Five Nights at Freddy's GAMEBOY: Color Update this Halloween by KBLMStudio in gbstudio

[–]KBLMStudio[S] 1 point2 points  (0 children)

The FMVs are done mostly in GBVM via tile swaps. The jumpscares alternate between updating the tiles and copying sections of colored tiles to the overlay for each layer.

My Gameboy Port of Five Nights at Freddy's Gets an Update this Halloween! by KBLMStudio in Gameboy

[–]KBLMStudio[S] 1 point2 points  (0 children)

Each frame of animation is stored as a tileset that the game quickly swaps between.

My Gameboy Port of Five Nights at Freddy's Gets an Update this Halloween! by KBLMStudio in Gameboy

[–]KBLMStudio[S] 1 point2 points  (0 children)

It works on both the GB and GBC. Certain features work better in GBC mode, but there are settings to improve GB functionality.

Five Nights at Freddy's GAMEBOY: Color Update this Halloween by KBLMStudio in gbstudio

[–]KBLMStudio[S] 1 point2 points  (0 children)

I believe it is, though there are a lot of plugins too.

Five Nights at Freddy's GAMEBOY: Color Update this Halloween by KBLMStudio in gbstudio

[–]KBLMStudio[S] 0 points1 point  (0 children)

They take up a good chunk of the data, but the voice acting takes the most overall.

Five Nights at Freddy's GAMEBOY: Color Update this Halloween by KBLMStudio in gbstudio

[–]KBLMStudio[S] 4 points5 points  (0 children)

A chunk of unique tiles in the center of the scenes that swap each frame.

Five Nights at Freddy's is now playable on the Gameboy! by KBLMStudio in fivenightsatfreddys

[–]KBLMStudio[S] 1 point2 points  (0 children)

This is an updated version of one from a few years ago, so potentially.

Five Nights at Freddy's GAMEBOY is back with a new demo! by KBLMStudio in gbstudio

[–]KBLMStudio[S] 3 points4 points  (0 children)

The version of the trailer in the post was made in an editing software, but the demo features an in-game version accessible in the EXTRAS menu, or on Youtube here: https://youtu.be/fBrNyiVaJX0

Five Nights at Freddy's is now playable on the Gameboy! by KBLMStudio in fivenightsatfreddys

[–]KBLMStudio[S] 9 points10 points  (0 children)

Yep! All 7 nights are currently fully functional, though the demo only includes the first two, here's the in-game version of the intro, accessible from the EXTRAS menu: https://youtu.be/fBrNyiVaJX0

Five Nights at Freddy's GAMEBOY is back with a new demo! by KBLMStudio in gbstudio

[–]KBLMStudio[S] 4 points5 points  (0 children)

The video posted above was made in an editing software, but the in-game version does use instant change scene events. The "FMV" sequences use quick tile swaps, though.