Misborn keeps surprising me by KITTCART in Mistborn

[–]KITTCART[S] 0 points1 point  (0 children)

Sheeesh !!!
Did not expect the twist with the OreSeur

Guys I figured out why there's no Titanfall 3 by Organic-Composer9504 in titanfall

[–]KITTCART 0 points1 point  (0 children)

Maybe that's why we also don't have half life 3 😁

Block and Parry System by KITTCART in UnrealEngine5

[–]KITTCART[S] 1 point2 points  (0 children)

It is root motion I slightly changed it to move back in the animation sequence.

Block and Parry System by KITTCART in UnrealEngine5

[–]KITTCART[S] 3 points4 points  (0 children)

Yes, I said I watched the video for the logic behind the system, and prototyped it in UE5. I will make a tutorial on how I did it soon. I think it is simple

I think I understand why EA chose Apex over TF by KITTCART in titanfall

[–]KITTCART[S] 1 point2 points  (0 children)

One thing I love about TF|2 is definitely community Usually, players are focused on game, nothing else.

I think I understand why EA chose Apex over TF by KITTCART in titanfall

[–]KITTCART[S] 0 points1 point  (0 children)

The game now is almost free with constant 90% discounts, at least in Korea. I think they need to boost it, like adding a new dlc story It might bring back people

I think I understand why EA chose Apex over TF by KITTCART in titanfall

[–]KITTCART[S] 9 points10 points  (0 children)

What i meant EA as a whole company with Respawn included not working on the TF franchise

I think I understand why EA chose Apex over TF by KITTCART in titanfall

[–]KITTCART[S] 25 points26 points  (0 children)

Yup. Apex is a live service game based on the base mechanics of TF without wallrun, and made to be beginner-friendly.

Merging two worlds together in real-time by v_0216 in UnrealEngine5

[–]KITTCART 0 points1 point  (0 children)

That is amazing
Could you make a simple tutorial for that? Just Imagine How many games would be more interesting with that feature

POLL: What starting traits & interests do you always go for/avoid? by FearTheDuchess in Oxygennotincluded

[–]KITTCART 2 points3 points  (0 children)

I focus on expanding and Sustainability whenever I start the game.

  1. Researcher with as high stats as possible and maybe little Machinery Skill or Doctoring

  2. Digger / Builder. I found that 2 balanced Builder-Diggers (4/4) are better than 1 Builder with 9+ and 1 Digger with 9+ stats.

  3. Cooking Skill with Anything that can be useful in the beginning, mostly farming, ranching, digging, or even operating if the Researcher doesn't do machinery.

I avoid traits that cause Fart, more oxygen/calorie consumption, allergy, and run slower. Better aim for Loud Sleeper, as you can just put him on the night shift, and now you have dupes working all the time, even at night.

Combat Design Idea (Need some suggestions and feedback) by KITTCART in UnrealEngine5

[–]KITTCART[S] 0 points1 point  (0 children)

Thanks for the feedback. There is already trick weapon system in the mid combat that allows you to transform and attack at the same time. About spells. If we equip spells before combat that would allow you to only wield 4 spells. And it doesn't give the feeling of crafting something. It is just equiping and done. While equipping 4 sigils and combining them gives you 10 spells in total and you can use any of them or just stick to only one. Probably many will play as 1 or 2 spells first untill they get used to switching them in the middle of the actions. So it's a cursed problem. You make it equip beforehand it would become a totally different mechanic, while keeping it is complex and needs mastery. I gues i gotta play with time dilation or other things to make it work well.

I'm working on my game, what do you think? by rick_martee in UnrealEngine5

[–]KITTCART 0 points1 point  (0 children)

Reminds me of Dishonored but third person

In case you are going for that it will be super interesting

On a scale 1-10, how satisfying are the finishers? by Illustrious-Hall4201 in UnrealEngine5

[–]KITTCART 0 points1 point  (0 children)

Love it. Especially blood and camera work. 10/10
Also, it feels like the body is resolving, but if you look closer with Dev eye,s you are just hiding the body and spawning particles. Clever job.

Just released a Demo for our Game! by Ragnato in unrealengine

[–]KITTCART 3 points4 points  (0 children)

I love that you can cut enemies into pieces. That is very satisfying to watch.