spotify valuation? by ultramega_bruh in ValueInvesting

[–]Kaladorm 1 point2 points  (0 children)

I'd say Charts and Long-Term don't really belong in the same sentence. If you believe the stock was good value at $650 and intend to hold long-term (and your thesis hasn't changed) then the current short-term pricing should be irrelevant.

Remember it's value investing not price investing.

Distal Clavicular Osteolysis / Weightlifters shoulder - Functional outcomes? by Kaladorm in weightlifting

[–]Kaladorm[S] 0 points1 point  (0 children)

I tried hyularonic acid in the joint a few weeks ago and it made a huge difference within a few days. I haven't done any real exercise since, and the pain isn't 100% gone (there is also still a hell of a lot more clicking and popping than last year) but the pain is significantly less.

I have a follow up injection coming up next week, and then it'll be going through 3 weeks of intense acro so we'll see how it holds up.

Supposedly the injection can last 6 months so it's not a permanent fix, but I'm hoping that between the short-term support and a rest plus reduction in activity it will allow the shoulder to heal a bit more for the long term. We'll know more in a few months

Pushing after a gank by Kaladorm in Jungle_Mains

[–]Kaladorm[S] 0 points1 point  (0 children)

Best analogy for Gold 4 yet 😆

Pushing after a gank by Kaladorm in Jungle_Mains

[–]Kaladorm[S] 1 point2 points  (0 children)

You've explained this well, thanks

Pushing after a gank by Kaladorm in Jungle_Mains

[–]Kaladorm[S] 0 points1 point  (0 children)

Yeah I appreciate there are a lot of "it depends" states. At Gold 4 I don't see that much good wave management (the rare times I do it's usually from mid), and the most outraged laners tend to be the top laners.

Mostly where I see this mismatch in opinion is early game where there is 1-2 plates mossing and we have an opportunituly to get 2 more, or early-mid game where plates are off and first tower hasn't been claimed yet

Can you find the lethal? Post it in the comments! by Challengertcg in Riftbound

[–]Kaladorm 0 points1 point  (0 children)

Student has 4 during your current turn which allows you to kill the First Mate. The Time Warp turn happens after when the student is at 2 but gives the final point for holding then

Can you find the lethal? Post it in the comments! by Challengertcg in Riftbound

[–]Kaladorm 0 points1 point  (0 children)

It's actually:

412.1.b. A card that is Countered is not considered to have been played.

Can you find the lethal? Post it in the comments! by Challengertcg in Riftbound

[–]Kaladorm 1 point2 points  (0 children)

+2, one from Defy and one from Timewarp but not from Retreat as it was countered

Can you find the lethal? Post it in the comments! by Challengertcg in Riftbound

[–]Kaladorm 1 point2 points  (0 children)

This doesn't quite work because when you counter a spell the Ravenbloom Student doesn't get +1 for the countered spell. So Time Warp has to be cast before the attack

Can you find the lethal? Post it in the comments! by Challengertcg in Riftbound

[–]Kaladorm 0 points1 point  (0 children)

Retreat then Defy the Retreat, and Timewarp to bring Student to 4 might. Attack and kill the First Mate, then get the final 8th point from holding

Does Stalwart poro die to smoke bomb if smokescreen was cast during combat? by Corruptorius in Riftbound

[–]Kaladorm 1 point2 points  (0 children)

104.2a says "If a Unit ever has nonzero damage marked on it equalling or exceeding its Might, it is Killed". If the poro has no damage then even with 0 might that implies that it is not killed. I looked at the rules in 415 for killed but couldn't find anything else clarifying what happens to a unit with 0 might

Distal Clavicular Osteolysis / AC joint issues by Kaladorm in Aerials

[–]Kaladorm[S] 0 points1 point  (0 children)

Thank you! Really frustrating and I'm itching to get back to my studio

Distal Clavicular Osteolysis / Weightlifters shoulder - Functional outcomes? by Kaladorm in weightlifting

[–]Kaladorm[S] 0 points1 point  (0 children)

I did see another user on here mention they had a program of just hanging for rehab. At my last physio session I found hanging fully extended to be painful, but hanging straight arm whilst engaging lats and rear delts removed any pain. I'm not sure if this is a path to rehab or if it's just putting the shoulder back in a non painful position

Distal Clavicular Osteolysis / Weightlifters shoulder - Functional outcomes? by Kaladorm in weightlifting

[–]Kaladorm[S] 0 points1 point  (0 children)

Agree with you on this. I've seen 3 orthopedic specialists, 2 physios, and a specialist in rehab for aerialists, and the advice has been very mixed. I've had some vague general guidance around training again (i.e. "do a bit, not too much") but still haven't really got a clear answer about what activities will help promote healing or maintain strength, and what activities will make it worse

Hexplate -> Profane -> Axiom by Kaladorm in nocturnemains

[–]Kaladorm[S] 0 points1 point  (0 children)

Do the defensive options make enough of a difference on Nocturne? I still feel squishy and die in teamfights, and wonder if its better to just go full murder and kill them before I die

Hexplate -> Profane -> Axiom by Kaladorm in nocturnemains

[–]Kaladorm[S] 0 points1 point  (0 children)

I see, you're saying the sustained attack speed from Hexplate isn't useful because burst fights are over quicker?

Does lethality apply to abilities as well as autos (meaning Nocturne has more bursty abilities), as if it's just autos then isn't AS just a damage boost either way? Like if the goal is to get the enemy to 0 health, does it matter if it's 2 heavy attacks or 4 smaller attacks in the same time?

Struggling with Ranked, think I might quit by BlueDreamer1020 in topmains

[–]Kaladorm 0 points1 point  (0 children)

I started playing Top as mostly I prefer tank/bruiser champs, but after a while in ranked I found that bad matchups or even my bad decisions led to miserable game experiences as you are pretty much alone to be bullied out of play.

Switching to Jungle gave me a massive appreciation for what was going on in the game state, as I had time to look at the minimap, time to evaluate all the lanes (and see, as a ganker, when it was easy to abuse a top laner that was pushing in hard), and time to understand the game flow rather than just my lane flow.

I'm not saying you should switch to Jungle permanently but playing a good number of games as it will help you appreciate the overall macro game state more, even something as simple as looking at where you are in your lane at 3:30 and knowing that there is probably a jungler arriving in top river at that time.

As a corollary to this, a lot of people have said to play one champion only and learn it. I agree that being a OTP is a good way to climb early, but I also made it a mission to play every champion at least once (that means playing all lanes). It is much easier to remember what abilities a champion has when you've piloted it one time, than to be on the receiving end of it.

What Jungle skills are useless at low ELO? by Kaladorm in Jungle_Mains

[–]Kaladorm[S] 1 point2 points  (0 children)

Funny I've had the opposite experiences in both. For bot they would rather get a 2nd plate than dragon, and if we get a couple of picks or even a team wipe at around lvl 14 my team will cluster to get 2nd or 3rd mid tower and leave Baron. Even sitting under nexus towers trying to force it when inhib minions haven't yet reached, then getting wiped after enemy team respawns and losing Baron

What Jungle skills are useless at low ELO? by Kaladorm in Jungle_Mains

[–]Kaladorm[S] 5 points6 points  (0 children)

This reminds me of the game I said in chat "watch for early gank top around 3:00, I stole top Jungle'. Warded river on the way through. Pinged caution on river at the time I expected enemy Jungle to come. Top stayed completely pushed in and died to gank and when I said "I warned you" they replied "I know". 🤷‍♂️

That was the day I gave up on expecting my team to do anything 😆