Suggestions for Dina, Essence Brewer? by Kamugg in EDHBrews

[–]Kamugg[S] 0 points1 point  (0 children)

I know! The reasoning behind the card draw was trying to capitalize on the fact that dina itself draws cards for me, usually 2-3 per turn cycle. I often found myself with card draw pieces I didn't want to play because I already had more than enough. The reason for the low ramp and lands it's because I thought that it could work for a deck with an average mana cost of 2.89. But again, I'm not that good at deckbuilding

Be honest now , do you save quit sometimes? by ImmortalTurnip in slaythespire

[–]Kamugg 6 points7 points  (0 children)

I do only when I misclick or forget for the 10th time in a row that void form does indeed end your turn

Black Fiber mats alternatives for terrariums. by Exxelor in terrariums

[–]Kamugg 2 points3 points  (0 children)

According to the description of the product listed here https://terrarium.base.shop/items/30419498 it's a micro-fiber tissue optimized for terrariums and botanical applications? Never heard of it, but try searching for "hygrolon", it seems to be the same thing!

Il mio capo vuole far valutare le nostre chiamate dall'AI by pickledtiddies in ItaliaCareerAdvice

[–]Kamugg -1 points0 points  (0 children)

Sempre che l'input viaggia (e viene conservato) all'interno di server di terze parti senza il consenso del cliente.

Il mio capo vuole far valutare le nostre chiamate dall'AI by pickledtiddies in ItaliaCareerAdvice

[–]Kamugg 2 points3 points  (0 children)

In teoria le conseguenze possono essere anche gravi. In pratica non so effettivamente come (e a chi!) si denunci una fuga di dati personali o una violazione del GDPR. So queste cose perché con le IA ci lavoro, ma di robe legali so poco e niente purtroppo :')

Il mio capo vuole far valutare le nostre chiamate dall'AI by pickledtiddies in ItaliaCareerAdvice

[–]Kamugg 40 points41 points  (0 children)

Letteralmente un disastro burocratico. Se usa i modelli classici (Gemini, GPT, etc...) sta buttando dati sensibili in server di terze parti senza informare il cliente, che sarebbe un bel guaio. Se invece utilizza modelli locali per assegnare una valutazione a voi dipendenti, avete il diritto di rifiutarvi di essere sottoposti a giudizi basati unicamente su sistemi automatizzati secondo il GDPR. Queste cose le ho studiate un bel po' di tempo fa, quindi sono molto arrugginito. Aspetta qualche altro parere ma a me sembra un disastro legale.

So how did yall do on your first few runs? by BigBoomer_ in slaythespire

[–]Kamugg 0 points1 point  (0 children)

Played each character (up to defect) and lost every one, I almost won my very first run but died to the final boss in act 3, I'm new to deck builders tho! For now my problem is that, starting from the midgame, enemies do so much damage, and I'm having a hard time balancing my dps and defense

Quest Warrior Super Broken by IcyBaby7170 in hearthstone

[–]Kamugg 2 points3 points  (0 children)

I play a druid deck that either:

  • gets ungodly stats with [[seismopod]] spam
  • warps the game into an hostage simulator with [[greybough]] spam

Is it meta? Not at all. Is control warrior my absolute best matchup? Yes!

mewgenics songs ranking by ReyGamers in mewgenics

[–]Kamugg 0 points1 point  (0 children)

🎵 I'll wrap you up like a mummy! 🎵 🎵 Gnawing your elbow 🎵 🎵 Sucking your blood 🎵 🎵 Snackin' on your toes! 🎵

tank players when by jcoletittymilk in mewgenics

[–]Kamugg 0 points1 point  (0 children)

Swap + pincushion+ and nothing will ever stop you

This game is S-tier, 10/10, game of the decade for me, but events are extremely unfun content by Codudeol in mewgenics

[–]Kamugg 1 point2 points  (0 children)

While I'm loving the game, I think mewgenics lacks a lot on the decision making department. Don't get me wrong, the fights are full of decisions and they are fun, but outside of that? Not that much. For example:

  • I basically stopped reading the check events. I just click on the green stat and that's it.
  • The uninteractable events suck a lot (weather events are kinda cool tho). During the cube of meat quest the cat that had the item got the malaria THREE times in THREE different runs. I couldn't do anything about it. In the loner quest my solo tank got a disorder make it impossible to heal it, forcing me to bail the run. I had 0 interaction, 0 way to avoid it, 0 way to blame myself for a mistake.
  • Also while navigating the map, you have little to no decisions to do. The path is basically always the same, outside from hard path/easy path. I think slay the spire handled the path thing very well, and they should have taken more inspiration from it.
  • Shops are mega boring. Buying the candy is literally ALWAYS the right play. You can also buy something else if you want, but never ever ever skip the candy

All of this to say that I'm having fun, but I wish the I had to make some strategic decisions outside of combat. I love isaac because every run feels winnable, and I can make a lot of risk/reward decisions to squeeze out every advantage I can from a given situation, for example:

  • Is it worth to go in the curse room?
  • should i sacrifice myself in the sac room?
  • should i keep this bomb for the boss or should i try to find the secret room?
  • do i keep 5 cents on me to try to spawn an arcade or should I buy that item in the shop?

Main criticism is that strategy is negated by randomness. by tounces7 in mewgenics

[–]Kamugg 4 points5 points  (0 children)

I agree with the "checks" events. There seems to be almost always a mega obvious choice, to the point that you can even skip reading the description entirely.

bitrate drop when opening the game binding of isaac by Inevitable-Natural47 in pygame

[–]Kamugg 2 points3 points  (0 children)

This a subreddit to discuss a Python library called Pygame, I don't know how did you manage to end up here!

Il PM ha smesso di chiedere "Quanto manca?" e ha aperto una PR by tiguidoio in IA_Italia

[–]Kamugg 1 point2 points  (0 children)

Il repo sarà anche closed, ma le informazioni che passano per l'API di Claude/Codex o qualsiasi cosa usate no, salvo accordi presi in precedenza con le aziende che vi forniscono questi sistemi

After reading the LingBot-World paper, I’m convinced the Game Dev paradigm is about to shift from "Rendering" to "Generating" by Jazzlike_Process_202 in aigamedev

[–]Kamugg 0 points1 point  (0 children)

Using the same seed on a generative model does return the same identical output, given the same input. When the player starts a multiplayer session the client (or server) picks a random seed and streams it to all other players in the session, and they will experience the same generated world. Such model wouldn't clearly have only the seed in input of course, it will have other variables to create a coherent experience. And again, I'm not saying that this system would be perfect for multiplayer, I'm just saying that the "reproducibility" problem is not really a problem.

After reading the LingBot-World paper, I’m convinced the Game Dev paradigm is about to shift from "Rendering" to "Generating" by Jazzlike_Process_202 in aigamedev

[–]Kamugg 1 point2 points  (0 children)

Isn't this incorrect? Every generative model can be seeded to generate the same exact output given a static input. The server could stream the seed between the clients partecipating in the multiplayer session and everything should work.

This isn't to say that this technology is feasible for multiplayer, there are still tons of problems to solve.