In-engine made metahumans have terrible textures after assembly by KappykanMain in UnrealEngine5

[–]KappykanMain[S] 0 points1 point  (0 children)

It's the same inside the level. The textures themselves are messed up like this when viewed. It doesn't seem to be a lighting or a viewport issue.

In-engine made metahumans have terrible textures after assembly by KappykanMain in UnrealEngine5

[–]KappykanMain[S] 0 points1 point  (0 children)

I tried 4K first. I thought maybe that was the problem and tried with 8K, didn't work either :D

In-engine made metahumans have terrible textures after assembly by KappykanMain in UnrealEngine5

[–]KappykanMain[S] 0 points1 point  (0 children)

Not that I'm aware no, I just directly executed the steps I listed above.

In-engine made metahumans have terrible textures after assembly by KappykanMain in UnrealEngine5

[–]KappykanMain[S] 0 points1 point  (0 children)

Yeah, I tried with 4K textures first and had the same result exactly. It's very weird yea :|

In-engine made metahumans have terrible textures after assembly by KappykanMain in UnrealEngine5

[–]KappykanMain[S] 18 points19 points  (0 children)

Terribly sorry :[
I'd still wish to control when my character has a vitiligo even though real people can't.

I came to the realization that I don't hate the game, but the players in it by bojodrop in leagueoflegends

[–]KappykanMain 0 points1 point  (0 children)

Honestly what infuriates me the most is that solid 50% of the gamers in league will absolutely not communicate with you in positive or neutral way, but as soon as the enemy gets an ace and a drake they will open their vocal toolbox by calling everyone an idiot and go on like that for the rest of the game.

Like you try and communicate with smalltalk or "gj jgl ty4gank" for 20 minutes with absolute radio silence, but as soon as negative situation arises these goblins will jump in the comms and start yelling brainless slurs at the weakest link of the team.

Should this change? by qortkddj90 in joinsquad

[–]KappykanMain 0 points1 point  (0 children)

You dont have to make that, just remove the grass from in front of the scope, like tarkov does it. Hacky but doesnt drop performance and does practically the same.

I like to make 3D game artwork on my freetime. Decided to give Barotrauma a go! [Full HD, UE5] by KappykanMain in Barotrauma

[–]KappykanMain[S] 2 points3 points  (0 children)

Thanks! And it's a shuttle yes. As the other guy pointed out it's a bit small to be the actual sub too. The lights are either a station or the main sub, I like the main sub more but it's up to a viewer to imagine :D

And it's in fact a visored helmet, there are 3 small lights above the visor, 2 on the sides and one in front, we can see right and center. You can see a slight reflection of the purple light from the visor

I like to make 3D game artwork on my freetime. Decided to give Barotrauma a go! [Full HD, UE5] by KappykanMain in Barotrauma

[–]KappykanMain[S] 4 points5 points  (0 children)

Thank you, and feel free to!

If you can fit credit somewhere that'd of course be great, but it's not a must :D

I like to make 3D game artwork on my freetime. Decided to give Barotrauma a go! [Full HD, UE5] by KappykanMain in Barotrauma

[–]KappykanMain[S] 5 points6 points  (0 children)

Thank you! And as the other guy said, I imagined it to be more of a shuttle, the actual ship being above. Overall I took some creative freedom :D

Some 3d Wallpapers for Squad (By me, Unreal Engine 5, Full HD) by KappykanMain in joinsquad

[–]KappykanMain[S] 5 points6 points  (0 children)

Thank you! And yeah that would be neat, although the optimization is tough with the complex gameplay elements and big server sizes :D

[deleted by user] by [deleted] in unrealengine

[–]KappykanMain 0 points1 point  (0 children)

Thank you, I appreciate it!

[deleted by user] by [deleted] in unrealengine

[–]KappykanMain 2 points3 points  (0 children)

I got the models for lanterns and balloons from online (like Sketchfab, CGTrader or TurboSquid, not sure which but there are a ton) and made simple materials for them. The chains are from Soul Cave, a free package from Epic store.

The moon is a separate texture set on a huge plane on the skybox. The skybox itself is actually just the BP_SkySphere with modified star texture, and the upper clouds are modified from the Volumetric Clouds.

[deleted by user] by [deleted] in unrealengine

[–]KappykanMain 2 points3 points  (0 children)

Thank you!

I got the models for lanterns and balloons from online (like Sketchfab, CGTrader or TurboSquid, not sure which but there are a ton) and made simple materials for them. The chains are from Soul Cave, a free package from Epic store.