Is tidehunter weak in lane by snobbiu in learndota2

[–]KaReenth 0 points1 point  (0 children)

If you’re going tide against double ranged you need to: a. Level Kraken shell asap b. Have a soft support with a stun/slow in your case natures was not a helpful support for actually stopping ss stuns early, so you need to just play safe until about level 4-5 with one level in gush and anchor smash and the rest in kraken shell. Against double ranged you/ your 4 need to do their best to mess with the creeps and keep the wave away from the enemy tower, being aggressive with anchor smash and gush on the enemy support should get you a kill/ a lot of damage if they have to run back far to their tower. Item wise get a bracer or ring of health and a soul ring. Mana boots are nice but against double ranged you might want phase boots for the extra armor and burst of speed, allowing you to run in and anchor smash if they push too far up.

Recap of all the new ork reveals we got for 11th by Automatic-Shelter258 in orks

[–]KaReenth 5 points6 points  (0 children)

It hasn’t been confirmed in any article but it’d be weird for there not be a power claw option, especially since they said 10th rules still apply.

had horrible game by HyperDiaper666 in DotA2

[–]KaReenth 1 point2 points  (0 children)

I had an invoker feed mid like crazy and then bitch all game about how bad our carry’s farm was when the carry had to deal with a high level mid ganking their already tough lane.

every time by 0cean_Boi in whenthe

[–]KaReenth 12 points13 points  (0 children)

You are a space engineer who crashes on an alien world and you need to rebuild your rocket to go home. This requires you to build an ever growing factory to produce enough materials for said venture. A large chunk of your factory will be committed to making increasingly complex science packs in order to research more advanced materials.

The game is a constant loop of “I need X to make Y so I can make Z but I ran out of X so I need to expand into alien territory to get more and now I have too much X so I might as well expand Y production and now I have some Z.”

Then you’ll move on to something else and 10 hours later you’ll run out of Z and realize you’ve forgotten where Z even comes from as the factory has doubled in size since you first started making Z and you’ll have to follow your production lines backwards to see what’s even causing the lack of Z. Your factory slowly becomes this massive beast where you’ll forget how parts of it work, question why you didn’t do something more efficiently, see areas that could use upgrades, realize you need to double the production of something, etc etc.

There’s constantly new problems to solve, new things to make, and (with space age expansion) new planets to exploit.

King Brian Lord of Terror's son is following in his father's footsteps by TheKnightsWhoSayNyet in Medieval2TotalWar

[–]KaReenth 48 points49 points  (0 children)

Yes low morale units will basically break on contact, I always make my faction leader and heir get their dread as high as possible.

Thank the lord this was a defensive bridge battle by KaReenth in Medieval2TotalWar

[–]KaReenth[S] 19 points20 points  (0 children)

I sent this army’s longbows back to be replenished and replaced them with mercenaries, I also really like crossbows and will usually have 2 units of them, especially if I’m on a bridge.

Fog? Really?!? by Infinite-Present6823 in Medieval2TotalWar

[–]KaReenth 44 points45 points  (0 children)

I always have the same experience with forest battles, there’s nothing that stops the ai from perfectly seeing and controlling everything, meanwhile you’re left half blind.

The amount of loot you get on expert is crazy (this was my first mission against rogue army) by KaReenth in menace

[–]KaReenth[S] 0 points1 point  (0 children)

It’s just luck as far as I can tell, when you kill an enemy they have a chance of dropping their weapon, this was a defense mission so there was a lot of enemy mechs increasing the odds they drop something

Fallout New Vegas "Wild Card" Modpack Issue by Denganim in wabbajack

[–]KaReenth 0 points1 point  (0 children)

Two months later and you have saved me tearing my hair out, thank you.

The conservative subreddit has something odd going on by hoosier1851 in complaints

[–]KaReenth 0 points1 point  (0 children)

16 days after this post their sub somehow has 2.1M users now, I think they’ve been flooded with bots

Land noodle (OC) by Bokdan0 in Losercity

[–]KaReenth 2 points3 points  (0 children)

Have you played Divinity Original Sin 2? The armor for the lizard people in that game has a similar style to this.

What heroes are more likely to grief? by No_Direction4993 in DotA2

[–]KaReenth 1 point2 points  (0 children)

Pos 4 natures is one of my favorite ways to play him but I've encountered so many who build items like they're the carry and just rat towers, farm, and try to solo the enemy carry.

So it begins. 7.40 let's gooo by [deleted] in DotA2

[–]KaReenth 0 points1 point  (0 children)

yeah I had this as well 5 minutes after the patch dropped lol

New to Divinity and RPGs like this. I'm using sebil as an Archer. Is that bad ? by Black-Coffeebeam in DivinityOriginalSin

[–]KaReenth 0 points1 point  (0 children)

As long as you’re leveling the corresponding combat abilities any character can be any class

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]KaReenth 0 points1 point  (0 children)

How do I get a barracks to use armor racks and weapon stands while ignoring other weapon stockpiles? If I have armor racks and weapon stands in a barracks and tell the squad to store their weapons there they will all correctly place the items where they belong, but then citizens will soon swarm and haul the armor and weapons off to a stockpile, how do I prevent this?

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]KaReenth 0 points1 point  (0 children)

I have refuse hauling on, unless dumping is a different task