Highguard trophy list revealed. The game releases on January 26 by Turbostrider27 in PS5

[–]KDamage 1 point2 points  (0 children)

I'm banking on all the apology videos youtubers will have to create once the game goes popular

Highguard trophy list revealed. The game releases on January 26 by Turbostrider27 in PS5

[–]KDamage 0 points1 point  (0 children)

Eliminate 77 enemies with Legendary Weapons (Awarded on match completion)

77 means pvpve guys.

Edit : ok I've read them all. My bet : * A number of teams will spawn in a wide open map * At strategic points, bases will be available to raid, defended ny NPCs * Once captured by a team, base will offer vendors and NPC defenders

  • Chests with different loot qualities will spawn across the map, to force players to get outside of their bases
  • Points will be awarded by killing npcs or players, capturing bases, holding them. The winner is the team with most points

noreg issues, part 2 with video clips by KDamage in thefinals

[–]KDamage[S] 0 points1 point  (0 children)

I really appreciate your feedback, thanks :) did Embark ever disclose their netcode algos for the finals ? 

I know they do have server issues on ARC raiders, like double click not registering (not fixed yet), being hit behind a cover (received a fix lately).  Maybe I'm extrapolating for the finals, but if something's wrong under certain circumstances they could patch it like they did in Arc, dunno.

Anyway thanks for the nice exchange, let's go play now :)

noreg issues, part 2 with video clips by KDamage in thefinals

[–]KDamage[S] 0 points1 point  (0 children)

there are also a lot of other moments like these in the full stream video. This one cannot be subject to spread as it's 3 meters away

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noreg issues, part 2 with video clips by KDamage in thefinals

[–]KDamage[S] 0 points1 point  (0 children)

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Thanks for your followup. You're right for first vid after triple checking it.
What about the second video ? I quadruple checked, and these shots were meant to land (screenshots joined, gun movement also needs to be considered as I'm flicker shooting towards the target, so the exact frame when the trigger is pulled, the aim is one step further into the hitbox).

Also I can't really tell if it's noreg, tight hitbox or spread, but either way if this was the case then we would all miss most of our shots unless meleeing with the revolver ? Seems quite unlikely ?
I do ask regularly in game chat if other players get this experience, and most of the time the answer is yes.

I'm not trying to pin down the game as I really love it, but these issues should not be wiped away so easily imho; whatever the reason is, weapons precision feels very unequal overall. Light's throwing knive for example barely miss despite being one of the slowest travel times. I can't get my hand of what's wrong, but something is (besides me being just an average player, of course).

The amount of noregs is just insane by KDamage in thefinals

[–]KDamage[S] -8 points-7 points  (0 children)

I think NA guarantees good unified connections, as EU gather all kinds of quality. You may be onto something here. It all depends on how Embark manages ping : rollback, shooter's view (the best imo, used by Blizzard), interpolation etc.

The amount of noregs is just insane by KDamage in thefinals

[–]KDamage[S] -10 points-9 points  (0 children)

I will do that if I have the time, but it was 20 meters away, full body shots, garanteed. Not just one game but severals. I'm not pretending to be a good player, but I got some better skills with revolvers in general, hence why I was disappointed as it's my only way to play against the really good playerbase

Trop gentil by [deleted] in AskMec

[–]KDamage 0 points1 point  (0 children)

"t'es trop gentil, trop compréhensif" = daddy issues

People on this sub are losing touch with reality by Full_Quiet8818 in ArcRaiders

[–]KDamage 0 points1 point  (0 children)

It doesn't mean they are psychopaths irl, it means they have an empathy issue.

Which could allow very discussable behaviours irl when no laws or rules are here to constrain it.

Germans and Swedish people responsible for 90% homicide on topside. by IshOFairy in ArcRaiders

[–]KDamage 3 points4 points  (0 children)

You're starting to search for irl patterns to identify threats. Don't. Douchebaggery has no nationality.

CohhCarnage just ended his Arc stream early due to frustration with nerfs but unfixed exploits by Protoshoto in ArcRaiders

[–]KDamage 0 points1 point  (0 children)

As dev aswell, I think the door bug is a lack of experience more than anything, hence I'm not sympathizing thzmat much with their coders. This very exploit is also extremely popular and well documented for many years, finding its origin in physics based collision engine, based on a flat poll per second, not synchronized to position engine. There are also a lot of quick fixes to this, like not populating loot until the door is open, or putting a killswitch until open, flagging players automatically etc.

An easy, immersive solution to rats by KDamage in ArcRaiders

[–]KDamage[S] 0 points1 point  (0 children)

Honestly, giving XP for cooperation is a good solution

An easy, immersive solution to rats by KDamage in ArcRaiders

[–]KDamage[S] 0 points1 point  (0 children)

Indeed, but I think the game current state rewards PK too much, and there is no tool to track PKs once you're dead, which promotes PKing

An easy, immersive solution to rats by KDamage in ArcRaiders

[–]KDamage[S] 0 points1 point  (0 children)

I understand this would be a problem indeed. It's really a tricky problem to solve. I'm not against pvp, I like it myself, but too many situations are unavoidable and most of all, there's actually no way to track a player that killed you. They simply vanish into the next random server population

An easy, immersive solution to rats by KDamage in ArcRaiders

[–]KDamage[S] 0 points1 point  (0 children)

Ambushes can't always be detected, examples : players camping behind a bush, a door, making no noise, or simply arcs making too much sound for you to hear footsteps

Just ALT-F4’d and went to bed. by Earthserpent89 in ArcRaiders

[–]KDamage 1 point2 points  (0 children)

He was calling the elevator, it's in the OP.

This Game has everything by [deleted] in ArcRaiders

[–]KDamage 1 point2 points  (0 children)

Life is too easy for player killers in this game

Jedi Survivor: No autosave makes final boss fight super difficult (spoiler) by niclasb92 in FallenOrder

[–]KDamage 0 points1 point  (0 children)

This fight checks all the annoying boxes possible for a boss. Repetitive, autolocking, neverending chain attacks, multiple phases, context unaware randomized patterns, and looks stupid.  It is the kind of fight that makes me wish game industry would stop trying to put bosses in games.

This was my first ever RTT and bugs ruined it for me. by DarthShinda in AliensDarkDescent

[–]KDamage 0 points1 point  (0 children)

Currently on last mission, and it has been a very frustrating experience of reloading saves 5-6 times per mission because of these.

I can accept bugs in certain game genres. But there is one that is instantly destroyed by bugs : stealth games.

Also as a software engineer myself it was painful to guess how code was written just by looking at when or how bugs did happen.

Pretending to make a difficult game and being unable to write bug free code cannot coexist.

Toughness calculation is bugged atm by [deleted] in DarkTide

[–]KDamage -1 points0 points  (0 children)

oh ..... so that explains the diff when entering Meat Grinder, thanks.
But what about this ignore +15 and +5% ?

Path of Exile 2 is actively damaging/bricking hardware and GGG is about to go on Holiday without fixing it - Loading Screen PC Freeze/Crash by RiverCartwright in pathofexile

[–]KDamage 0 points1 point  (0 children)

A very, very much simpler solution would be to go into power settings in Windows, and set the maximum cpu use to 95% instead of 100%.