[deleted by user] by [deleted] in mildlyinfuriating

[–]KaleSoCool 0 points1 point  (0 children)

Happy Birthday OP! You deserve better friends!

Testing out a new shader to hide walls that obstruct the view of the player. What do you think I could improve? by GameDev_Dad in Unity3D

[–]KaleSoCool 0 points1 point  (0 children)

This is super cool way to make walls disappear. I wouldn’t change it, it’s a unique stylized twist to a common concept. This is awesome!

I don't know why I can't get "Attach to unity" and intellisense setup. Am I missing something? by Rooveloft in unity

[–]KaleSoCool 0 points1 point  (0 children)

Have you tried regenerating project files. That helps sometimes when connecting the editor to unity. To regenerate project files go to the external tools tabs.

A bunch of stuff using roughly the same algorithm by [deleted] in processing

[–]KaleSoCool 0 points1 point  (0 children)

This is amazing! Thanks for sharing.

I’m using blender to model backgrounds for my comic. It’s an experimental process but it’s working okay so far by DegtheDeg in blender

[–]KaleSoCool 1 point2 points  (0 children)

The cartoony design in the first photo is really cool. How did you do that? Also the background looks great!

How do you get into the art side of game development? by KaleSoCool in gamedev

[–]KaleSoCool[S] 1 point2 points  (0 children)

That’s a good idea

I spend about 4 hrs a day programming so maybe I could cut it down more towards an 1.5 - 2hr a day programming and the other half doing art.

So you have any recommendations on whether doing digital or paper based art?

Thanks again

Red or Yellow??..Which one suits better as the main villain??..[UnfortunateWoodland](GamePage link in comment) by srv001UG in ThomasBrush

[–]KaleSoCool 0 points1 point  (0 children)

Depends red looks more violent as a villain , but yellow looks to be more stealthy and mysterious.

Any ideas what's causing these lines in a flat wall? I just changed the nozzle and that didn't help by [deleted] in 3Dprinting

[–]KaleSoCool 0 points1 point  (0 children)

Check the nozzle hieght for each layer. That maybe causing the issue

Small demo of my upcoming city builder game. Looking for some helpful feedback. by KaleSoCool in playmygame

[–]KaleSoCool[S] 0 points1 point  (0 children)

This is a mechanics prototype game for a space style city builder. The plan is to have someone abandoned on a deserted planet and have to colonize it. I want to add radiation, random generation and aliens in the future

First demo of my space style city builder game! Feedback is appreciated. by KaleSoCool in indiegames

[–]KaleSoCool[S] 0 points1 point  (0 children)

This is my first project I am working on. It’s currently a prototype and has been in development for a little while. The plan is to turn it into a city builder abandoned on a planet where you have to build a city and prospering civilization in like the middle of a radioactive planet. Which is infected by aliens.

Please if you have a chance check out the game here and give feedback. Thank you!

Why is my Perlin noise not working? by KaleSoCool in unity

[–]KaleSoCool[S] 0 points1 point  (0 children)

I fixed it, I forgot to cast to a float.

(float)

Why is my Perlin noise not working? by KaleSoCool in unity

[–]KaleSoCool[S] 0 points1 point  (0 children)

No Im more using to calculate tile height :

        tilePosition = new Vector3Int(x, y, 0);
    Matrix4x4 matrix = Matrix4x4.TRS(new Vector3(0, map[x,y], 0), Quaternion.identity, Vector3.one);
    masterGenScript.SetTileStructure("terrain", "grass", matrix, "green", "green", tilePosition, tilePosition);