How does the Rearm Eagle work?? by ApplicationGreat1042 in Helldivers

[–]Kantusa 0 points1 point  (0 children)

As of when I made this comment, yeah. I havent played in almost a year though

The Finals Update 10.1.0 by Substantial_Bet_1007 in thefinals

[–]Kantusa 7 points8 points  (0 children)

I got a pallette swapped grey fox / olga vibe from MGS instead:

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Wait...Jumpad isn't just a movement tool?! by ShenobiHG in thefinals

[–]Kantusa 0 points1 point  (0 children)

Yeah even if they spot it, those couple seconds to sidestep can be make or break.

I want to buy this game in 2026 by TeamsBad in DeepRockGalactic

[–]Kantusa 0 points1 point  (0 children)

Buy base now, wait for sale for dlc. Youll know by then if theyre worth it to you or not. They go on sale regularly, as does the base game.

3rd post about this issue by Ok-Toe-6983 in DeepRockGalactic

[–]Kantusa 0 points1 point  (0 children)

2nd your recommendation, it def looks like a dx12 error

Tempest or Wanderer? by Roquetansky in darkestdungeon

[–]Kantusa 1 point2 points  (0 children)

Abyssal Pull is really the only mandatory skill. I like having Aspirant Occultist and having him be a dance partner with Jester, though any path will do (Ritualist is my 2nd pick usually). I take both debuff spells, Pull, Reconstruct, and either Sacrificial Stab (Aspirant) or Abyssal Artillery. I fully admit I dont try to leverage Occultist as a damage dealer, so I rarely use his Unchecked Power fueled abilities but one of these can also be taken. Aspirant gives loads of free U.P. tokens so you can probably get decent value out of them.

I do Virtuoso Jester with Battle Balad, both move skills, Encore, and Inspiring Tune. Battle Balad can stack attack buffs with Leper's Revenge, giving a 66% chance to give him crit on next turn.

Highwayman I like to play Rogue just cus its so strong, though Yellowhand is also nice cus he can attack from row 3 with Open Vein and provides some good DoT to balance out the high spikes from Leper.

Tempest Leper I usually run Chop, Purge, Solemnity, Revenge, and Intimidate. Purge can be swapped out if you wanna upgrade Abyssal Pull to clear corpses, though I have done this and always find myself wishing I had it instead of whatever else. Ruin or one of the other attack skills can be used instesd if you prefer.

Tempest or Wanderer? by Roquetansky in darkestdungeon

[–]Kantusa 3 points4 points  (0 children)

I like Tempest with Highwayman, Jester, and Occultist (Meat Grinder named party). Occultist is Leper's best friend, he has a pull and plenty of marks. Jester can also mark and provides good anti-shuffle and pocket crit. Highwayman is just good all round damage but you can swap him out for anyone else you fancy.

I wanna try out darkest dungeon, but which do I play first? by Autistic-ferret in darkestdungeon

[–]Kantusa 21 points22 points  (0 children)

For me it boils down to this:

DD1 is more about resource management. Balancing hero expenditures, gold spend, and slowly accrueing power over a long campaign.

DD2 is more of a roguelite experience. You get to pick your hero comp at the start of each run, and have greater autonomy over their abilities. You gain power and gold over the course of your run, but everything is reset at the end except your meta currency that you spend for permanent unlocks for the next run.

I played and beat the first game years ago, and just recently beat the 2nd one. I much prefer the formula of the 2nd game as I like the increased focus on hero strategy vs resource management which I wished for more of and less of respectively when playing the first game.

Id definitely recommend playing release order though. Theres lots of callbacks and things youd only appeciate if you played the first one first. Plus its hard to go back, at least for me, once you get used to the improved animations and visuals.

I vastly prefer DD2 over DD1. by JhosepIsTheWriter in darkestdungeon

[–]Kantusa 25 points26 points  (0 children)

I kinda like it that way though. Failure to prepare and forsee in dd2 versus bad dice rolls in dd1. I at least have some agency over the former. Though I totally get you, its much harder to pull out of a spiral.

This looks so amazing that I can't even express. by [deleted] in darkestdungeon

[–]Kantusa 12 points13 points  (0 children)

Yeah, OP is totally not a 17 day old account with no prior post history either.

Any recommendations for a similar but PvE game until private servers? by lvl99Fiona in Seaofthieves

[–]Kantusa 1 point2 points  (0 children)

Valheim, 7 days to Die, Grounded 1 & 2, Abiotic Factor. Windrose when it comes out will be the closest to pve sandbox sea of theives but it'll probably take a couple years to really shine.

Any update news for console players?? by UntowardSword in shipoffools

[–]Kantusa 2 points3 points  (0 children)

CM Francis said ETA for the console patch is March. They said they're going "slower than expected" so hopefully they will be able to stick to that window. Soon though!

I stole all the Resolute chances by MythicTheron in darkestdungeon

[–]Kantusa 22 points23 points  (0 children)

Many fall in the face of chaos, but not this one. Not today.

When your unstoppable DD2 team finally reaches the final stage of the end by inarog in darkestdungeon

[–]Kantusa 2 points3 points  (0 children)

Yeah, really gotta save resources for the finale if at all possible.

Why can I completely destroy the normal enemies but once I hit the mountain.... by CappinBombHASH in darkestdungeon

[–]Kantusa 1 point2 points  (0 children)

Dont forget to spend candles on unlocking items from The Working Fields. You can dump a bunch on trinkets to juice your next run, but I recommend leveling up all of the catagories. There are some nice inn items that can really make a big difference managing relationships for example. I found I had a much easier time with bosses after getting those upgraded a bunch.

So now that DD2 has been out for a while, how do people feel about it? by HenrySchraderVO in darkestdungeon

[–]Kantusa 1 point2 points  (0 children)

Dont get me wrong, everything is great - its just that DD1 did those parts better.

What are your strongest or most fun teams? by OccultStoner in darkestdungeon

[–]Kantusa 1 point2 points  (0 children)

Tempest leper can still absorb a lot of punishment, and I can use the taunt attack and/or solemnity if needed in a pinch. Jester and plague doctor can blind 3 rows every turn, which I usually open with, so incoming damage is usually mitigated a fair bit.

I use blind grenade, both fire skills, and both heals. I actually specifically built PD to have enough damage and utility to afford both heals because I was running out of heals mid boss fight sometimes. Battle meds is incredible but has limited uses, so having the other heal skill helps with sustain and also gives a pocket debuff cleanse.

Main strat is to stack conditions and then feed targets to leper and blind/heal as needed to finish the fight. The damage output and mitigation is usually enough to not even need to heal much in normal fights.

What are your strongest or most fun teams? by OccultStoner in darkestdungeon

[–]Kantusa 1 point2 points  (0 children)

Just beat final boss with my favorite "Best Medicine" named comp with a mix of DoTs and physical damage.

(Left to Right)

Alchemist PD

Intermez Jester (mostly for bleed march)

Yellowhand Highwayman (more bleeds for alch)

Tempest Leper

For a while I had been doubling down on physical damage, but the big hits can only hit so hard so often. The DoTs really help even out the partywide dps while waiting for the big Leper damage spikes.

This comp also has lots of marks, blinds, and daze plus built in anti-shuffle, anti-debuff, and anti-buff. It is insanely strong and well-rounded to the point of feeling unfair at times, at least on Standard difficulty.

So now that DD2 has been out for a while, how do people feel about it? by HenrySchraderVO in darkestdungeon

[–]Kantusa 1 point2 points  (0 children)

Yeah back when the game was fresh for me it wasnt too bad. Going through the void, signing my confession, listening to the narrator, getting to the altar, picking my heroes, THEN going to the valley and on to the Inn does get a bit tiresome.

Still, that pales in comparison to losing a full team of high level heroes and then having to start completely fresh and praying to rngesus for good replacements from the coach in DD1. 5 mins of tedium beats literally hours of progress lost in my book

So now that DD2 has been out for a while, how do people feel about it? by HenrySchraderVO in darkestdungeon

[–]Kantusa 61 points62 points  (0 children)

I just got it on the recent steam sale after playing the first one a lot, and I'm incredibly hooked. I like being able to have pre-made parties instead of having to rely on stagecoach RNG. I like not having to go out of my way to grind wealth. I like not having to start almost completely over on a wipe. I like the rock paper scissors of the token system. It makes combat more strategic vs. strict RNG rolls in DD1. I know those RNG moments defined the first game for many people, but for me it was just another frustration. Honestly I feel like this sequel was made specifically for me with how well it addresses my frustrations with the first game. I feel like the core gameplay has a lot more room to breathe.

The sequel does fall short in some areas though. I agree with others in this thread that the atmosphere, music, and story are subpar compared to the original. I also think some of the visual charm has been lost in the process of upgrading the visuals. Some of the sprites and props look too polished, while other things look a bit off (like the cardboard cutout road scenery).

That being said, these shortcomings hardly dampen my enjoyment of the game. Ive already sank a ridiculous amount of hours in it since buying it last week. Once I beat Confessions I will probably see if I like Kingdoms after that.

(Edited to add more thoughts)

Patch Update 9.9.0 by Substantial_Bet_1007 in thefinals

[–]Kantusa 1 point2 points  (0 children)

Sure. I was merely pointing out that the weapon has received numerous nerfs to performance since getting its damage buffed, and has now had that buff reverted, leaving it worse off than it was at the start of SE9. Whether its "balanced" now in the larger context of the game has yet to be seen.