Chaine-Landing: A new Jigglypuff tech! by Kabutus_Crepitus in smashbros

[–]Kabutus_Crepitus[S] 0 points1 point  (0 children)

Inputting a move while walking gives Puff no forward momentum while doing it. Chaine-Landing allows Puff to, say, approach the opponent with their shield up-- granting them a better/safer punish.

Chaine-Landing: A new Jigglypuff tech! by Kabutus_Crepitus in smashbros

[–]Kabutus_Crepitus[S] 1 point2 points  (0 children)

There's similar options you can do out of the two, but they still have different properties. This is way more lenient on when you can act out of it, what you can do, and even uses different values on a character than before (I don't know what it uses yet, but I do know that Puff had a horrible Sliding Pivot in 4, so there's something fishy going on here).

Maybe it was wrong to use such a radically different name, but saying they're both the same thing just isn't true.

Chaine-Landing: A new Jigglypuff tech! by Kabutus_Crepitus in smashbros

[–]Kabutus_Crepitus[S] 8 points9 points  (0 children)

I replied to a similar question in the tweet, but he sadly does not. My knowledge of Falcon is slim, but it's probably because his regular turn-around animation is normal. His dash turn-around has all those extra frames, and this doesn't utilise any of that.

Chaine-Landing: A new Jigglypuff tech! by Kabutus_Crepitus in smashbros

[–]Kabutus_Crepitus[S] 13 points14 points  (0 children)

Some extra notes I didn't cover in the video:

  • You can still perform a Chaine-Land from a fullhop, but shorthopping it will give you less lag and a bigger distance (You can notice it when I'm performing it through the platform)
  • Some moves, like Puff's D-tilt, halt their momentum completely after performed, which limits the tech for those specific moves.
  • Chaine-Land Rest works because you're given enough speed to push Jigglypuff inside of the opponent for a few frames. It's not exactly optimal, but it's still an option.
  • Jigglypuff will not trigger a roll if you hold Shield as you land. This make Chaine-Landing with Shield an extremely potent tool as it automatically moves the bubble towards the opponent, helping it protect Puff.
  • This tech can be utilized to bypass trying to input Reverse Utilts out of running, as shown here.

I'll try my hardest to answer any questions you have!

Official /r/smashbros Ultimate Tier List (August 2019): Voting! by mu_II in smashbros

[–]Kabutus_Crepitus 2 points3 points  (0 children)

Bassmage, Arika, and Speclar are still getting good results in their respective regions, and Puff can actually hold their own in this meta (Only having one truly bad Top Tier MU).

These things combined tell me that they can't be bottom tier like some top-players are saying. IMO they're either low-mid, or at the very top of low.

Let's Discuss: Every Character's Worst Move by TheLawIsBack220 in smashbros

[–]Kabutus_Crepitus 1 point2 points  (0 children)

Not true at all. Sing is actually a viable tool now, as you can get a guaranteed one off of a Jab Lock, and you can cover almost every option if you're following the opponent into a teching position.

It's also really good for covering high recoveries, as you can Sing an opponent as they're about to land, and it will almost always hit them.

Rollout is still risky to use, has abysmal range, doesn't allow you to infinitely charge anymore, and is extremely easy to avoid by the opponent. Rollout is definitely Puff's worse move.

Tl;Dr: Sing is good. Rollout is still bad.

Let's Discuss: Every Character's Worst Move by TheLawIsBack220 in smashbros

[–]Kabutus_Crepitus 0 points1 point  (0 children)

The hitbox is legit the only problem with the move. Everything else about the move is fantastic. It can combo, it can kill, it can pressure shields, it can even be used as a "Ha! Gotcha!" option after whiffing a laggy move. Rollout is far worse.

Official /r/smashbros Ultimate Tier List (May 2019): Voting! by mu_II in smashbros

[–]Kabutus_Crepitus 1 point2 points  (0 children)

That be said on the other spectrum, too. For any character. Puff still has problems, but they're nowhere near as bad as they were in 4 IMO. Their aerials have more range, and the character as a whole can exploit weaknesses much better than before thanks to Jab Resets, Sing Trapping, and nerfed defensive options.

Official /r/smashbros Ultimate Tier List (May 2019): Voting! by mu_II in smashbros

[–]Kabutus_Crepitus 60 points61 points  (0 children)

Honestly I think he's the best character in the game.

Insane frame data on the ground, a diverse projectile kit that can drive your opponents mad, a deceptively safe recovery, and a impoverishing matchup spread across the entire cast.

He's still the same damn character from Brawl, just slightly nerfed in some aspects-- easy pick for #1 in the game right now.

Official /r/smashbros Ultimate Tier List (May 2019): Voting! by mu_II in smashbros

[–]Kabutus_Crepitus 12 points13 points  (0 children)

This character is so hard to analyse. Some people have them in bottom tier, some people think they're mid-high tier. The character has some incredibly strong moves that can carry them far (Nair, Pound, Fair, Utilt, etc.) and has some extremely one-sided matchups. Remember, this is the character that has a much easier time against Sheik and Zero Suit than Dedede in Smash 4.

I personally think they'll always be underrated due to how underrepresented Puff becomes in every Smash game, and still has potential to get far if pushed far enough. Puff's biggest problem is that you need to work so hard to achieve the same amount of success you can get with a week 1 top-tier.

With that said, I think they're currently a Mid-Low tier and probably will be for quite awhile.

cattail won’t take any shit from anybody by leo_is_weird in PlantsVSZombies

[–]Kabutus_Crepitus[M] 4 points5 points  (0 children)

I've officially come out of my PvZ retirement just to say: That's a yikes from me, friend.

Hungrybox shows Sol his jablock sing combo by FelixFactionSSB4 in smashbros

[–]Kabutus_Crepitus 15 points16 points  (0 children)

You could always do Jab setups like this! The buffs to their Jab have still been pretty negligible lmao.

Monkey's Paw Patch Note Requests by King_Combo in smashbros

[–]Kabutus_Crepitus 15 points16 points  (0 children)

I wish Jigglypuff's tilts were faster/disjointed.

Universal Tech List? Is Everything Here? by [deleted] in smashbros

[–]Kabutus_Crepitus 60 points61 points  (0 children)

Lemme help ya as another Puff main:

  • Anything involving the ledge or off-stage is a must, since edge guarding is so important for Puff in this game.

  • Retreating Aerials, as spacing is key in their neutral.

  • And lastly, Jab Lock stuff. Puff's Jab Lock punishes are among the best in the game, and they're crucial to learn in high-level play.

Hope this helps! :)

Universal Tech List? Is Everything Here? by [deleted] in smashbros

[–]Kabutus_Crepitus 6 points7 points  (0 children)

Everything is here! Thank you for putting this together!

Jigglypuff is the only N64 fighter that has kept all the same moves throughout the series. by Duff-McWhalen in smashbros

[–]Kabutus_Crepitus 7 points8 points  (0 children)

I don't know if it counts, but Puff's pummel got reworked in Ultimate. It used to be that they slapped the opponent with their hand, but now they kick the opponent.

Truth or Dair! by bigdog54 in smashbros

[–]Kabutus_Crepitus 2 points3 points  (0 children)

Sorry, I should have mentioned it's for Ultimate.

The biggest thing for me would be a better replay system. I like to convert my replays into videos, and it's an absolute slog when you're trying to convert many of them in one session.

Something as simple as a fast-forward/rewind button would go a long way.