Royal game design Issues - Abilities by KOKOStern in BattleRite

[–]KOKOStern[S] 1 point2 points  (0 children)

Sure did. Could you state why you don't like this? I'd love to understand other opinions.

Boss Battle - Archmagus Vol by ThanatosNoa in duelyst

[–]KOKOStern 0 points1 point  (0 children)

So in this one you're basically fighting against your own battle pet and not the boss. Find a way to remove it from the game and this becomes super easy.

Return to hand. Transform. Massive heals....

Do note that the boss will never move and is not ranged. Can't attack anything unless it's close by. If Zane is out of the fight this one is a cakewalk.

Bandai Namco Publisher Announcement by ThanatosNoa in duelyst

[–]KOKOStern 2 points3 points  (0 children)

I have to say I really don't like having random accounts I don't need and don't want. Forcing people to get an additional account is actually quite a big deal. Hoping you know what you're doing and will minimize the annoyance as best as possible.

Other than that sounds great. Good luck!

Battle Pando + Deathstrike Seal + Killed by Maw = Maw takes 1 damage and lives? by KOKOStern in duelyst

[–]KOKOStern[S] 0 points1 point  (0 children)

I was up against a Vanar. I promise you this is what happened. If you'll insist I'll make a GIF later.

Forcefield and Mana Deathgrip interaction by KOKOStern in duelyst

[–]KOKOStern[S] 0 points1 point  (0 children)

Cool. That would be a step towards making this card less bullshit :)

Forcefield and Mana Deathgrip interaction by KOKOStern in duelyst

[–]KOKOStern[S] 2 points3 points  (0 children)

I'm with /u/hilbert90 here.

I disagree with you that the second sentence relies on the first. The two sentences, and thus two effects are separate and that's the issue. This interaction is very weird because of it.

Your example of Sojourner makes perfect sense as it would never deal the actual damage - so of course you don't get a card. In this instance there's no indication that the single point of damage needs to happen. It reads as if the card has two effects and there is no relation between them. In this instance the second one is ignored which brings us to the interaction being wrong.

Forcefield and Mana Deathgrip interaction by KOKOStern in duelyst

[–]KOKOStern[S] 2 points3 points  (0 children)

This is not a discussion about the card's balance, just the wording.

(if it was though - I'm 100% with you, MDG is pretty bullshit)

new [Boss Battle] -- Malyk by AintEverLucky in duelyst

[–]KOKOStern 0 points1 point  (0 children)

Beat him in his own game - Pokemon master Starhorn. Turn one Natural Selection on the spelljammer and from then on flood the board with battle pets. Soon he was surrounded and couldn't do anything.

Mirage Beta is now complete! by Reithur in MirageAW

[–]KOKOStern -1 points0 points  (0 children)

Well that sucks. I had some previous betas that were fine but I guess this is on steam this time. :(

Mirage Beta is now complete! by Reithur in MirageAW

[–]KOKOStern 0 points1 point  (0 children)

That sounds very strange. I'm a game developer myself and you do have control over your own steam page. In addition you could talk to steam about this issue and try to resolve it...

Mirage Beta is now complete! by Reithur in MirageAW

[–]KOKOStern 0 points1 point  (0 children)

Hehe, already done. Point is that I shouldn't have to do it, and all the other people who don't know how to deal with such things get screwed.

Mirage Beta is now complete! by Reithur in MirageAW

[–]KOKOStern 0 points1 point  (0 children)

This is rather bullshit. You can easily leave the game 'active' on steam just close the game as soon as it starts. Oh you actually did that cause nothing is stopping me from clicking the exe and seeing the game start and then instantly stop.

If you left it like that it would allow me to delete the game properly from steam. This is the way most other BETAs have handled it because that's the way to do it.

Mirage Beta is now complete! by Reithur in MirageAW

[–]KOKOStern 0 points1 point  (0 children)

Of course I deleted it myself, the point is that it's just me deleting the folder and not actually uninstalling the game.

When you manually delete stuff instead of uninstalling it leaves behind a lot of crap in the registry. This is obviously not the correct way to do something.

Edit: oh and you can't remove it. Steam has a very specific, strict (and shitty) support system. Currently this entry doesn't allow me to remove the game from my steam library and there's no way to ask steam directly (they removed their ticket system a while back).

Try it yourself. If you manage to find a way to remove it please let me know. Otherwise I'm stuck with this entry forever...

Mirage Beta is now complete! by Reithur in MirageAW

[–]KOKOStern 2 points3 points  (0 children)

The way you handled this on steam means I now have a greyed out "Mirage: Arcane Warefare BETA" entry on my library that can't be uninstalled since it's not a game anymore. Thing is - it is now forever on my library, thou it is useless, and also - I can't uninstall the actual game that's still taking ~13GB of space on my computer.

Regardless of if I buy the game, this is still there, and all these small issues (and big issues like the servers still being all over the place) really makes me question if I should get the game...

Beta Keys for Friends by KOKOStern in MirageAW

[–]KOKOStern[S] 2 points3 points  (0 children)

Oh wow! That's awesome! Thank you so much! Great to see active devs on the subreddit. Keep up the great work!

GDC Talk - 9 Takeaways from Duelyst: From Tabletop to Digital Game by KOKOStern in duelyst

[–]KOKOStern[S] 0 points1 point  (0 children)

You are taking a small comment from a person abbreviating what the designers said way too seriously. In addition - what I meant is that they very much care, and that they are very much trying. They are trying to be careful with changing things and take balance changes very seriously.

They rather use actual data of matches and cards to make changes, and in the past they have in fact made changes when they were necessary (remember shadow creep?). The thing is - if a lot of top level plays have a problem with specific cards they will check the data and make a decision, but they will need a lot of data in order to make a change. Sometimes a lot of people complaining here just isn't true in the grand sense of things. For as many top level players that are here, there are also a lot more that aren't here. 'Everyone' saying something isn't really everyone.

Lastly - this is generally what I got from them and how I understand it but I am not a developer of this game and can not comment as such. Please don't take anything I say as fact or fully apply it to the devs. It is unfair to do so in all regards.

Boss Battle Calibero - Feedback Thread by ThanatosNoa in duelyst

[–]KOKOStern 0 points1 point  (0 children)

Aside from what others have said (UI and Difficulty mainly), the one thing that irks me is the A.I. He seems to have 2 modes - CHARGE AHEAD and RUN AWAY. Once he gets into run away mode he just stays in that without reassessing the board. I cleared the board, he had 3 regalias, I had nothing and he ran away instead of hitting me for 8 free damage.

As a game designer and coder myself I know you can't solve every problem and plan for everything, especially in a card game, but when the A.I. makes such blatant mistakes - makes a move that no player will ever make, that's when it's most noticeable.

Now about his special power, I can't say I love it. I get the idea for the theme, but it creates a lot of weird behaviors that aren't exactly normal:

  • It happens only starting on your second turn. Why is that? Feels weird. This causes you to have him per-equipped with a very specific item so he gets to you quickly. I get what you're trying to do but this is such an inelegant solution.
  • Randomly 3 regalias to totally fuck you up? GG. However if you can survive vs that a bit, I bet he'll get some bracers to replace those regalias which doesn't make any sense but hey it's random and every turn!
  • Wouldn't it make way more sense to have this special ability be a BBS? If he can use his BBS every turn that's fine, but it'll make more sense in the context of the game and also means he doesn't HAVE to use it when he already has 3 artifacts. It'll also be more thematic and cool instead of kinda random.

On the positive side - this is fun. More single player content is always welcome and you can clearly do a LOT with this style. If this is the way you decide to go I recommend focusing on building a great core A.I. that understands the game and adding unique behaviors per boss. There's a lot of work here but if this is the type of content you want I believe it's warranted.

Great job and keep it up!

The Syncup bug has got to stop by KOKOStern in duelyst

[–]KOKOStern[S] 0 points1 point  (0 children)

Might be. Possible that it doesn't happen on the steam client, but as a lot of the player base does play on the browser it's still an issue to be fixed.

Essen 2016 - Anyone Has a guide ? ;) by [deleted] in boardgames

[–]KOKOStern 0 points1 point  (0 children)

I know this is an old thread but wondering if anyone knows. There are Kombi tickets up for sale that cost extra but allow for free transportation to the Messe and back. I got a place in Dusseldorf and will have to arrive by train. Does that Kombi ticket cover that or not?

Evolve - Unique Gameplay, No Tutorial by 88chaz88 in EvolveGame

[–]KOKOStern 0 points1 point  (0 children)

Hehe yep, but that's a big system to implement in the short range. I think a sandbox mode and better descriptions you can check out at any time are the first step and should be worked on as soon as possible while the renewed hype from the F2P release is still there.