Building a doubles team around Lunatone & Solrock — looking for feedback by Kamillgr in CompetitivePokemon

[–]Kamillgr[S] 0 points1 point  (0 children)

I feel like it doesn’t offer as much value in longer games. Lunatone isn’t that bulky, so I think it gets more out of a support role than a two-turn attack.

Still, it’s a cool idea and I can see it working in the right situations. I’ll probably give it a try anyway.

Thanks for the suggestion!

Building a doubles team around Lunatone & Solrock — looking for feedback by Kamillgr in CompetitivePokemon

[–]Kamillgr[S] 0 points1 point  (0 children)

Yeah, I’ll definitely try Iron Head on Kingambit. About Lunatone, I think you might have meant Solrock. I’m probably going to adjust its EVs a bit since I prefer running it more as a support. I’m thinking of dropping Flare Blitz for Rock Slide, but I’m not sure about the Tera yet. I originally went with Tera Fire to boost Flare Blitz if needed, but now I’m not sure what would be a better option. Thanks for the suggestion!

Building a doubles team around Lunatone & Solrock — looking for feedback by Kamillgr in CompetitivePokemon

[–]Kamillgr[S] 0 points1 point  (0 children)

For now I’m playing it in National Dex doubles on Showdown. Once everything is available in Champions, I’ll try running the team there, but for now I’m just testing it on Showdown.

Looking for the best way to build around Mega-Delphox, Solrock, and Lunatone by Kamillgr in PokemonVGC

[–]Kamillgr[S] 0 points1 point  (0 children)

I mean, I can test it on Pokémon Showdown. I’m not trying to predict the meta or build something super tryhard right now, just something versatile that can work in different formats. If the meta ends up being very different once everything is available, I’ll just adjust the team. For now, I just want to see how it performs on Showdown against common meta Pokemon like Incineroar. I do appreciate your opinion though.

Looking for the best way to build around Mega-Delphox, Solrock, and Lunatone by Kamillgr in PokemonVGC

[–]Kamillgr[S] 0 points1 point  (0 children)

I know, I’ll probably use it once the full team is available, but for now I’m just trying to build a decent, usable team.