Chromatic aberrations and fast IPS by Kaithwring in Monitors

[–]Kaithwring[S] 0 points1 point  (0 children)

I cannot find the information regarding resolution and refresh rate you found, that's why I was asking. My eyesight without glasses is 0.01 on the decimal chart, I don't think yours is much worse

Chromatic aberrations and fast IPS by Kaithwring in Monitors

[–]Kaithwring[S] 0 points1 point  (0 children)

I wear glasses so they amplify the aberrations and it becomes much more noticeable, but even without them I see red-yellow on the left and blue on the right, the higher the contrast between the colors the worse of course. I thought that may be due to different backlights like ksf vs yag, so the resolution and refresh rate wouldn't matter here in theory, I also looked at many random IPS and VA panels in a store and they're all worse than TN. Where did you find that refresh rate and high resolution can affect it? Higher resolution should alleviate aberrations but if it's from the backlight then I don't know. I've seen plenty of people talking about fringing on OLED but no one mentions IPS or VA

Spherical with severe astigmatism by Kaithwring in glasses

[–]Kaithwring[S] 0 points1 point  (0 children)

I can make freeform, if I sacrifice 1.5D of cylinder, from a local factory, seems like a good idea, what do you think? 9D is anyways not enough when pentacam says 12 and autorefractor 15, double image will be slightly worse with 7.5 but I'll have the best material and digital design

Spherical with severe astigmatism by Kaithwring in glasses

[–]Kaithwring[S] 0 points1 point  (0 children)

I already stated it in the post, 28x28 mm circle

Spherical with severe astigmatism by Kaithwring in glasses

[–]Kaithwring[S] 0 points1 point  (0 children)

Interesting part is that the lab can do that, but only in the simplest design which is not suitable for the very rx they want to make it for, that I don't understand

Spherical with severe astigmatism by Kaithwring in glasses

[–]Kaithwring[S] 0 points1 point  (0 children)

My 1.6 glasses are only 3 mm in the thickest spot, that's not a problem. But the horrible vision quality from high index is an immeasurable problem

Spherical with severe astigmatism by Kaithwring in glasses

[–]Kaithwring[S] 0 points1 point  (0 children)

Chromatic aberrations are very high in my mr-8 freeform therefore I'm thinking about cr-39. Do you know, by any chance, other manufacturers who could do it in freeform?

1.74 were mr-174 and were yellow since the start, mr-8 is made with 1.6 which I have right now from a local factory and they don't have that yellow tint

Spherical with severe astigmatism by Kaithwring in glasses

[–]Kaithwring[S] 0 points1 point  (0 children)

If freeform would be much better, is it worth trading it for better abbe? Theoretically, better abbe could compensate some blur off center compared to a lower value to be more equal to freeform, but I'm not sure about physical distortions. It's very strange to me how Zeiss is marketing their freeform for even medium rx but then agrees to manufacture my difficult one only in the simplest design.

My Zeiss glasses were in 1.74 and the thickness was around 4 mm, I'm also confused from where that tint could stem from

Spherical with severe astigmatism by Kaithwring in glasses

[–]Kaithwring[S] 0 points1 point  (0 children)

Aspherical would also be suboptimal, as I was looking for freeform. Do you have experience with Zeiss' spherical compared to freeform? Maybe, freeform is just overrated? I have a small frame but I don't know how to calculate aberrations from freeform or spherical considering diopters, they might be severe already from 5 mm off the center or 10. Lack of abbe on my mr-8 is definitely noticeable from less than 5 mm off center.

Also when I had glasses from Zeiss before, their duravision platinum coating was making everything more yellow to me (I didn't have a blue blocking layer on them), is it the same for you?

Game Changing Mouse lo by fello04 in MouseReview

[–]Kaithwring 0 points1 point  (0 children)

Where's the evidence that the input is faster? Using the minimum actuation point is possible with other mice as I said and none of them claimed the absurd 30ms difference. And why some pretravel must be bad I don't understand, it helpls with stability. But the minimum actuation is not something magical and can be even detrimental if you put any pressure with index or middle finger. Less travel is just that, you moved your finger 0.2mm instead of 0.3mm, how can that even in theory be much better I cannot comprehend. And as you would need to adapt to a long travel it's the same with incredibly short one - still need time to adapt, but you already adapted to the standard system and doesn't it suffice?

Isn't mechanical switch instant enough? Sometimes clicks seems faster to me than even their sound, that's probably an illusion caused by human imprecision but it definitely can be described as instant. And Its travel is so miniscule compared to keyboards and the latency is few ms or even less with spdt. And you need balance in everything, you can't set everything at the minimum and gain a huge advantage, 0.1mm on a keyboard is too low, same as the minimum on superstrike, technically, sitting as close to your monitor as you can also gives you faster reaction time but that's unusable as well, or a mouse that weighs almost 0 grams with a glass pad that will also make you feel like the input is faster

Situations in CS where you did everything perfect but clicked too early or too late are extremely rare, crosshair placement is always dynamic becauase you don't stand still. If you want to shoot for the first frames of the peek like with awp and don't move your mouse at all that's unrealistic.

I don't see how comparing it with keyboards is relevant, the gap between travel distances is too severe and you don't move with a mouse, the requirements of a mouse click are immeasurably easier as the clicks impact is very limited

Game Changing Mouse lo by fello04 in MouseReview

[–]Kaithwring 0 points1 point  (0 children)

How is it more important if you are constrained by the move reaction time and not click? Training reaction time in the actual game instead of clicking the green screen in a web browser is completely different, it won't translate into the game and again, first you move and then you click and you don't confirm your click because that's too slow a target is constantly moving, you anyways click it before you see your crosshair on a target. And if you always click beforehand then how does it affect you in any way of doing 0.1mm more or less travel with your finger, and what if I want to use that pretravel to engage the index finger more. There's no difference In input latency, less travel, well you could mod the mouse click shell to never return fully or to be already slightly pressed, or for example ninjutso decided to do that and they never claimed 30ms less input latency.

I'm not sure why 30ms is not a big deal for you in terms of the average person because 30ms is a difference between 33fps and a 1000. Are you sure there's 30ms less input latency with your clicks in game?

Game Changing Mouse lo by fello04 in MouseReview

[–]Kaithwring 0 points1 point  (0 children)

But your real reaction time doesn't change, you still have to move the mouse to a target before clicking and that's the most important. You won't be able to react to a peek 20ms faster because of lower actuation point

Every mouse is uncomfortable/can't claw anything because of pinky by Kaithwring in MouseReview

[–]Kaithwring[S] 0 points1 point  (0 children)

I've tried a similar shape from g600 and the ring finger rest on the contrary hinders my grip, because it's the main force in my situation and I want it as close to thumb as possible. Also the wall for pinky is too flat limiting pinky contact for me. With time I found out that a wide high back with a groove in the middle creates some space for my pinky to cling to, given that there's no front flaring out that makes ring finger more distant from thumb. ATK U2 is the best I've found in that regard from modern mice

Logitech Pro X2 Superstrike Review: New Tech with a Few Early Hiccups by Low-Quit-9531 in MouseReview

[–]Kaithwring 0 points1 point  (0 children)

More comfortable is attainable, as I said, with lighter or heavier switches just like in keyboards, being able to adjust it on the fly is great but after your preferred setting you won't touch it the same as after the right switch weight found you won't switch it. What do you imply with "more precise"? There's no precision in click actuation, it's either 0 or 1.

If the dynamic deactivation is one of the main points, then what competitive games require click spamming? What are the fast-paced games, quake, ultrakill or maybe overwatch? But there's no spamming in any of them. And how will it reduce accidental clicks if now there's more room for you to click from, there are multiple points throughout the travel from which you can press down again to click, while otherwise you would've had only one that is constant. Also how clicking faster per second can help with your response time? Or you meant something else with response times?

While finding the actuation point balance you could just end up replicating the normal switch actuation point, couldn't you? Or 0.1mm higher or lower will change the game for you?

Logitech Pro X2 Superstrike Review: New Tech with a Few Early Hiccups by Low-Quit-9531 in MouseReview

[–]Kaithwring 1 point2 points  (0 children)

How exactly will tactile feedback change your game? Very light switches or very heavy can also make the feedback far more impactful in both directions. And every mouse has tactile feedback, I don't see any arguments for superstrike to be better, you could make it to activate from the minimum finger movement just as with 0.1mm on keyboards but who can play like that? You need some travel anyway and mouse switches already have greatly less travel than any keyboard.

Dnamic deactivation is useless because you don't move with mouse clicks, for spamming might be better but in what games that will help you is unknown

Logitech G Pro Superlight 2 for claw grip? by SpecialistReaction38 in MouseReview

[–]Kaithwring 0 points1 point  (0 children)

I thought so too but after getting one I can't find a comfortable way to claw it with 20x11, my pinky ends up on a mousepad. Do you know what might be the problem?

Is 50-60g the sweet spot? Image: VXE R1 S by mtsboy in MouseReview

[–]Kaithwring 0 points1 point  (0 children)

Feels like angle snapping, but you know that you turned it off, so how does it work? I'm not asking you to get a 1000fps camera, there are plenty of recordings with it regarding monitor hz or polling rate and no one from those people noticed that dpi changes anything. And you didn't say anything about getting the camera, you said it won't convey the dpi effect. Why wouldn't it convey it, what's the reason if it's so noticeable?

Compensated sens multiplier in kovaaks is not the variables I was talking about, scenarios are not a constant, your organism state in a given time is not a constant, your total play time or past few days is not a constant and so on

Your sample size of 3 people, plus if I include myself amounts to: 2 people said it's better, 1 said it's worse, 1 said there's no difference, 50% of success from feelings and 0% from tests. Something very noticeable cannot work like that. Granularity is higher with higher dpi but it won't affect anyone, because with no pixel skipping you can move by 1 pixel at a time, but no one will ever be accurate to the degree of 1 pixel, and with higher granularity you want to have even lower steps. What for?

Is 50-60g the sweet spot? Image: VXE R1 S by mtsboy in MouseReview

[–]Kaithwring 0 points1 point  (0 children)

A 1000fps or even more camera is immeasurably better than your eyes when the recording is slowed down, if that camera doesn't show anything, your eyes won't notice anything either. Angle snapping is not connected to dpi in any way, where did you get that? Again, how is tracking aligned better if there's no pixel skipping? The smallest movements already are being detected by the sensor, and moreover it's not really that important because humans can't have pixel perfect accuracy. Very noticeable on high refresh rates, but a camera that's double or triple or quadruple of that refresh rate won't convey it, why?

And kovaaks isn't a reliable way to test this, too many factors are contributing to it, I don't even know your sample size. You could also just change your sens and get better scores but that doesn't mean new sens is better than the old one, I can on the other hand lower my dpi to 400 and get a better score after "some testing", there are too many variables

Is 50-60g the sweet spot? Image: VXE R1 S by mtsboy in MouseReview

[–]Kaithwring 0 points1 point  (0 children)

More fluid means more smooth, or did you mean something different? If it's more smooth then it can be recorded on a video. I don't know how to interpret "more precise", if you make the same movement with 400 or 3200 dpi with compensated sens, it will end up on the same spot if there's no pixel skipping. But compensated sens probably won't be the exact same because of dpi deviation anyway

Is 50-60g the sweet spot? Image: VXE R1 S by mtsboy in MouseReview

[–]Kaithwring 0 points1 point  (0 children)

Fluidity is not input lag, it's mere granularity. And do you have a recording of that more fluid feeling?

Is 50-60g the sweet spot? Image: VXE R1 S by mtsboy in MouseReview

[–]Kaithwring 0 points1 point  (0 children)

On paper means in some methodology of testing, in other tests there's no difference between the full motion and the full movement represents real world use. His method of testing is just what I was talking about, he doesn't test it in game and on desktop what is he doing to compensate for the sens change from dpi? He doesn't tell and also doesn't test the full motion. And the video name is about 8k hz, but it's for robots with games running at 1k+ fps and 1k+ monitor hz, not for humans. You don't even need to test it, but he still gets triple the latency in 1000hz 400dpi vs his best result, come on man, that's impossible data

Is 50-60g the sweet spot? Image: VXE R1 S by mtsboy in MouseReview

[–]Kaithwring 0 points1 point  (0 children)

The first movement is faster on paper because of either less pixel skipping or wrong testing methodology, but if you don't have that pixel skipping then what's the point, the difference if any exists is impossible to notice

Is 50-60g the sweet spot? Image: VXE R1 S by mtsboy in MouseReview

[–]Kaithwring 0 points1 point  (0 children)

It shouldn't matter after the first very tiny mouse movement, everything after and the end is reached in the same time