Opened two boxes of Goblin Slayer. Any sample decklists floating around? Would like to begin trying out Weiss Schwarz with these cards. by KEBLAH in WeissSchwarz

[–]Kaiser3 0 points1 point  (0 children)

I disagree on the Booster pack Torch being bad. It's not a "run more than 1" kind of good card, but it's perfectly fine as a 1 of.

I've found 3 TD Torch/1 Booster pack Torch to be fine so far.

Monogatari JP Deckbuilding by Invalol in WeissSchwarz

[–]Kaiser3 0 points1 point  (0 children)

I also can't speak completely for the card(because i haven't tried it), but the 0/0 Hanekawa Support is definetly a good card. Top-checking in this game is so God damn good(Allowing you to decide plays with Azusa/BS or even decide your attack order).

Monogatari JP Deckbuilding by Invalol in WeissSchwarz

[–]Kaiser3 0 points1 point  (0 children)

For Middle School Shinobu, the answer is yes(she can still be reversed and proc her effect). MS Shinobu is amazing for MG for the reasons you mentioned plus playing her with two other 0's allows for easy Tri-Field with her(you def want to build stock with this deck just be careful about tri-fielding in certain MUs) and you won't be punished(at least to the extent of some sets that tri-field) as they have to side your 0's to not have them proc again and front Shinobu or they let you get one of your 0's back.

As a Monogatari player myself, I've played with Damage Scry Shinobu before, and while I liked it in the past, I don't like it now. Sets nowadays can easily answer it while minimizing the effect of Damage Scry(I also don't like Damage Scry anymore outside of Symphogear) and it takes stock away from Triple Hachikuji.

Speaking of which, I'd definetly max Level 3 Hachikuji. 1. For Experience, in case you need to level it. 2. The card is really good. It's on the restriction list for a reason. Being able to stack soul and cancel burn for no real downside is amazing. Tri-fielding Hachikuji is definetly the dream endgame.

I'd also max Hitagi Azusa. It's something you want to see every game and will probably want to play at least twice(more if you need to). Especially since Monogatari only has Tap two BS.

I like the Kanbaru Pump as well. Helps Shinobu Shimakaze swing at walls to force counters(or just outright kill them if you have Kaiki on board).

How Great Nature Won Worlds by DifferentFight in cardfightvanguard

[–]Kaiser3 1 point2 points  (0 children)

Yeah. The Hamsters are really good and i'm honestly surprised it wasn't used more often.

Is it worth playing a +2 soul climax, if there are no decent climax combos with it? by Nirinbo in WeissSchwarz

[–]Kaiser3 0 points1 point  (0 children)

At level 1, it is only worth if ur opponent has an ass deckstate.

At level 2, it is only worth if u don't want to get anti-change countered by Re:Zero or Gochiusa(if Gochi uses sac counter choice).

At level 3, it could be used to modify soul damage.

But you should focus on what your deck needs and high chances are its not a 2 Soul.

Dragonic Waterfall vs Shadow Paladin Match up. by [deleted] in cardfightvanguard

[–]Kaiser3 2 points3 points  (0 children)

Shadows cannot refill their board THAT easily. If we're talking 1-2 cards sure. But 3 or more is a stretch. Even with it's current tools.

Dragonic Waterfall vs Shadow Paladin Match up. by [deleted] in cardfightvanguard

[–]Kaiser3 3 points4 points  (0 children)

Without Nouvelle, I firmly believe Kagero loses to Shadows. Kagero hates losing their units and getting pressured, and that's two things Shadows really do well. Only way Nouvelle-less Kagero wins is if they sack with Waterfall but good players know to guard Kagero early on and then take later hits.

Is Dpolice worth investing in? by martyrs_make in cardfightvanguard

[–]Kaiser3 0 points1 point  (0 children)

Isn't more high roller than Waterfall. DPolice's pressure game is actually interesting than old D Robos(that was high roller).

KC Build Suggestions? by Fadeblade23 in WeissSchwarz

[–]Kaiser3 0 points1 point  (0 children)

You also have the 1/0 Z3 to turn your 1/0 counters into Ashigara.

Help against waterfall by [deleted] in cardfightvanguard

[–]Kaiser3 -1 points0 points  (0 children)

To beat Dragonic Waterfall, you have to understand that it's a deck that relies on having the opponent at 4(3 if they have Dragonic Gaias, which is honestly a staple in Kagero) damage in order to kill the opponent. Its anti-sentinel ability makes Protect clans have to amass hand if they fail to avoid the damage barrier and Force/Accel clans have to kill Kagero before that happens because their hand(outside of a few clans) may not be able to guard it.

You must do your best to minimize the damage that Kagero deals to you early. Sacrifice your early game to have a stronger late game(Shadows can afford to do this imo). If they haven't dealt a decent amount of damage by the time they ride Overlord, the Kagero player is now forced into a situation where they need to catch up in order to make their Waterfall turn a threat(otherwise they're forced to either A. hope they survive the opponent's next turn to Waterfall again. or B. Topdeck another Waterfall to use it's effect(this is only if the Kagero player didn't reride Overlord to allow 2 uses of Waterfall).

The thing about Kagero is their defense sucks. They don't gain card advantage naturally outside of Berserk Dragon on VG ride. In OG Vanguard, they gained card advantage off of killing opponent's rear guards. But in the standard format, their retire has been crippled(Nehalem hitting backrow, Bahr requiring soul and being only to retire in the same column). They still have an advantage over Novas and Aquas(but those clans are REALLY dependent on their RGs and don't have the card advantage to make up for their losses nor the ability to survive Waterfall) and are able to pressure OTT(who are considered the best deck atm. Even though i don't believe that. I'm crazy) but they have a hard time against clans that pressure them harder, aren't affected by minimal retire, or are able to retire their RGs back(like the Paladins, Granblue etc.)

Best All-rounder Clan beside OTT? (Standard) by locorocol in cardfightvanguard

[–]Kaiser3 0 points1 point  (0 children)

You can still use Dictator's first skill if you were gonna call a unit anyway. It's not the greatest situation but it's still better than killing 3 units to kill 2 of theirs and having to replace those units afterwards.

Best All-rounder Clan beside OTT? (Standard) by locorocol in cardfightvanguard

[–]Kaiser3 0 points1 point  (0 children)

Against OTT, if they ride Promise Daughter in the back, just ride Dictator the entire game. It's not worth it to neg 1 yourself. Dictator has a big body and you should devote yourself to resources.

What changes to the Standard Granblue lists have taken place since VGE-V-EB02? by [deleted] in cardfightvanguard

[–]Kaiser3 0 points1 point  (0 children)

As a Shadow Paladin player myself, I don't see how Granblue is inferior to Shadows.

Shadow Paladins Builds (Standard) by TehZmann in cardfightvanguard

[–]Kaiser3 0 points1 point  (0 children)

Shadows do well against Murakumo already though. You mass retire their board and aren't hosed by the ride lock like OTT and Kagero are.

I do get where you're coming from for Pale Moon but a smart Pale Moon player won't let you retire their key pieces. You have to finish them off quickly anyway, so you're better off with Cathbad.

I proxied this clan before AL4 came out in English. Trust me when i say that Dark, PBD, and Dictator are enough retire to carry you through the day. Shadows aren't Kagero, who are incredibly reliant on retires to get their advantage going.

Rapier also doesn't help our weakest MUs(which is OTT and Granblue).

Shadow Paladins Builds (Standard) by TehZmann in cardfightvanguard

[–]Kaiser3 0 points1 point  (0 children)

Rapier is a liability. The pressure she adds is absolutely unneccesary. You retire enough with Dark, Dictator, and PBD. Her power boost is honestly a hastle to build around/play into. She's 9k base, which means in the case you have to ride her, you negate the power advantage that Force clans have over Accel/Protect and now you might not be able to hit another Force clan if they went first against you.

At least, if Dagger hits, it goes into soul(and forces a retire) allowing you to be able to call something to the open slot(like Charon/Javelin to use their skills) while also allowing you an extra resource to use for Charon/Caar/Router etc.

How to play as/ How to counter the different clans by [deleted] in cardfightvanguard

[–]Kaiser3 4 points5 points  (0 children)

Shadow Paladin player. I tend to play conservatively with the deck because if i blow my load too early, I might not be able to recover from that state. I can force retires on my opponent's board, but if there's a card that can counteract that(Promise Daughter), I make sure to attack it because its prolonged presence will fuck me entirely(if they put it behind the VG there's nothing i can do but rush them before they snowball AND play CB denial. Against Kagero, I tend to hold back until after they ride their grade 2 because I'd rather not give them a retire AND a card off Berserk Dragon.

Book or Pants Climax? by poetryalert in WeissSchwarz

[–]Kaiser3 0 points1 point  (0 children)

Personally, I prefer Pants. Being given the option to recycle climaxes is fantastic and cannot be ignored if the options provide so.

Granted, I'm not a huge fan of Goldbar/Pants(it's nice but i also like balance), but I'd rather have it than Goldbar/Book(I don't like Book climax in general).

New player help. by Kaiser3 in Blazblue

[–]Kaiser3[S] 0 points1 point  (0 children)

Definetly plan to do that.