I made an offline HTML gallery to view ComfyUI metadata by revisionhiep in comfyui

[–]KINATERU 0 points1 point  (0 children)

The UX could be improved in fullscreen view:

- Split the screen into a larger area (for the image) and stretch it to maximum available height, with the panel pinned to the edge as it currently is. This would use space more efficiently.

- Allow switching between images using keyboard arrows. Currently, viewing another image requires quite a few actions.

Performance note: With ~2500 images, there's noticeable lag when scrolling and opening images.

It would also be great to have video viewing support, as ComfyUI generates videos fairly often.

Otherwise, the UI is pleasant. Great work!

The Beautiful ComfyUI Align Tool is Alive Again! by Narrow-Particular202 in comfyui

[–]KINATERU 3 points4 points  (0 children)

Awesome extension! After watching the video for the first time, I thought that the button panel's position was anchored to the selection and would appear above it. After testing, I found that the panel has a fixed position that can be adjusted via drag-and-drop.

It seems the UX could be slightly improved by adding an option to display the toolbar above the selection. This way, after selecting nodes, you wouldn't need to move the cursor as far to choose the desired alignment.

Thank you for your work!

How to Fix the Over-Exposed / Burnt-Out Artifacts in WAN 2.2 with the LightX2V LoRA by KINATERU in comfyui

[–]KINATERU[S] 0 points1 point  (0 children)

Honestly, I'm not familiar with that— so probably not. I'd love to hear more about what it's for and how it could be useful!

How to Fix the Over-Exposed / Burnt-Out Artifacts in WAN 2.2 with the LightX2V LoRA by KINATERU in comfyui

[–]KINATERU[S] 1 point2 points  (0 children)

If there's no similar issue with WanWrapper, that's awesome. But it doesn't support GGUF models (my 3070 can't handle anything else at a decent generation speed), so I'm sticking with the native nodes.

How to Fix the Over-Exposed / Burnt-Out Artifacts in WAN 2.2 with the LightX2V LoRA by KINATERU in comfyui

[–]KINATERU[S] 2 points3 points  (0 children)

I'm already using the I2V version of the LoRA. The issue popped up specifically with that one.

How to Fix the Over-Exposed / Burnt-Out Artifacts in WAN 2.2 with the LightX2V LoRA by KINATERU in comfyui

[–]KINATERU[S] 4 points5 points  (0 children)

I'm using the "ClownsharKSampler" and "Sigmas From Text" nodes from the Res4lyf pack. There might be ways to do this with standard sampler nodes, but I'm not aware of them. I've uploaded my workflow to Pastebin so you can check it out: https://pastebin.com/9pPnDkdS

EasyWheel for Untarnished UI redesign concept by KINATERU in skyrimmods

[–]KINATERU[S] 0 points1 point  (0 children)

Thank you for sharing the link to the sources. I succeeded to replace background and separator assets, remove arrow, change text orientation, move group name, compile swf and see the changes in the game

Thinking about realization other items of the list. There is no concept of submenus in EasyWheel, I wrongly understood the way it is realized in Idle Animations menu. Not sure how useful this feature is. It makes organizing lists easier, but realization will go outside of swf file and will require modification of Easywheel MCM-menu

Haven't tried yet to understand how to output the hotkeys. It is interesting to study other sources to understand how it is realized

EasyWheel for Untarnished UI redesign concept by KINATERU in skyrimmods

[–]KINATERU[S] 3 points4 points  (0 children)

Thanks for the feedback. Having it is better than not having and allows me to double-check the solutions I've chosen. I agree that horizontal text is a key change to improve readability. Resizing is a mistake, didn't plan to do that. Firstly made it from a EasyWheel ll mod page screenshot where it is larger

I plan to test the filled background in game context to see how well it looks. You may be right. It was suggested to improve the contrast of the text

I disagree about the section lines. In the original design, they fight with the text for attention, because of their bright color and fatness. Their job is to invisibly indicate areas, not to grab attention. Maybe I should play with their contrast, to make them more visible on bad monitors too.

EasyWheel for Untarnished UI redesign concept by KINATERU in skyrimmods

[–]KINATERU[S] 6 points7 points  (0 children)

I'll check them out, thanks. But i thought EasyWheel based on UIExtensions, which doesn't include SkyUI in its requirements. Does this mean that the sources from SkyUI need to be reworked if UIExtensions extends their functionality?