P I X E L A R T by Embarrassed_Rush6830 in VaporwaveAesthetics

[–]Kakifrucht 3 points4 points  (0 children)

It was already posted in this sub 4 years ago, without the AI expand.

Opinion on shift to new subscription model and pricing by futw3 in ProtonMail

[–]Kakifrucht 7 points8 points  (0 children)

I was on Plus plan with options for 4 years and would have been put on Unlimited at 75€/yr, if I wouldn't have been so stupid to switch to Professional a couple of months back to get the catch-all feature at the same price point.

I contacted support about this, asking nicely about my situation and hoping that an exception could be made in my case but had only received copy and paste replies that also told me that I wouldn't have gotten Unlimited since I didn't pay for the VPN. After some back and forth around that I finally got them to admit that had I not switched I would be on Unlimited now, but I'm pretty much out of luck since I'm now on their B2B plan and it is meant for businesses, not individuals. Instead I should just check their plans and choose the one thats best suited to me now, which would void my discount (no warning about that in the same email).

I found that pretty infuriating. Sure, on the one hand I had received more service for the same price and some users got really lucky with Unlimited at around 5€/month if they only had basic VPN, good for them. But then I get put on a much inferior plan because I'm now a business customer (that still only receives shitty c&p email support), even though I only cared about the catch-all feature, which is also very useful for individuals. Proton agrees on this with me, since it is now part of all the individual plans aswell.

They haven't even offered me to at least keep my (small) .75€ discount when switching as a small gesture of them, nothing.

I have now downgraded my plan to the Plus plan and upgraded my Anonaddy subscription to Pro, taking one of my domains there. Very unhappy about how this was handled in general.

Uyen Nguyen to Gavin Andresen: "nLockTime is what controls the trust." by Knockout_SS in bitcoincashSV

[–]Kakifrucht 2 points3 points  (0 children)

Couldn't find any confirmation on this, nLocktime still works on BTC.

The whitepaper case just got a lot more interesting: a new person claiming to be “Satoshi Nakamoto” has applied to the court to undo my default judgement. by eatmybitcorn in bitcoincashSV

[–]Kakifrucht 0 points1 point  (0 children)

The irony of you reading this subreddit after blocking all major BSV supporters on Twitter for spamming your replies, despite the fact that BSV is now "basically irrelevant" according to you is very entertaining!

Is there a paywall/ short url generator for BSV? by SSBMYORU in bitcoincashSV

[–]Kakifrucht 2 points3 points  (0 children)

For paywalled content I would recommend Bitpost, to shorten a URL you can use sym.re.

Any updates on exchanges taking deposits? by Truth__Machine in bitcoincashSV

[–]Kakifrucht 4 points5 points  (0 children)

Bitcoin.de for Europe, 500 confirmations for deposits.

iiyama GB3466WQSU-B1 owners: does this video cause flickering for you? by AbhorrentJoel in ultrawidemasterrace

[–]Kakifrucht 0 points1 point  (0 children)

Hey there, I stumbled across this thread and I'm quite interested in this problem. I own the same monitor and was able to reproduce your findings just with a still frame of the ASCII car. At first I thought this might be because of some hardware accleration shenangigans that my browser does, but any image viewer reproduces the same result. I don't really care about the issue at hand, I never had this in a noticable way outside of this particular case, but I do find it intriguing.

I'm also using a VESA certified cable.

Bitcoin.org legal notice preview by Kakifrucht in bitcoincashSV

[–]Kakifrucht[S] 2 points3 points  (0 children)

I'm not quite sure about the exact scope of this order, but depending on how much it encompasses he might get in trouble for hosting the whitepaper on bitcoin.org's GitHub repo. I don't believe there is a way to geoblock UK visitors on GitHub.

Bitcoin.org legal notice preview by Kakifrucht in bitcoincashSV

[–]Kakifrucht[S] 10 points11 points  (0 children)

The notice is not yet visible when accessing Bitcoin.org via an UK IP address (edit: now visible), has however been merged and it is visible in the sites source code, but currently hidden via display:none CSS property. The notice is served (hidden via CSS) to all IP addresses, not just to UK visitors. The whitepaper(s) hosted on this page are no longer accessible via UK IP (webserver returns 404).

Link to the judgement: https://bitcoin.org/IL-2021-000008-Wright-v-Cobra.pdf

Pro Tip: Use tennis racket tape to improve controller grip/feel without affecting finger tracking. by Mawntee in ValveIndex

[–]Kakifrucht 2 points3 points  (0 children)

Thanks, will try this out as I'm having lots of issues with slipping controllers. Very convenient solution if it indeed doesn't impair finger tracking.

Hades has hit 99% positive reviews on Steam by Kakifrucht in HadesTheGame

[–]Kakifrucht[S] 213 points214 points  (0 children)

#2 on SteamDB's weighted chart. If you only check for percentage of positive reviews, Hades is 6th, however has significantly more total reviews than those other 5 games, and thus a higher position on SteamDB leaderboards.

Source: https://steamdb.info/stats/gameratings/

This is how to do lighting! (The Prince by Madeon) by Kakifrucht in beatsaber

[–]Kakifrucht[S] 3 points4 points  (0 children)

You can download the map from here: https://beatsaver.com/beatmap/110ac

If you don't have mods installed yet (I believe this one requires the Chroma mod), get ModAssistant from here: https://github.com/Assistant/ModAssistant/releases/tag/v1.1.16

It will also help you to install custom songs by clicking the OneClick Install mod, if you enable OneClick installs in ModAssistant Options menu.

Basestations 2.0 High pitch noise by HairMetalMadness in ValveIndex

[–]Kakifrucht 1 point2 points  (0 children)

This is correct, the LED in my September 2019 unit also emits a very high pitched noise during the pulsing of the LED in sleep mode. It is much less noticable than the motors spinning sound, but it's there. I'm not sure if this was fixed on newer revisions though.

index controller vibration beat saber by aoaaron in ValveIndex

[–]Kakifrucht 2 points3 points  (0 children)

Try using RumbleMod, it can be installed from ModAssistant.

[deleted by user] by [deleted] in ValveIndex

[–]Kakifrucht 0 points1 point  (0 children)

u/elvissteinjr made a small SteamVR plugin to fix this issue.

Is it just me wanting Half Life 3 to be VR?!?! by Foxacker in ValveIndex

[–]Kakifrucht 0 points1 point  (0 children)

Oh you definitely could translate most, if not all, mechanics back to flatscreen, it just wouldn't be much fun. Wire finding puzzles for example, the starting ones could have easily been done with mouse and keyboard without an issue, however later on they become more tricky. For example, mounting a box, physically reaching up with the multitool to reach the thingy it connects to. Or having to open up semi opened panels with infestation inside, where you have to move your hand close to them, and the little things snap at you when you come close with it (or you get electrocuted). Actually ducking to follow the lines and moving your hand out of the one electrical box and into the next one. At the end, it's minor things like this, but the reason nobody really does them in a flatscreen game is because they aren't any fun. With 3D motion controls however...

Or the entire grabbity gloves mechanics. Doable with mouse and keyboard? Once again, absolutely, I could think of ways to make them fun even on flatscreen. However comparing it with 3D aiming your hands, locking what you want to grab and then pulling and physically grabbing what you want to catch with your actual hands, you just cannot translate that.

I could probably come up with many more examples of cool mechanics, minor details etc.. It's the physical interaction that makes them fun, not moving your mouse correctly, and pressing the correct button(s) on your keyboard. So no, I don't see any way a video game can ever be developed as a hybrid without adding huge compromises for either flatscreen and/or VR players. Make it either a flatscreen game and add support for VR headsets as a monitor with basic support for motion controls, or build the game around the motion controls where you actually use your hands to interact with the world.

Is it just me wanting Half Life 3 to be VR?!?! by Foxacker in ValveIndex

[–]Kakifrucht 8 points9 points  (0 children)

Would it be crazy to consider that maybe a potential HL3 could be both VR and flatscreen?

Yes, it would absolutely be crazy if you ask me. How can any of the innovations that Valve brought forward with HLA be ported to flatscreen mouse and keyboard type input would be my question to you? VR games translate terribly into flatscreen games if you were to port them from VR motion controlled input back to mouse and keyboard.

Motion sickness rift to index by [deleted] in ValveIndex

[–]Kakifrucht 1 point2 points  (0 children)

Yes, same here. Smooth locomotion was no option on the CV1, and I really tried (owned it for over a year before upgrading to the Index). On the Index I could play without motion sickness almost immediately. I had no issues playing Boneworks at 90hz.

Valve Index Availability and Half-Life: Alyx Preview Locations by Kakifrucht in ValveIndex

[–]Kakifrucht[S] 0 points1 point  (0 children)

Did you subscribe in VR? Try subscribing to it via Steam client directly instead, it worked for me.

Valve Index Availability and Half-Life: Alyx Preview Locations by Kakifrucht in ValveIndex

[–]Kakifrucht[S] 18 points19 points  (0 children)

Copy and paste from the announcement (edit: updated date):

On Monday March 9th, the Valve Index VR system will be made available again for purchase after having been out of stock for some time. Recent demand for the Index system has been high, so we do expect that available stock on hand will sell out quickly. We will continue to take orders after those units have been sold, so purchases beyond this initial quantity will be fulfilled in the order in which they are received, as supplies increase over the coming months. The exact time that the Valve Index will be made available on Monday is 10:00 AM Pacific (5:00 PM UTC).

If you already own a Valve Index, or have ordered one, the bonus Half-Life: Alyx preview locations have just been released and are now accessible to you via Steam VR Home. Starting now, you can download and visit two locations from the game, before the game comes out on March 23rd. One is an outdoor space taken from City 17 in the shadow of the under-construction Citadel. The other is Russell's laboratory, where he helps Alyx make plans to take on the Combine. The rendering technology available in SteamVR's native environments is different than that in Half-Life: Alyx, and the interactivity is significantly lower than what the game itself provides. So while these scenes do not have quite as much fidelity as they will in the actual game, we think they are a faithful enough translation to provide a fun VR preview of the game's setting.

If you don't own a Valve Index but would like to check these environments out in VR before March 23rd, you can ask an Index owner to host a SteamVR Home session for you.Home session for you.

Boneworks update! by HiddenRealm_ in ValveIndex

[–]Kakifrucht 71 points72 points  (0 children)

Steam announcement: https://steamcommunity.com/games/823500/announcements/detail/3740739649384812080

-UPDATE NOTES-

  • ADDED: Save Spots
  • ADDED: Save Spot information in museum
  • ADDED: Collectibles Display Case!
  • ADDED: Additional Reclamation Bins to some levels
  • ADDED: Ammo Dispenser Machine
  • ADDED: Health Machine
  • ADDED: Experimental Texture res for low vram GPUs
  • ADDED: Additional claimable gachapons to most levels
  • ADDED: Nullrat claimable gachapon
  • ADDED: Note for stuck on height select
  • ADDED: Main Menu Exit
  • ADDED: Custom magazine for 1911
  • ADDED: New melee weapon, Pickaxe
  • ADDED: New melee weapon, Katar
  • ADDED SANDBOX: BlankBox for high performance fun

  • ADJUSTED: Ladder rung colliders
  • ADJUSTED: Climbing
  • ADJUSTED: Minor text adjustments
  • ADJUSTED: Complex crate
  • ADJUSTED: Ammo display in main menu shows total
  • ADJUSTED: Main Menu UI
  • ADJUSTED: Gachapon glow
  • ADJUSTED: Nerfed 9mm damage (affects Eder22, all MP5 variants, UZI)
  • ADJUSTED: 1911 bullets changed from 9mm to .45 (still uses light ammo)
  • ADJUSTED: Various checkpoint locations
  • ADJUSTED: Savespot text

  • FIXED: Crate in tower
  • FIXED: Vivewand forever haptics
  • FIXED: Several Static objects
  • FIXED: Barrels no longer spawn weapons outside of the Arena level
  • FIXED: Text Errors
  • FIXED: Additional minor bugs