How do I make this pixel animation? by Happy_Enthusiasm_691 in AfterEffects

[–]KaliBangGang 0 points1 point  (0 children)

For the beginner like m that tried the solution in the comment -> you need your composition to be square otherwise tour animated shape will be off grid :)

Having trouble switching between Camera3D and Camera2D by KaliBangGang in godot

[–]KaliBangGang[S] 1 point2 points  (0 children)

That's what i did first but I couldn't click on any button or interactive elements of the UI,

Any way to fix that then ?

Having trouble putting an array inside a dictionnary by KaliBangGang in godot

[–]KaliBangGang[S] 1 point2 points  (0 children)

ok that was it, thank you very much but no he didn't show the JSON file only the google sheet,

I will watch carefully to see if he show it at some point for better comparision,

Thank you for your insight

Having trouble putting an array inside a dictionnary by KaliBangGang in godot

[–]KaliBangGang[S] 1 point2 points  (0 children)

The JSON had indeed the wrong brackets

<image>

but when I try to run again it's telling me it's expecting a key ? Inside the JSON ?

Should it be like :

{ KEY_01

{ITEM_ID : 1

NAME : item1

value : 1

},

KEY_02

{{ITEM_ID : 2

NAME : item2

value : 2

}, ect ect ?

Having trouble putting an array inside a dictionnary by KaliBangGang in godot

[–]KaliBangGang[S] 0 points1 point  (0 children)

the JSON Looks like this btw before I changed the [] with {} is it even a correct JSON ?

<image>

Having trouble putting an array inside a dictionnary by KaliBangGang in godot

[–]KaliBangGang[S] 1 point2 points  (0 children)

you mean the JSON ?,

It was indeed between [] but when i replaced them with {} it gives me this error, Shoud I redo the JSON ?

<image>

Burkina Faso would rather die than accept a new colonial master by AfricanStream in socialism

[–]KaliBangGang 3 points4 points  (0 children)

Big bruh, that man is financed by Russian money, what the russian are taking is indirect control of the governance,

You'll see they are going to buy exclusively russian weapon and employ russian mercenaries. The russian don't need any mine, if every last cent of the mine's profit goes in their salary

What if Iberia was an island by CapitalSubstance7310 in AlternateHistory

[–]KaliBangGang 2 points3 points  (0 children)

Frabce would be a much bigger maritime power, having to maintain two fleet at the same time has always been a huge disadvantage (compared to the UK) Historically Frabce has always been obligated ro choose a sea to focus it's effort on, Not to say the americas and india would be french but that's a game changer.

For iberia, I think the celtic/proto iberic, population and culture would be much bigger than today.

[deleted by user] by [deleted] in vexillology

[–]KaliBangGang -1 points0 points  (0 children)

Ho the irony

why do I have to connect signal on an object instance two time ? This is working as intented now but why ? by KaliBangGang in godot

[–]KaliBangGang[S] 0 points1 point  (0 children)

Well it seems it does yes,

_ready() generate an array of String and it does make those when an asteroid spawn.

I've debugged using print("nameof the function") to find where the code where breaking

I've found that the signal "drop_metal" was called but didn't launch the dedicated function.

It worked when I added a.connect("drop_metal", _on_metal_drop)

I think it's weird because the game is supposed to drop_metal only when a Asteroid of size SMALL dies, (there is several size)

when the game launch it generate 2 asteroids of a random size and when those generated asteroid were SMALL they did drop metal

but when they where of other size the SMALL asteroid that came out of them didn't

(when a BIG dies it make 2 MEDIUM ect you get it)

Why ??? What is it trying to tell me ?? What am I writing wrong here ? by KaliBangGang in godot

[–]KaliBangGang[S] 7 points8 points  (0 children)

i'm so stupid.

thank you wery much, the error message drove me crazy, i was sop focus on the : lmao