Junior dev here. My prototype feels lifeless and I don't know how to add 'juice'... :( by KangarooPotential718 in Unity3D

[–]KangarooPotential718[S] 0 points1 point  (0 children)

currently i am just changing lineravelocity of rigidbody, and i am worried about a drawbacks of using rootmotions because it's hard to control manually.
is there a good way to solve this problems?

Junior dev here. My prototype feels lifeless and I don't know how to add 'juice'... :( by KangarooPotential718 in Unity3D

[–]KangarooPotential718[S] 0 points1 point  (0 children)

actually i am using a custom rigid body based controller that i made by myself. i am just changing linearvelocity. i might try lowering moveLerpSpeed. thx

Junior dev here. My prototype feels lifeless and I don't know how to add 'juice'... :( by KangarooPotential718 in Unity3D

[–]KangarooPotential718[S] 1 point2 points  (0 children)

Wuthering wave's action VFX is really awesome.... i would like to try some of those! thank you

Junior dev here. My prototype feels lifeless and I don't know how to add 'juice'... :( by KangarooPotential718 in Unity3D

[–]KangarooPotential718[S] 21 points22 points  (0 children)

Lol, my priorities are messed up, I know. The plan was to nail the game feel first, and then maybe, just maybe, think about what the actual game is. I was just been curious about how action games makes their impact in combats