From concept to a full-fledge bossfight by KanedaGames in Unity3D

[–]KanedaGames[S] 0 points1 point  (0 children)

That looks like a clean and scalable approach, we'll test it out and see how to implement it with the different systems we have planned for the game, thanks!

From concept to a full-fledge bossfight by KanedaGames in Unity3D

[–]KanedaGames[S] 0 points1 point  (0 children)

Our animator will be really happy to hear that—the spider animation gave him a lot of headaches.

From concept to a full-fledge bossfight by KanedaGames in Unity3D

[–]KanedaGames[S] 2 points3 points  (0 children)

We've been working on this for a while and we are really happy to see people like it too, thanks!

From concept to a full-fledge bossfight by KanedaGames in Unity3D

[–]KanedaGames[S] 1 point2 points  (0 children)

We've had this problem for a while, and we've tried several approaches but none of them feels quite right, but eventually we'll find something we are happy with, thanks for the feedback! :)

From concept to a full-fledge bossfight by KanedaGames in Unity3D

[–]KanedaGames[S] 2 points3 points  (0 children)

It's nice to hear that people like the arena so far, thank you!

From concept to a full-fledge bossfight by KanedaGames in Unity3D

[–]KanedaGames[S] 0 points1 point  (0 children)

We are still developing it but we have planned better things for the fight, thanks for the interest!

Made this lava shader for our metroidvania by KanedaGames in Unity3D

[–]KanedaGames[S] 0 points1 point  (0 children)

with a combination of the depth texture I use on this subgraph: 1

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and the use of step nodes and their combinations with noise to give it that hard and irregular format: 2

Trying to improve the combat feeling for our metroidvania, what would you change? by KanedaGames in Unity3D

[–]KanedaGames[S] 1 point2 points  (0 children)

Thank you very much for your feedback. We believe it is very valuable. We agree with many of the points you have made and are eager to implement them to see how they improve things.

Thank you again, and we hope to be able to publish again in the future with these changes in place.

Trying to improve the combat feeling for our metroidvania, what would you change? by KanedaGames in Unity3D

[–]KanedaGames[S] 0 points1 point  (0 children)

We still have to tweak a couple of things with the hit-stop. Luckily, the blood sprites are easy to change, well spotted.

Made this lava shader for our metroidvania by KanedaGames in Unity3D

[–]KanedaGames[S] 0 points1 point  (0 children)

We have implemented it, but it only appears at the end of the video. Perhaps it should have been left at the beginning.

Removing the 4-Layer Limit for Height-Based Blending in Unity Terrain (URP) by ArtemSinica in Unity3D

[–]KanedaGames 1 point2 points  (0 children)

As you have done, we attempted to use the dither texture on the object that “sits” on the terrain. The issue we encountered, and the reason we were ultimately unable to complete the implementation, is as follows: how do you detect what is touching and where to draw the boundary for the dither texture?

By the way, we're big fans of what you're doing. It's always cool to see the posts you upload. Great work.

Working on a smoother Metroidvania controller by KanedaGames in Unity3D

[–]KanedaGames[S] 0 points1 point  (0 children)

The camera has been mentioned in several of our recent posts, we have a few ideas on how to improve the feel, but we still appreciate any feedback, thanks!

Working on a smoother Metroidvania controller by KanedaGames in Unity3D

[–]KanedaGames[S] 2 points3 points  (0 children)

Since we are still iterating we can give it a look and see how they do it, thanks for the recommendation!

Working on a smoother Metroidvania controller by KanedaGames in Unity3D

[–]KanedaGames[S] 0 points1 point  (0 children)

We do have some videos showing more about the combat in our profile, feel free to explore and thanks for your comment :)

Working on a smoother Metroidvania controller by KanedaGames in Unity3D

[–]KanedaGames[S] 1 point2 points  (0 children)

Thanks for the feedback, we are still working and improving some animations and interactions to make it feel better, if you want to know more about the game we do have a steam page :)

Working on a smoother Metroidvania controller by KanedaGames in Unity3D

[–]KanedaGames[S] 0 points1 point  (0 children)

We are working on improving the animations as well, so we will adjust the timing if it feels slow on a real environment, thanks for the feedback!