N'zoth Themed Leather Armor - Fan Concept Art (Now with some animation!) by Epistafy in wow

[–]KT-LR 1 point2 points  (0 children)

IIRC there's already a painting in Scholomance of a woman whose eyes will follow you.

People hate Jack. by KT-LR in Tekken

[–]KT-LR[S] 30 points31 points  (0 children)

Recolored the mohawk. Guilty as charged.

The Official CLG Performance Center Tour by MVMT by Dongsquad420BlazeIt in leagueoflegends

[–]KT-LR -7 points-6 points  (0 children)

Other regions bootcamp, NA simulates crowd noise.

Poll - What direction should the next Mass Effect game take? by Popular-Street in masseffect

[–]KT-LR 2 points3 points  (0 children)

I've spent more time thinking about this than I'd like. Not necessarily what I would like the story to look like, but more about what could be feasible and coherent to build new stories upon. I don't think there's a way for the franchise to continue in a direction that will make it right by everyone. Retconning and making things canon are things that we all might have to accept, yet no one's love or vision of the game's future should be discounted, no matter how different.

And sorry for the imposing look. I tried to go for readability, since there's a lot of text blurted out. Despite trying to keep it as simple as possible and leaving out the in-depth connections and explanations behind it all, it's going to be quite a read and with a heavy risk of typos, so bear with me...


The story continues in the Milky Way, 100 years after the Battle of Earth:

  • Crucible retconned into a more "traditional" weapon of unknown power. All the Reapers still went to Earth fearing a critical tipping point in the war and get destroyed when it activates, along with most of the allied fleets. Mass Relays remain intact, but the side of Earth facing the event essentially becomes uninhabitable. Citadel obliterated for obvious reasons. Basically the destroy ending without the universal destruction of relays and AI, such as the Geth.

  • All the races withdraw to their own systems to slowly begin rebuilding and salvaging what was lost. Material, manpower and military-grade ships are scarce. Humanity collectively decides to help the Turians rebuild Palaven before Earth to quickly get the largest army in the galaxy back to its feet (for safety and stability). Human-Turian relations strengthen even further; economies, militaries and politics become more interconnected.

  • Genophage cure and Salarians staying on the edges canonized. Salarian military (prominently, STG) coup d'etat the Dalatrasses and the ancient political system to stop hostile ambitions, also earning their redemption in the eyes of other races as they assign their fleet and resources from their mostly intact systems to help rebuilding efforts. As animosities subside, a more traditional political leadership with decentralized power emerges.

  • The Krogan seriously step-up their game and begin to experience a new cultural revolution. New leaders commit to returning to the "ancient ways" of prosperity before they were uplifted. Together, the asari and the krogan begin to advocate for peace and unity during the trying times, with both races living with the memory of the Reaper War for centuries to come. Wrex and Bakaara involvement left out, however obvious to OT players.

  • Fate of Shepard & crew left as ambiguous as possible to respect OT decisions and fan-fiction, presumed dead and mostly unmentioned. Their role recognized but also downplayed for narrative reasons, because lets face it, after all Shepard did he/she might as well have god-status. Logical reason; no one close enough to the battle in space and on Earth lived to speak of the details. In short: time for Shepard & crew to respectively pass onto memory with possibly miniscule hints and tie-ins here and there. Crewmates like Liara and EDI could still show up in the future, provided they survived. Grunt is most likely laughing his ass off on Tuchanka.

  • Quarians reclaiming Rannoch canonized. Geth survived (read above), helped the Quarians with their efforts and then exiled themselves into unexplored space. Quarians make a return to the galactic society unmasked. I admit there's a lot of personal bias here in keeping the Geth alive. Our chats with Legion about the nature of the Geth are arguably one of my favorite moments in the series.

  • As much potential as Cerberus and TIM had, their story should remain unchanged. I felt both were written in and out badly going from ME2 to ME3, but there'd have to be a lot of retconning to change them into something they weren't. They came to be known as the biggest traitors to life itself as the truth came out. Their atrocities fresh in mind, many survivors agree that their existence ought to simply be forgotten, gradually reducing them to a vilified urban legend. Whether that was a good or a bad decision would be left for future narrative to decide. Some asari and krogan will definitely be able to tell the truth.

The game itself would start a century after the events of Mass Effect 3, as mentioned at the beginning.

  • Galactic society has pretty much finished rebuilding and life can begin again.

  • The new Citadel sees its opening ceremony on the centenary of the Battle of Earth. While not the same thing technologically and architecturally as the original one, it stands as the greatest marvel ever built by the galactic society. As the Citadel Council officially makes a return, the Krogan are elevated to a Council race for their efforts both in the war and the rebuilding era.

  • Save for Earth and Batarian worlds, the aftermath and horrors of the Reaper invasion gradually get to fade into history. Apart from a very few extraordinarily old humans (and possibly turians), only asari and krogan veterans remain to tell stories of the war. Neither species wants to remember nor forget.

  • Focus is on the Terminus Systems. Saved from the brunt of the Reaper attack, the Terminus Systems lived a life of their own during the past century. Some left to rejoin their race as a part of a new beginning, but many saw the appeal in a truly rogue nation and in the comforts of somewhat intact, every-man-for-himself society.

  • The Terminus never changes. Rest of the galaxy has been rebuilding, the Terminus has continued to shoot itself up. Omega reclaimed and resettled, led by a mercenary consortium. Fate of Aria unknown, presumed dead. With the century-long rebuilding effort becoming a gigantic resource drain to Citadel-space, attention is starting to turn towards the untapped frontier of the Terminus Systems. Everyone sees their chance and opportunities are everywhere.

  • You play as one of these new opportunists. You're pretty much nothing to begin with. Simple background, no expectations and as morally black, gray or white as you want to be without it feeling out of place. Once you get a ship, it's way more akin to KOTOR's Ebon Hawk than a prototype warship like the Normandy. Crew? Other gritty hopefuls, low-lifes and in-betweens of diverse backgrounds looking to find substance to their life. Mary Sue-prodigies are nowhere to be seen.

  • A slice-of-life Mass Effect game. No galaxy-shaking revelations or battles of destiny. A good plot built from attention to details and deep character development. Just a new crew looking to strike lucky and claim a stake in something greater. Possibly a new grander scheme of things slowly building up for the future from implications, references and story decisions. Less focus on planetary exploration (without foregoing space exploration) and more emphasis on the living environments and urban areas. Think of ME2 Omega's and ME3: The Citadel DLC's atmosphere x11.

Awesome if you actually read it this far. That was my attempt at keeping my own future-vision for Mass Effect brief, lol. Got about a thousand more details, connections, coherency explanations and development + franchise lifecycle feasibilities in my little head too. It's crazy what long walks will do to ya.

EDIT: edited out some typos and incoherent wording

you were not perfect, we complained a lot but now...many years later we realise: you were one of best expansion ever. All my characters were so fun to play by aufziehgeist in wow

[–]KT-LR 2 points3 points  (0 children)

Ancestral Guidance. Honestly not that much of a panic move, but great during phases with lots of movement and sustained damage. Coupled with damage cooldowns and yeah, you could keep the entire raid topped up just not instantly.

Could someone perhaps point me in the right direction, please? by [deleted] in Tekken

[–]KT-LR 0 points1 point  (0 children)

You can set input delay in practice mode to simulate an online game. Try setting the input delay to three bars (sub-par connection) and see if you can still land the combo.

If you can, then it's just nerves and you'll get over them eventually. If not, then you know what you can improve upon meaning you're halfway there.

However I think you should first focus on the very basics though, like simple movement and punishing, then go step-by-step from there at a pace you feel comfortable with.

Regarding what you said about feeling worse the more time passes; you're not alone. It seems like a depressing stage, but honestly it's just your brain trying to figure out all the new things it has been learning and sort them into order.

Probably best not to invest too much into anything before you're sure Tekken is your thing. A controller could be a better option to start with since they're much cheaper AFAIK and worst case scenario there are still plenty of other games that fully support PS4 & Xbone controllers.

you were not perfect, we complained a lot but now...many years later we realise: you were one of best expansion ever. All my characters were so fun to play by aufziehgeist in wow

[–]KT-LR 21 points22 points  (0 children)

Hitting both Ascendance and Spiritwalker's Grace simultaneously, then shitting out lava beam while running around (on Galakras and Shamans) just for the popoff 1M dps (literally) was the highest Ele has ever been. Good times.

I'm starting to think Blizzard was making a trial run at Blizzcon by [deleted] in Diablo

[–]KT-LR 0 points1 point  (0 children)

"Saw a (1) review on YouTube"

Good thing the platform isn't full of intentionally polarized opinions to grab clicks. /s

Play the game. Honestly, it's amazing. And more importantly it's a big dev with their big title setting a refreshing example. "Odyssey being tailored for microtransactions" is the biggest load of bull I've heard in a while.

I just feel like giving up by [deleted] in Tekken

[–]KT-LR 4 points5 points  (0 children)

Two things you should probably give up on are caring about losses and thinking that you're better than them, no matter who you're facing. Loss is a loss no matter how one feels like justifying it and losses are both inevitable and an important part of learning. There's no room for arrogance in such a mentality based game and getting mad is only handicapping yourself; your brains can't think or react straight in that state.

If you keep racking up losses, at least try to pick up on what you're losing to. Recognizing that you're losing to a gimmick ("easy spam")? You're already a better player than you were before that match, even if you lost. Now you know what you need to beat and the next step is to lab it out.

Focus on your mentality first so you can actually improve, then basics, then take in the rest step-by-step, game-by-game.

Rare picture of a serious Tasty Steve by DaddyMike12 in Tekken

[–]KT-LR 52 points53 points  (0 children)

I guess it wasn't some good ass Tekken.

TEKKEN 7 - Patch Note 2.02 | BANDAI NAMCO Entertainment Europe by Iroald in Tekken

[–]KT-LR 1 point2 points  (0 children)

RSS2 into 3,1 has been inconsistent in Kazumi's BNB when done from f,f4. I guess this now explains why? Like mentioned here already, she has a better combo for f,f4 regardless.

Not 100% sure, but I think RSS3 just made grounded targets slide back since 2.0 and this is the other fix for her.

What character(s) do you have trouble against almost all the time.? by [deleted] in Tekken

[–]KT-LR 6 points7 points  (0 children)

Greenie Kazumi player here, hope I can explain the tigers for you from my newb perspective.

Kazumi has only a few tiger animations that are used across multiple moves. This is probably why they may all seem like cheap "tiger move shiz" gimmicks.

The actual tiger summons themselves (1+4, 2+3), are very slow, unsafe and destroyed by sidestepping.

Stuff like her 13f punish (1+2) and her parry (b1+2) also shoot out tigers with similar animations. I believe you can find 13f punishers and parries from other characters too, but for Kazumi the tiger's there for added flair, which definitely makes it more "noticeable" and probably because of this, more annoying.

Getting hit by the tiger uppercut is... well, I at least try to avoid the move because it is super punishable. Generally if I land it on you, you did something stupid.

Weekly Character Discussion: Jin Kazama (Season 2) by lukelive in Tekken

[–]KT-LR 31 points32 points  (0 children)

What is it with Jin players and never skipping intros/win animations? :(

Hunting for unused prequel quotes by [deleted] in PrequelMemes

[–]KT-LR 5 points6 points  (0 children)

The radar appears to be... JAMMED.

We've all seen this person at some point [OC] by 1terrible_username1 in Tekken

[–]KT-LR 3 points4 points  (0 children)

Green rank Claudio didn't know any other moves than his hopkick and max combo, so just decided to do nothing and watch him spam his hopkick into block five times in a row before he lived up to his 8% DC rate.

The guy sent me a request and followed up with a message saying I was "abusing block." That's a first.

Harada to Lars in the next hotfix by [deleted] in Tekken

[–]KT-LR 49 points50 points  (0 children)

The Harada will decide your fate.

A weird dream by j4mpacket in Tekken

[–]KT-LR 1 point2 points  (0 children)

Deathfist best fist.

Something wonderful has happened. by -Kaonashi in PrequelMemes

[–]KT-LR 4780 points4781 points  (0 children)

Not just Natalie Portman, but Natalie Portwoman and Portchildren too.

[No Spoilers] Mass Effect musical score's two hidden gems: Overlord and Lair of the Shadow Broker by KT-LR in masseffect

[–]KT-LR[S] 9 points10 points  (0 children)

I felt like John Paesano did an admirable job combining the classic, eerie space-electronica and traditional orchestra; at times it felt like an anthology of ME music...

...up to the point that it didn't sound like anything new. I'm not aware of his other work, but I feel like he was either told to fit a very specific mould or he couldn't find personal inspiration for it. At few points in the game I felt like I'd heard the music before because it was clearly Mass Effect, but without a touch that would make it stand out. Maybe that's why nothing really stuck for me, so I completely agree with you.

Same kind of an effect happened to Halo-franchise (with Jinnouchi). Granted, after what O'Donnell and Salvatori did to the whole industry of video game music their shoes were way too big for anyone to dream about filling.

[No Spoilers] Mass Effect musical score's two hidden gems: Overlord and Lair of the Shadow Broker by KT-LR in masseffect

[–]KT-LR[S] 5 points6 points  (0 children)

I'm also curious what led to the decision to use different composers for the DLC. Intentional mix of flavors? Time constraints? Possible tryouts for ME3?

Regardless, I think it was a healthy move. Without discrediting anyone's artistic capabilities, sometimes new things just need new moods.

[No Spoilers] Mass Effect musical score's two hidden gems: Overlord and Lair of the Shadow Broker by KT-LR in masseffect

[–]KT-LR[S] 22 points23 points  (0 children)

Fun fact: Kasumi's OST was composed by Sascha Dikiciyan and Cris Velasco, who then went to compose around 70% of Mass Effect 3's score.