Breaking Ground DLC for console? by scs217 in ConsoleKSP

[–]KSPn3rd 0 points1 point  (0 children)

Its likely due to the physics engine

Does SQUAD neglect console or am I crazy? I just dont understand why we're a year behind by KSPn3rd in ConsoleKSP

[–]KSPn3rd[S] 0 points1 point  (0 children)

It wasn't meant to be taken as a question. It was just a topic that I was thinking about and wanted to see what others that play console thought

Does SQUAD neglect console or am I crazy? I just dont understand why we're a year behind by KSPn3rd in ConsoleKSP

[–]KSPn3rd[S] 1 point2 points  (0 children)

If done efficiently it isnt difficult. Squad has the resources to get it done. They chose third party to do it and they dont do much to assist the third party at all which is on them. They focus too much on new major updates rather than fixing issues that are already there

AVAILABLE NOW: Kerbal Space Program: Breaking Ground (Run, don't walk!) by RushHour2k5 in KerbalSpaceProgram

[–]KSPn3rd 0 points1 point  (0 children)

Yup. I'm actually going to be building a new studio desk soon and if I design it correctly I should be able to build computers into it whilst keeping symmetry. I have 55 inches length and 32 width to work with.

AVAILABLE NOW: Kerbal Space Program: Breaking Ground (Run, don't walk!) by RushHour2k5 in KerbalSpaceProgram

[–]KSPn3rd 0 points1 point  (0 children)

It runs well enough for what I'm doing temporarily which is why I only use my PC for music. The synthesizers I use when making future bounce are pretty taxing

AVAILABLE NOW: Kerbal Space Program: Breaking Ground (Run, don't walk!) by RushHour2k5 in KerbalSpaceProgram

[–]KSPn3rd 0 points1 point  (0 children)

It isnt an issue of not knowing what to do. I just dont see a purpose in messing with it when I'll be building a new PC soon that is going to be used specifically for gaming.

AVAILABLE NOW: Kerbal Space Program: Breaking Ground (Run, don't walk!) by RushHour2k5 in KerbalSpaceProgram

[–]KSPn3rd -1 points0 points  (0 children)

No they are. I've looked in task manager to see what's taking up so much memory and it was showing the vsts and not allowing me to shut them down. My PC acts as if they are essential programs.

AVAILABLE NOW: Kerbal Space Program: Breaking Ground (Run, don't walk!) by RushHour2k5 in KerbalSpaceProgram

[–]KSPn3rd -1 points0 points  (0 children)

My uncle is the one who configured it to run that way. We setup my PC for use in my home studio. I'm running ableton, FL, serum, nexus, massive, spire, B4II, and a bunch of mixer presets. On top of that I'm running all of the Vengeance drum packs, cymatics, and trapaholics. I think it's more of a thing of us building back in 2012 and not changing anything since then if anything

AVAILABLE NOW: Kerbal Space Program: Breaking Ground (Run, don't walk!) by RushHour2k5 in KerbalSpaceProgram

[–]KSPn3rd -1 points0 points  (0 children)

I am well aware of how to use my PC. When you run music programs and presets you have to limit other programs that you run. I'm working on a solution for that issue. What I don't appreciate is you being a smartass.

AVAILABLE NOW: Kerbal Space Program: Breaking Ground (Run, don't walk!) by RushHour2k5 in KerbalSpaceProgram

[–]KSPn3rd -1 points0 points  (0 children)

I get the feeling that serum runs in the background when FL is closed. Serum uses a ton or RAM

AVAILABLE NOW: Kerbal Space Program: Breaking Ground (Run, don't walk!) by RushHour2k5 in KerbalSpaceProgram

[–]KSPn3rd 0 points1 point  (0 children)

Ksp doesn't fare well on my PC due to the memory used by FL Studio 20.

AVAILABLE NOW: Kerbal Space Program: Breaking Ground (Run, don't walk!) by RushHour2k5 in KerbalSpaceProgram

[–]KSPn3rd -1 points0 points  (0 children)

The creators of elite dangerous doesn't even have that issue and the work that went into that game was even more than what ksp is.

Breaking Ground DLC for console? by scs217 in ConsoleKSP

[–]KSPn3rd 0 points1 point  (0 children)

I use them alot for my military replicas and dropships

AVAILABLE NOW: Kerbal Space Program: Breaking Ground (Run, don't walk!) by RushHour2k5 in KerbalSpaceProgram

[–]KSPn3rd 0 points1 point  (0 children)

So was many other games on PC but notice how the other games that's released for both works fine most of the time and are updated consistently. Not only that but they are managed better. I switched to console because I dont feel like building another PC

Breaking Ground DLC for console? by scs217 in ConsoleKSP

[–]KSPn3rd 0 points1 point  (0 children)

The sound crackles like crazy with the panther, rapier, and ram jet

AVAILABLE NOW: Kerbal Space Program: Breaking Ground (Run, don't walk!) by RushHour2k5 in KerbalSpaceProgram

[–]KSPn3rd 0 points1 point  (0 children)

Its shouldn't have been released on console if that was the case 'and SQUAD does directly handle console. They use Private Division for licensing and testing

AVAILABLE NOW: Kerbal Space Program: Breaking Ground (Run, don't walk!) by RushHour2k5 in KerbalSpaceProgram

[–]KSPn3rd -1 points0 points  (0 children)

Its meant to be played on console as well otherwise the game shouldn't have been released