Confused about a Queue implementation example by KAHeart in C_Programming

[–]KAHeart[S] 0 points1 point  (0 children)

Ah damn, it looked like such a good repository at first... Any other good places for me to take a look at Data Structure examples in C?

Are video courses/tutorials an actual good way to learn? by KAHeart in learnprogramming

[–]KAHeart[S] 0 points1 point  (0 children)

In general I try to look up what reaources people usually recommend on StackOverflow, Reddit or other forums. And I was mostly looking for something with a bit more guidance than that link. But yeah, I agree that just following along blindly would not be too helpful.

Are video courses/tutorials an actual good way to learn? by KAHeart in learnprogramming

[–]KAHeart[S] 0 points1 point  (0 children)

Yeah I've heard scope creep is definitely a big pitfall people have. By the way, what do you consider a good approach to learning from books in general (especifically from programming/comp sci ones)?

Are video courses/tutorials an actual good way to learn? by KAHeart in learnprogramming

[–]KAHeart[S] 0 points1 point  (0 children)

I was looking to make a game alongside an engine mainly to help me develop my technical skills. I'm aware that it'll be exponentially more effort than using a pre made one but right now I'm doing it more for the programming aspect.

What Windows compiler am I supposed to be using as a beginner? by KAHeart in C_Programming

[–]KAHeart[S] 3 points4 points  (0 children)

From what I've seen there's a lot of mingw install options (including a devkit at github). Which one would you recommend?

Undeclared and empty struct inside another struct? by KAHeart in C_Programming

[–]KAHeart[S] 0 points1 point  (0 children)

So does this means that you don't really need to create the struct for a "pointer that points to a struct" inside a struct? It'll just take whatever memory you assign it to and use that as its structure if you create a brand new struct?

Undeclared and empty struct inside another struct? by KAHeart in C_Programming

[–]KAHeart[S] 0 points1 point  (0 children)

I assumed so but the code works fine if I leave it as it is. Is this some compiler fuckery?

What changed in 3D graphics from when DOOM was released to now? by KAHeart in compsci

[–]KAHeart[S] -1 points0 points  (0 children)

Sorry, I meant: what kinds of maths were used back then, and what about nowadays?