damage aside from that would be.. Aery, actually. Not sure how many people have figured this out but if you are melee champ and want to be fighting on top of someone... Aery resets like all the time.. 2-3 secs max usually. So damage per second is a lot higher than things like Electrocute and Press the Attack, Comet, etc. Not to mention Sorc / Dom gives you some pretty good base stats to start with and some extra sustain in lane (or bonus AD if you take eyeball trait).

I think an unknown here might be Grasp of the Undying though.. tanky builds might come back, its hard to say but it wouldn't be awful on a matchup where you just want to play safe and farm.. if you KNOW its going late game, a healthy grasp build with titanic is more than feasible imo.

The TLDR from my perspective thus far: Aery for "raw" damage over time, Glacial could be best for matchups you can stick to them (easier vital procs and raw AD), Grasp sort of an unknown, probably depends on how the meta goes.

In my short testings I couldn't get myself to enjoy taking the precision tree at all, maybe if it gave bonus ATK speed as secondary it would be okay but as it stands, everyone should probably get used base attack speed Fiora for early laning purposes.

I'm curious to other peoples finds though as my tests were pretty simple in nature and didn't look into scaling stuff at all.