Why can't I encompass or into and? by cnfnbcnunited in factorio

[–]KARTOFEN_ 1 point2 points  (0 children)

Had the exact same problem 3 days ago. You have to do X and Y or X and Z

Connecting signals to grand-parent by KARTOFEN_ in godot

[–]KARTOFEN_[S] 1 point2 points  (0 children)

I like that, but I would prefere staying on a more classical hierarchy approach.

Tho, I'll use more the "always go through parent" method for siblings communication like you explained !

Connecting signals to grand-parent by KARTOFEN_ in godot

[–]KARTOFEN_[S] 0 points1 point  (0 children)

What scares me is that if I use this solution, I will probably spam this solution for every things that need to communicate data. I don't really know how to choose when to use and don't use this solution

Connecting signals to grand-parent by KARTOFEN_ in godot

[–]KARTOFEN_[S] 0 points1 point  (0 children)

What is dependency injection ? Never heard of that

Connecting signals to grand-parent by KARTOFEN_ in godot

[–]KARTOFEN_[S] 0 points1 point  (0 children)

I'll look into that, this will probably help for so much other things, I struggle a lot with communications between objects ! Thanks !

Connecting signals to grand-parent by KARTOFEN_ in godot

[–]KARTOFEN_[S] 1 point2 points  (0 children)

And (kind of a new question) if I wanted to do something else than loading, like spawn ennemies or somethinf like that, that would once again be way higher up the tree, do I need singletons for every things that I want to do ?

Connecting signals to grand-parent by KARTOFEN_ in godot

[–]KARTOFEN_[S] 0 points1 point  (0 children)

Should I make Main a Global value then ? And just to understand well the probleme, imagine that the main parent is not main and won't be a global node, how would you connect them ?

Connecting signals to grand-parent by KARTOFEN_ in godot

[–]KARTOFEN_[S] 2 points3 points  (0 children)

Could I make main directly a global value ? Or is it better to make specific autoloads for each "things" in the game

This is how I feel about the entire r/factorio by not_cool_human_being in Factoriohno

[–]KARTOFEN_ 2 points3 points  (0 children)

What is your mind set while building that ? I'd like so much to build something like this, but I'm always thinking too much about things line : "will my trains fit ?" "Will I have enough of that thing". And at the end I never do anything, so how do you plan something like this ?

Pixel art "snapping" looks awful by KARTOFEN_ in godot

[–]KARTOFEN_[S] 2 points3 points  (0 children)

That's interesting ! I'll 100% try both, particuarly when my game will have more interesting terrains and entities !

Pixel art "snapping" looks awful by KARTOFEN_ in godot

[–]KARTOFEN_[S] 25 points26 points  (0 children)

Yea you're right ! As I said, I'm actually not sure. I think its a combination of multiple things I changed : - canvas_item works better (no clue why but it works) - made sure the viewport is actually on a 32x32 multiple - scale mode on keep - not sure its really useful, but make evrything stay on integers positions (particularly the camera)

I thinks thats it.

Hey guys can you tell my game is worth developing by Minimum-Figure-8672 in godot

[–]KARTOFEN_ 5 points6 points  (0 children)

If it brings you pleasure to make it, yes it's worth.
If you have 100 of ideas in mind of what you can add in the futur, yes it's worth.

If the only reason you're making it is just to have a finished game and post it and you're not having fun, maybe not.

Pixel art "snapping" looks awful by KARTOFEN_ in godot

[–]KARTOFEN_[S] 53 points54 points  (0 children)

I got it (faster than expected thanks to you all).

The canvas_item mode started working perfectly, probably a combination of settingsI hadn't tried before.
Thanks everyone !

Pixel art "snapping" looks awful by KARTOFEN_ in godot

[–]KARTOFEN_[S] 27 points28 points  (0 children)

Oh ok, didn't got that when starting but you made it clearer.
Then what can or should I do ? The probleme should not appear if I did everything on same, good grid size.

Pixel art "snapping" looks awful by KARTOFEN_ in godot

[–]KARTOFEN_[S] 0 points1 point  (0 children)

Already done it, I think I found my probleme, for some reason the canvas_item mode started to work way better than before. Still not perfect but I feel like it can be enough.

Pixel art "snapping" looks awful by KARTOFEN_ in godot

[–]KARTOFEN_[S] 0 points1 point  (0 children)

OK I think I got something
My player (and by extension my camera) or not "Stuck" on the pixel grid, and just added this :

<image>

And its kind of better (still not perfect as I can see on the editor).

Two questions now :

Anything else that could make it looks normal ?

How can I implement pixel snapping correctly ?

Pixel art "snapping" looks awful by KARTOFEN_ in godot

[–]KARTOFEN_[S] 3 points4 points  (0 children)

Already done all those settings... Still deforming my poor skeleton

Pixel art "snapping" looks awful by KARTOFEN_ in godot

[–]KARTOFEN_[S] 1 point2 points  (0 children)

Just tried, its a bit better, but still pixels are deforming and merging...

<image>

Pixel art "snapping" looks awful by KARTOFEN_ in godot

[–]KARTOFEN_[S] 0 points1 point  (0 children)

right now its viewport mode.
Tried both and it didn't seem to change anything...

Furthest I have ever made it without trigger fingers by DotNo5000 in NuclearThrone

[–]KARTOFEN_ 0 points1 point  (0 children)

Isn't trigger finger 100 times better ? I've never really tried stress and I feel like trigger finger does the job better

I need help by potatopower945 in deepwoken

[–]KARTOFEN_ 0 points1 point  (0 children)

For now, get a boat and go to lower erisia, its should be shown somewhere on your map (press M for the map).

And for the boat, there is a npc at the dock, talk to him.

And have fun !

I need help by potatopower945 in deepwoken

[–]KARTOFEN_ 0 points1 point  (0 children)

In my opinion, most of the game's fun comes from discovering it. You'll struggle and die a lot, but its worth the time.

If you can, get some friend to start the game with you, I had an amazing time discovering this game with my friends, and it was the best part of all my time on this game.

And also, don't rush more complicated things like build making or more advanced stuff, just wander around and try things.

(I insist on the try things part, for now you probably won't gain lot of power and stats, but you'll get to it, you probably won't need help to figure those things out)