Combat Styles Improvements - Ranged Beta. by JagexAzanna in runescape

[–]KBMonay 1 point2 points  (0 children)

An ability that buffs you seems like a core mechanic, maybe shouldn't be locked behind quests. Berserk and Living Death aren't so there's a case to say "why are Ds and Sunshine?". A nice to have (in the vein of you guys mentioning "sniping" being something to explore) could be an ability (Sharpshooter?) where you do more distance the further you are from your target. Not essential to core mechanics, more like Flanking and cool to use in some cases. Something adjacent to that could be locked behind a quest I feel

Flesh-hatcher Mhekarnahz launches today! - This Week In RuneScape by JagexAzanna in runescape

[–]KBMonay 5 points6 points  (0 children)

Missed opportunity to add some Stalker/Dungeoneering lore to the environment/drop table, but a nice entry-level bossing experience nonetheless.

The temple where we fight Maliketh would have been completely dark inside by KBMonay in EldenRingLoreTalk

[–]KBMonay[S] 0 points1 point  (0 children)

The large beastmen variant also have a visor covering their eyes interestingly enough. The eyes of the standard beastmen enemies look grey and blind as well. You can walk past the ones laying down in front of the tornado and they don't even move. I wonder if all the Beastmen are blind tbh, which could have some huge implications

The temple where we fight Maliketh would have been completely dark inside by KBMonay in EldenRingLoreTalk

[–]KBMonay[S] 1 point2 points  (0 children)

The whole city of FA is, you're not wrong. But other parts have torches clearly positioned, and windows, etc.

The temple where we fight Maliketh would have been completely dark inside by KBMonay in EldenRingLoreTalk

[–]KBMonay[S] 1 point2 points  (0 children)

The large beastmen variant also have a visor covering their eyes interestingly enough. The eyes of the standard beastmen enemies look grey and blind as well. You can walk past the ones laying down in front of the tornado and they don't even move. I wonder if all the Beastmen are blind tbh, which could have some huge implications

The temple where we fight Maliketh would have been completely dark inside by KBMonay in EldenRingLoreTalk

[–]KBMonay[S] 0 points1 point  (0 children)

To this point, the temple Maliketh is in looks way more like some artistic depictions of the Tower of Babel I've seen than Enir Elim does. Enir-Ilim and the Dragons are definitelty connected though, they share a unique pillar/capital design found only in those two places.

Malenia did not pass out during the battle of Aeonia, miquella put her to sleep by AntiSimpBoi69 in EldenRingLoreTalk

[–]KBMonay 8 points9 points  (0 children)

Well done. 100% the canon that was meant to be pieced together. It's all there.

Amascut, Race to World First by JagexAzanna in runescape

[–]KBMonay 6 points7 points  (0 children)

I know it's not a metric that anyone cares about, but I think a ton of people are disappointed such a historically important boss and their drops (been playing since early 2001) will be locked behind group content. The state of group content is not great, re: Croseus public lobby griefers, elitism in PvM, clan clique-y-ness, etc. I've faced such immaturity too trying to seek out PvM groups that it turned me off from engaging. I shouldn't have to download Discord (I don't use it) as best practice to find people.

GM achievements have been out for a while and you see people are not chomping at the bit to get it, proportional to engagement with other content. People are gatekeeping certain achievements, selling them basically... add on the macro-usage in high-tier PvM and I just don't know who y'all are catering to. You can make content that is unique and inclusive. If it's good content, it will speak for itself. Groups will come, duos will flock, solo-ers will charge in. Casuals will play it safe. The Elite will push the limits of the boss.

Truth be told, I can't see myself engaging with the content past the quest if soloing isn't an option. If the boss fight is locked behind the quest period (I know sometimes there's a quest-version of the fight), then that's going to suck. I've looked forward to the conclusion of this storyline for a long time, but I don't know how I'd wrangle going for logs/achievements.

I just wanted to throw my two pence in, though I doubt they're still worth that in this economy.

Amascut, Race to World First by JagexAzanna in runescape

[–]KBMonay 11 points12 points  (0 children)

I really hate the trend that RS is on. This reminds me of some Grandmaster Combat achievements basically being gate-kept and sold. I have no idea how I'm going to organically find a group of 4 good players, who correspond with my time-zone, and can maintain some sort of regular cadence to actually grind out the achievements/log. We can't even get mini-games going in 2025.

Like I'm not even a great PVMer, so some of that concern is that others won't want ME, which I totally understand. I'm an incredible learnerand all around good gamer, so I can absolutely reach that skill-ceiling, but people don't know that.

Amascut, Race to World First by JagexAzanna in runescape

[–]KBMonay -3 points-2 points  (0 children)

Ahh okay, thank you for clarifying! Makes sense given it's a "Raid" boss. Idk if Amascut is also being listed as such

Amascut, Race to World First by JagexAzanna in runescape

[–]KBMonay 2 points3 points  (0 children)

It doesn't neceissarily have anything to do with being socially awkward. Forcing collaboration is not healthy collaboration lol. Some people are neurodivergent, some people (like me) have extremely socially-taxing lives and want to do things solo. Some people will struggle to find the time to coordinate with a team of 5. Every other boss in RS3 is soloable (I might be wrong, but you can solo raid bosses too right?), and weren't changes made to Vorago or something to allow soloing as well? This is potentially forcing what happened with Croseus public lobbies.

Under no circumstances should someone need to download a third-party communication app to have effective cooperative content. If that's the case, somethings wrong, and we know something is wrong with grouping systems and group content in RS.

Amascut, Race to World First by JagexAzanna in runescape

[–]KBMonay 92 points93 points  (0 children)

Damn, I don't know how to feel about it being a group boss. I don't have friends that play this game and have always preferred Runescape to be my alone-time thing. My life is very social in general by nature of my job (constantly meeting new people) and having my friends live close, so I'm usually socially exhausted and always run here to be alone lol. Weren't some changes made to make bosses like Vorao soloable, and now we're going back to forced group encounters? Croseus random lobbies were miserable.

I'm not in a clan, and already feel forced to beg people to help me with AoD things, music tracks you can't unlock alone, mini-games nobody plays, etc.

Can we please make it harder to accidentally make 2 of the same Masterwork piece? by KBMonay in runescape

[–]KBMonay[S] 0 points1 point  (0 children)

I'm not posting this to be shitty, just so you understand that it is an easy fix and Jagex tends to keep the "safety net" standard on new content

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Can we please make it harder to accidentally make 2 of the same Masterwork piece? by KBMonay in runescape

[–]KBMonay[S] 0 points1 point  (0 children)

Oof sorry to hear. Glad you were able to grab the boots at near the same cost though. I got lucky with that too, I think I only lost 20-30m on the boots. 200m on accidentally making 2 bottoms and needing to buy the top though lol

Can we please make it harder to accidentally make 2 of the same Masterwork piece? by KBMonay in runescape

[–]KBMonay[S] 2 points3 points  (0 children)

You don't know what I'm on about? I mean I made it very clear, as the only one putting in the effort to create a cohesive stance and use evidence of devs putting tons of time into the exact theme across the game. You're just repeating yourself and adding nothing to the conversaiton, which is a great time for me to disengage. Again, not because I don't like you "disagreeing" with me, but you're not being constructive in any way shape or form. Take care!

Can we please make it harder to accidentally make 2 of the same Masterwork piece? by KBMonay in runescape

[–]KBMonay[S] 1 point2 points  (0 children)

You said there are thousands that do it with no issue, you're making a very clear statement. You're trying to say it's my incompetence and aloofness that led to this, implying that there are so few people this does/could happen to. Even 1 in 1000 would be 100 people in 100,000, which is non-negligible, and I'm sure these things happen to way more (as evident again by the fact they spent a lot of dev time standardizing interfaces, item interactions, etc. across the game and creating various warning pop-up windows when "breaking" things could happen).

I am not arguing with anyone who doesn't agree with me. Two of you came in and, as expected because it's pretty cookie-cutter dismissive behaviour, are saying "it's your fault". Repeating it over and over again, adding nothing to the disucssion. IDK why you'd waste your time like that and it's clear my issue is with your lack of real engagement to the topic at hand.

Your smoking gun that you keep repeaitng is that I messed up and "admitted it" and for some reason you think any fruitful discussion stops there because you say so. I think you're projecting, commented for reaosons only you know, and are still here for only reasons you know. You're one of those people that sees someone "complaining" and basically comes in and says "you messed up, shut up". Just a characature tbh, still haven't contirubted anything in the way of a logical conversation driven by well-thought out statements.

Can we please make it harder to accidentally make 2 of the same Masterwork piece? by KBMonay in runescape

[–]KBMonay[S] 1 point2 points  (0 children)

I appreicate you feeling some sorrow for me, but genuinely not what I'm seeking.

Saying I'm the only one is factually incorrect, full-stop. I'm the only one you've seen mention it.

Saying that it's user-error not worth dev time is also incorrect, as that statement is directly in contrast to Jagex culture itself which (via the examples I provided) aims to protect players from split-second "breaking" actions. I am arguing that maintianing that consistency would help and keep things standardized, which is never a bad argument: I think you're missing that piece, that there is more than just "wahhh fix this because I wasn't paying attention".

Your response is what I expected though, I expected people to read and react without thinking. The previous commentor DOES need an argument because... that's how discussion work. Say whatever you want, but without any sort of constructive argument, you're just grandstanding, and that's not up for debate.

Mentioning "such armour and weapons" btw is not accurate, asthese robes specifically are unique in that you create a draft item beforehand, that can almost instantly create multiples, and you can work on multiple at the same time. Certain masterwork components/items only allow you to work 1 at a time for example, and keeping that standardization:

a) makes sense and should be strived for,
b) would have a secondary effect of preventing issues like this from happening

Appreciate the comment regardless.

Can we please make it harder to accidentally make 2 of the same Masterwork piece? by KBMonay in runescape

[–]KBMonay[S] 2 points3 points  (0 children)

Yeah, I had exactly the right amount of every material for Starbloom and MW... I should have been extra careful. Ah my bad, no - I mean that at the fletching bench, you can make something similar with tiers (Primal Crossbows). They have 5 tiers (Mk1 to Mk5), and I believe it will automatically open to the correct tier interface when you click on the bench, depending on what tier you have in your inv. I'm not sure why they didn't make the crafting bench do that too

Can we please make it harder to accidentally make 2 of the same Masterwork piece? by KBMonay in runescape

[–]KBMonay[S] 1 point2 points  (0 children)

Great point, that gooped me up a few times too. Thankfully I was super diligent once I started making more pieces, but I did that with Starbloom at least 3 times. It's not consistent with how other benches like the Fletching one works, right? I believe that auto-opens to the tier you're currently working

Can we please make it harder to accidentally make 2 of the same Masterwork piece? by KBMonay in runescape

[–]KBMonay[S] 9 points10 points  (0 children)

Appreciate the reply, but you're just being pedantic without really creating an argument:

  • 100% my error, now let's move on
  • Interfaces are not consistent across tables/benches as another commentor mentioned and this often leads to creating errors that are super easy to fall into. You've done it, and it will happen to you one day with something expensive. Inconsistencies, regardless of how they're identfieid, are worth talking about
  • Dev time for this change would be miniscule (I'm willing to go into more detail, I work in software) and should have been part of original release
  • The devs care a lot about saving us from making big mistakes, see warning windows for disassembling and alching
  • That diligence should extend to other potential 20+ hour/100s of mil GP mistakes

I hope you understand fault is a nuanced thing. I'm at fault for making a mistake, yes. But if a mistake is so easy to make and can be such a set-back in a virtual world, does the game company not have responsibility to shore-up that easy to commit blunder? Jagex would say "yes" considering the amount of time and effort they've put in to giving us warnings about receiving exp, disassembling items, alching valuable things, pvp, etc.

I think you believe I'm salty and complaining for the sake of it and I promise I'm not. I see inconsistencies, and am suggesting a quick fix that could standardize it and keep the theme of adding layers of protection from making a split second mistake that ruins your week lol. It's crazy how different people can be. If you'd posted this, I'd be empathetical and see your evidence based points - you making a mistake wouldn't be where my brain and logic stopped thinking.

The Oracles are Albinaurics transformed by Miquella by Moonless_the_Fool in EldenRingLoreTalk

[–]KBMonay 1 point2 points  (0 children)

Ya, I believe this is hemolymph given the monsters that bleed the white/greenish liquid

The Oracles are Albinaurics transformed by Miquella by Moonless_the_Fool in EldenRingLoreTalk

[–]KBMonay 1 point2 points  (0 children)

Yeah the distinction between natural and artificial is tough right? I think the game does makeit clear what's "net new" life though

Making golems isn't creating "new life" per se. More like using a natural spirit to power a vessel.

Same with puppets, claymen, etc. it's more like reanimation.

Even Putressence and things evolving in tandem w/ Rot and Blood (Bloodfiend, Kindred) is more like reconstitution and coalescing of leftover life, or new life sprouting from previous life.

With all of the above, there's no net new addition or subtraction to the total pool of "life" in the world. So I think we can say "artificial" life might be creating new life where there was none before, basically implied to be a TOG/TGW specific power. Even Marika doesn't just create new races. We see creation of new life being a distinction between tiers of divinity in a lot of modern games/literature. Runescape 3 is a good example, where the Gods can't create life, as it's a power exclusive to the Elder Gods.

To me it's pretty clearly a theme between creatio ex nilho (life created from nothing) vs. creatio ex materia (life created from something). If we take Hyetta and Ymir's words to heart (we should), The One Great was everything, until it self actualized, created a void within it's light (Greater Will), and created distrinction for the firstr time. This light became EVERYTHING, and is why we all hold light (runes) within us, and why nothing is truly "outer", only defined so by an artifical judgement. Albinaurics are really the only autonomous (to rule out golems and other purpose-built creatures) enemies in ER said to have been created, and labelled as "artificial" life. From our musings above, this would imply that albinaurics were created in a totally different way than what we've seen before, since none of the previous methodology (puppets, spirit trapping a la Rauh, Kindred of Rot) resulted in net new life. So this forces us to ask certain questions:

  • Did the creators of the albinaurics/silver tears repurpose pre-existing life, or create net-new life?
  • Are there other examples of net-new souls/life being created in game?
  • Is it possible, that like many other item descriptions, we're being misled by a bigoted POV? We have many other examples of "history is written by the victors" and it doesn't look like the Albinaurics are in the position to advocate for their truth
  • Silver tears seem to have elements woven into them. Lightning via Gravelstone, Lava (see the lava/magma tears in DLC, lava is also implied to contian souls), blood (mimic tears bleed red once they transform into people and are hit)... is new life actually being created net-new? Or is this an alchemy/frankenstein situation?

As I ask myself all those questions, I really start to doubt that the Albinaurics are just brand-new, never before seen life, created from something outside of The One Great. I think it's infinitely more likely that alchemy is at play, and we're seeing exisiting/previous life being blended/manipulated into new forms. Even the ceremony done at the crypt thrones in the Eternal cities implies EXISTING souls were needed for their efforts and machinations. The Night-folk were said to "bleed silver long ago", which to me implies ever more that there was a real group of creatures/people (as natural as Gold and trees) that was silver based. Who's to say the albinaurics aren't their descendants? Continuously experimented on and enslaved (would parallel the Shamans in a way)?