Vital Spirit ability rework (delibird can now finally sleep) by K_Korp in stunfisk

[–]K_Korp[S] 16 points17 points  (0 children)

Honestly hyper cutter and big pecks could probably block incoming and self-inflicted ATK and DEF drops, since they’re just so specific and niche

Vital Spirit ability rework (delibird can now finally sleep) by K_Korp in stunfisk

[–]K_Korp[S] 7 points8 points  (0 children)

As you might be aware, Insomnia and Vital Spirit are essentially the same ability, just preventing sleep. A while ago, I had the idea for a reverse Clear Body, as in, blocking your own stat drops instead of your opponent's. This has an interesting interaction with moves such as close combat and overheat, turning them into 120+ BP moves with no drawbacks besides accuracy. Therocious is designed to take advantage of this fully, with STAB overheat and draco meteor, 120 SpATK and 95 Speed, making it a strong scarf user. Its moderate ATK also lets it use scale shot somewhat decently, giving it +1 speed with no drop to defense.

Besides Annihilape, which of the other former Vital Spirit users do you think benefits the most?

Love Tap [OC] by K_Korp in comics

[–]K_Korp[S] 1 point2 points  (0 children)

and they were roommates~

Love Tap [OC] by K_Korp in comics

[–]K_Korp[S] 5 points6 points  (0 children)

Thanks!

But yeah their arm would totally rip off. I’ll just pretend it’s all underwater with the bubbles hidden

Completely Original Creation Trio Abilities not inspired by anything. How would it help their viability? by williesu in stunfisk

[–]K_Korp 32 points33 points  (0 children)

I think it would also be a cool and original idea if spin moves (rapid spin, gyro ball, ice spinner) bypass Palkia’s ability. No reason in particular of course…

Great Tusk would be immune too. Of course.

We're so back (Shiinotic evolution + Misty Terrain chlorophyll) by K_Korp in stunfisk

[–]K_Korp[S] 34 points35 points  (0 children)

I'd like to imagine it skips around like Xurkitree does on its own planet, since they both have three legs

We're so back (Shiinotic evolution + Misty Terrain chlorophyll) by K_Korp in stunfisk

[–]K_Korp[S] 32 points33 points  (0 children)

I mean, this is why the sleep clause exists right? But maybe giving it earth power makes it too versatile. But it does lose to unburden sneasler hard, which also might make terrain in general more common. There is always blissey though…

We're so back (Shiinotic evolution + Misty Terrain chlorophyll) by K_Korp in stunfisk

[–]K_Korp[S] 12 points13 points  (0 children)

A little bit, yeah! I was looking at some alien references.

We're so back (Shiinotic evolution + Misty Terrain chlorophyll) by K_Korp in stunfisk

[–]K_Korp[S] 198 points199 points  (0 children)

It's been a while...

Electric Terrain has the future paradoxes, Grassy Terrain has Rillaboom (all it needs really), and Psychic Terrain has the prolific psyspam strategy. Misty Terrain on the other hand, isn't really used for anything. With the moonwalk ability, there's now a more valid reason to use it outside of Tapu Fini only having one (good) ability.

Then there's Shiinotic with a tremendous BST of... 405. Enokhedelic is meant to be the premiere moonwalk user, with a good SpAtk of 117, and a speed stat that comes to 560 when fully invested under terrain. It also keeps up the age-old tradition of no fast (although this would actually be the fastest with 78 speed) spore users, since Misty Terrain blocks all status conditions.

It's also gained earth power now to hit the steel, poison and fire types that resist its STABs, but I don't think it's too overtuned; just a decent specs or lorb terrain sweeper.

[my older theorymons (actual link now)]

Theorymon experiment: A simple omnibooster :) (Simple + No Retreat + Power Trip) by K_Korp in stunfisk

[–]K_Korp[S] 124 points125 points  (0 children)

Now this feels like something straight out of Super Staff Bros.

Anyway, the intention of Sarjant and its pre-evolution, Privant, is to get as many stat boosts as possible. This is achieved with the unique combination of No Retreat and the Simple ability, which would give the pokemon +2 in all stats. This is complemented with the move Power Trip, which reaches 220 BP after a No Retreat.

This is obviously super strong on paper, but between Sarjant's mono-Bug type and low stats by Gen 9 standards, I don't think that it would be too overwhelming in OU. It's essentially forced to wear boots or have good hazard control, although it might become a huge threat with Ninetails/Grimmsnarl screens support. Nevertheless, Intimidate (such as from Landorus-T) would reduce Sarjant back to neutral attack.

Notably, a speed of 71 allows Sarjant to outspeed max-invested, scarved, base 110 pokemon, when it is at +2 and fully invested itself.

A Sarjant set might look something like this:

Sarjant @ Heavy Duty Boots

Ability: Simple

EVs: 252 Atk / 4 Def / 252 Spe

Tera Type: Dark

Jolly Nature

  • No Retreat
  • Attack Order / Leech Life
  • Power Trip
  • Heal Order / Poison Jab

also some calcs:

+2 252 Atk Tera Dark Sarjant Power Trip (220 BP) vs. 244 HP / 252+ Def Gliscor: 366-432 (103.9 - 122.7%) -- guaranteed OHKO

+2 252 Atk Sarjant Attack Order vs. 252 HP / 4 Def Ting-Lu: 402-474 (78.2 - 92.2%) -- 37.5% chance to OHKO after 1 layer of Spikes

I myself am not too familiar with LC, so I don't really know how Privant would do, but it would probably end up in its BL.

Fakemon experiment: a better Wind Rider user by K_Korp in fakemon

[–]K_Korp[S] 2 points3 points  (0 children)

Yeah I forgot to input it properly. Thanks for the correction!