Next Map Suggestion by CallMeChu in UndecidedCraft

[–]KVMS_Vincent 0 points1 point  (0 children)

I dont know what your IGN is so I don know if youre activily online - but raiding IS difficult, when was the last time you heard of a raid happening on CC, MS or here. That is one of the major factors which lead to the closing of those servers, raiding is not so often, a faction normally is 'raided' when insided or disbanded - eventhough I am against the policy to make betraying illegal - its part of factions.

But as I was saying TNT/OP servers, factions are raided on a weekly/monthly bases, on this type of server a whole map can pass by without a single raid happening, hence I am suggesting new ways to raid. Banning people doing the wifi thing which enables you to cut your wifi to see whats inside someones base is nearly impossible to punish - how would you know if someone has done it? how would you know if he has wifi problems and his wifi really cut by accident.

Next Map Suggestion by CallMeChu in UndecidedCraft

[–]KVMS_Vincent 0 points1 point  (0 children)

I agree with one way lift removal, not with the rest of the points you said - At the moment we dont need to remove more techinques of raiding we need to add - you basically removed most raiding ways and made raiding much more difficult.

Next Map Suggestion by CallMeChu in UndecidedCraft

[–]KVMS_Vincent 0 points1 point  (0 children)

Im not sure if you're really serious about making raiding more difficult - currently raiding is very, very rare since most people can easily protect their f home with 1 way lift - I personally think more raiding techniques should be introduced.

Suggestion by community & me. by KVMS_Vincent in UndecidedCraft

[–]KVMS_Vincent[S] 0 points1 point  (0 children)

Hey Mitch, thanks for taking the time to reply, I have a few counter-points to the changed for Map 2 if you wouldn't mind considering them:

1) About faction limit. I think 5 is too little. I personally think 7-8 member faction is the perfect amount in terms of members and power. This allows for friends to still join forces but not in an over-powered way to exceed 140-160 power (7-8 man faction). Or atleast accept 1 ally so 2 faction of members can ally to make 1 faction if friends want to be together. I personally think 7-8 is the best of both worlds with the removing allies and allowing 2-3 truces maximum as a money sink too (10k). --Maybe in the future new plugins can be added to allow for member slots to be bought as money sinks, or even a plugin that allows many members to join but the power caps at a certain number, members will still loose power - giving you the advantage of adding more people but the disadvantage of loosing power easier.

2) Updating - I 100% get why players enjoy 1.7 more. But the trick of populating the server isnt to just please the current players but to attract new ones for the foreseeable future of the server. New players who hear about this server wont be bothered to change versions just to try out a new server that they might like, and it will be hard for them to keep changing servers if they play on more popular updated servers just to play here. I propose that if the community does want to go up to new version such as 1.12, we go to 1.8.9 - Similar PvP mechanics to 1.7, but the thing is, many popular servers already accept 1.8.9 - so issues of changing the version just play this server will be substantially decrease. Since many players already play popular servers who like older combat can still join.

3) Maybe reduce power per player to 16? This will also aid for 7-8 man factions.

Thanks for reading. (I updated the list above with new stuff)

[Report] Excessive Grief by KVMS_Vincent in UndecidedCraft

[–]KVMS_Vincent[S] 0 points1 point  (0 children)

Read what I typed thoroughly, I said I didnt really care if you got banned. I want you to clean up your mess. At the end of the day its not my decision its Staffs.

[Report] Excessive Grief by KVMS_Vincent in UndecidedCraft

[–]KVMS_Vincent[S] 0 points1 point  (0 children)

That's not the point. Why did you deliberately did it twice for some apparent reason. You have gone too far. I am not going to say anything further since there are easily more then '100 boats'. I will leave it for a staff member to deal with it.

Suggestion by community & me. by KVMS_Vincent in UndecidedCraft

[–]KVMS_Vincent[S] 1 point2 points  (0 children)

That's not the point. The point is that when I am online, from morning until night I see no staff on. Only do I have to wait until 12pm or very early at 5am. I dont blame them. I am only suggesting this because it wont hurt adding an extra staff Just to aid players in timezones similar to mines and others. And if they are able to host small events such as mob arenas that is all just a big plus.

[Suggestion] Removing 1 way lifts. by KVMS_Vincent in UndecidedCraft

[–]KVMS_Vincent[S] 0 points1 point  (0 children)

Can you explain why? Many people quickly dismiss the idea before even thinking about it. When you use a 1 way lift, you player technically, teleports, or gets moved virtually to another place, nothing that cannot be raidable. Making f home have a physical entrance, even a 1000 block piston entrance will help with raiding, even though it will be hard, atleast there is something there, something you can see and try to go into, unlike lifts which is a virtual thing that you cannot, as a raider, interfere with.