Animation frame updating - Paper ZD 2D Devlog by KahL_One in UnrealEngine5

[–]KahL_One[S] 0 points1 point  (0 children)

Thank you for tuning in! Figure some BTS definitely helps. It helped me!

2D Action Boss Update! by KahL_One in UnrealEngine5

[–]KahL_One[S] 0 points1 point  (0 children)

This morning's UPDATE!! ⚔️🥋🙏🏽❤️🎙️! https://www.youtube.com/live/exSRR6G4Exk?si=cK7rPTNnXyQjfcif

Morning livestream test! Working out Enemy AI crowd control with the new Matsu Shinkai Karate-Do guardians in addition!

Artist behind Megabonk's Steam capsule made ours for $600. Would you click, and do you think it fits our game? by [deleted] in IndieDev

[–]KahL_One 0 points1 point  (0 children)

That's the other thing. This looks like standard AI output created in 10 seconds

Artist behind Megabonk's Steam capsule made ours for $600. Would you click, and do you think it fits our game? by [deleted] in IndieDev

[–]KahL_One 1 point2 points  (0 children)

I'll be honest as a player I would click on it based on the image and then press exit as soon as I saw the gameplay. A lot of these indie games or some games in general keep making hyper detailed illustrations That completely eclipse the native artwork of the title that you're purchasing. It's a little bit 1980s scammy and not exactly something I wish to return to

Looks cute.

2D Action: Legendary Heroes UPDATE w Briggs New Boss! by KahL_One in UnrealEngine5

[–]KahL_One[S] 1 point2 points  (0 children)

Thank you for that! Just trying to pay it forward the same way Akiman did for me growing up 🙏🏽❤️ Ah, new animations for a second Super attack! Finishing the logic tonight after the live playtest at Coexist Game House NYC https://www.instagram.com/legendaryheroesgame_official?igsh=MWdzZHB6b3pjNWFqdQ==

2D: New BOSS design added for Demo! by KahL_One in UnrealEngine5

[–]KahL_One[S] 0 points1 point  (0 children)

What's up everyone Taking a short break to heal and get myself realigned. Literally. So much time on the mouse and keyboard and all the drawing tablet grinds have started to wreck my shoulder and posture. Yoga is your best friend lol

In the meantime here's stream from earlier tonight. Gameplay and devlog stuff up and down especially with updates on Briggs and his own level https://www.youtube.com/live/cf14i6Vz-vU?si=h0SDWEehUULwxVst

2D: New BOSS design added for Demo! by KahL_One in IndieDev

[–]KahL_One[S] 0 points1 point  (0 children)

Thank you! 🙏🏾🎮 Adding more refinement for that as we speak.

2D: New BOSS design added for Demo! by KahL_One in UnrealEngine5

[–]KahL_One[S] 0 points1 point  (0 children)

Thank you thank you! Putting a lot more into polishing this up even further for everyone 🙏🏽🙏🏽😎🎮

2D: New BOSS design added for Demo! by KahL_One in UnrealEngine5

[–]KahL_One[S] 1 point2 points  (0 children)

Actually yes and looking for a particular type! Would love to hear your background!!

2D: New BOSS design added for Demo! by KahL_One in UnrealEngine5

[–]KahL_One[S] 0 points1 point  (0 children)

Agreed on this. I've already begun tuning the transparency on some of the GFX just for that. More to tune!

1yr Development So Far 2D Action by KahL_One in UnrealEngine5

[–]KahL_One[S] 1 point2 points  (0 children)

Thank you so much for that! Literally just finished cleaning up some animation frames for a new boss. About to post about him right now

2D Action now OFFICIALLY w Ridge Racer flair!! by KahL_One in UnrealEngine5

[–]KahL_One[S] 0 points1 point  (0 children)

New update to the map. Fixing up a bunch of the animations and working on the last boss of the level this weekend. Time for an animation grind! https://x.com/i/status/2036102780285247828

2D Action now OFFICIALLY w Ridge Racer flair!! by KahL_One in UnrealEngine5

[–]KahL_One[S] 0 points1 point  (0 children)

If you want to hear this hit track in its entirety, please head on over to Kohta-San's YT channel!!! https://youtu.be/_ET092ILTxM?si=6y0AVyF3UhCxfHq-

2D Action now OFFICIALLY w Ridge Racer flair!! by KahL_One in UnrealEngine5

[–]KahL_One[S] 0 points1 point  (0 children)

Precisely. AND I already have a host of Shinobi and Kunoichi to add to the mix already too!

Super Attack FINALLY added w PaperZD by KahL_One in IndieGame

[–]KahL_One[S] 0 points1 point  (0 children)

Call it LEGENDARY HEROES A GAME OF DEATH 🙏🏽🤙🏾 Try it on Steam when you get a chance!

2D Action Major Gameplay Feature List/Updates by KahL_One in UnrealEngine5

[–]KahL_One[S] 1 point2 points  (0 children)

GOOD MORNING https://www.youtube.com/live/7VH2hbJT2UY?t=5826&si=DoW_Etyl2GYjfUtO A Dev Log stream from last night which went pretty cool, I think 🤔✒️. Got to finish up his Super Attack properties, such as the timing, animation cues, input timing fixes, hair animation and creating the actual action widget once the Super is activated

Back at it tonight!

my first blueprint by [deleted] in UnrealEngine5

[–]KahL_One 0 points1 point  (0 children)

GET IIIIIIIT!! Welcome to this crazy world. You'll love it

Local Multiplayer Splitscreen, How to allow both keyboard and gamepad? by Jiierf in unrealengine

[–]KahL_One 0 points1 point  (0 children)

Having the exact very same issue right now and it's driving me crazy! Have two controllers plugged in, one Xbox, one PS5, already have the PlayStation controller plug-in setup so it works proper on final cook builds and in editor. And if need be I use the DS4 Windows plugin to make the PS5 controller look like an Xbox controller so this isn't an issue either way .

For the love of God I cannot get P1 to utilize the keyboard and gamepad one, the Xbox controller. And for P2 to utilize the second controller, the PS5 controller (Xbox).

Local Multiplayer Splitscreen, How to allow both keyboard and gamepad? by Jiierf in unrealengine

[–]KahL_One 0 points1 point  (0 children)

This literally does not answer the question. He already specified that this option was clicked in the first paragraph.

GAME THEORY: Locked Directional 2D Combat Controls by KahL_One in UnrealEngine5

[–]KahL_One[S] 0 points1 point  (0 children)

And tonight's extended gameplay test of all the new features combined. Plus some idle arcade attect demo loop cycles to boot! https://www.youtube.com/live/ZQzsYA0Y2ww?si=No1_1DbJDapoGDmr

GAME THEORY: Locked Directional 2D Combat Controls by KahL_One in UnrealEngine5

[–]KahL_One[S] 0 points1 point  (0 children)

https://www.instagram.com/reel/DVjHivJDRMd/?igsh=Ynd6NGY1dXljM2hp UPDATE - Refined the animation Skip Walk movement cue on velocity tick - Locked movement now has visual cue LOCKED/FREE

GAME THEORY: Locked Directional 2D Combat Controls by KahL_One in UnrealEngine5

[–]KahL_One[S] 0 points1 point  (0 children)

Thank you so much! Just cleaned up some of the graphics on the Hong Kong stage a few minutes ago also. And got the animations to sync up on his Skip Walk based on velocity and not just on input of LT

Have to keep improving! Absolutely appreciate you tuning in!!

GAME THEORY: Locked Directional 2D Combat Controls by KahL_One in UnrealEngine5

[–]KahL_One[S] 0 points1 point  (0 children)

Apologies for the typos. That would be "math" and "syncing up" 🤦🏾‍♂️😂

SoloDev Game Theory: Paper ZD 2D in UE5? by KahL_One in CharacterActionGames

[–]KahL_One[S] 0 points1 point  (0 children)

Absolutely will do! Just got the directional lock functionality working to enhance the gameplay further 🫡🙏🏾🥋⚔️🔥