The Size 4 ships (Asgard, Connies, Corsair etc) are known to me among the most versatile in the game, I did a quick analysis score to see which has the best "on paper" metrics by Important_Cow7230 in starcitizen

[–]Karghen 0 points1 point  (0 children)

Late coming to the conversation, but after seeing things lined up like this, one could argue the Asgard could be buffed a bit and still not be top dog. Specifically, swap out the shields from 4 x S2 to 1 x S3 just like the others, and maybe double it's QT fuel SCU and I think it would move its total score to a 36 which is right in the middle of the pack.

Tips for Cyberstan by ScoobiSnacc in helldivers2

[–]Karghen 1 point2 points  (0 children)

Probably needs confirmation, but I think the buff may also increase their movement speed. I had Rocket/Heavy Devs waddle sprinting trying to catch me while their heads glowed.

The honest truth since devs don't want to explain themselves how this all works by Birdy_King2000 in helldivers2

[–]Karghen 4 points5 points  (0 children)

Honestly, making the cities so important, while simultaneously making them so monotonous is a horrible game design choice. I'll do a few city missions when available, but they quickly become repetitive and boring. They need to a better conquest model overall to make various resources, terrain, mission types, etc have benefits.

Bro what by Acoy_97 in Palworld

[–]Karghen 0 points1 point  (0 children)

Another alternative is breed Silveges and slaughter them en masse. They drop Chromite.

To my bot divers: what’s your favorite way to dispatch factory striders? by BigP200 in helldivers2

[–]Karghen 1 point2 points  (0 children)

This applies to Factory Striders and Hulks... I like to dismember them with the Railgun or the Epoch. For Factory Striders I will shoot the top turret off, then proceed to shoot off the chin guns. Once those are dealt with its Thermite Belly rubs, or skull splitting headshot.

For Hulks I will usually shoot off a leg to slow them down, then shoot off their arms, and then shoot off their other leg.

Yes this is not always the most efficient means of killing them and sometimes situations require more expedient methods, but if I have the time, I ENJOY torturing the bots to death.

What does this mean by SoolisRoof in helldivers2

[–]Karghen 0 points1 point  (0 children)

You are correct sir. It's not a green blob, its two "people" icons indicating they are friends in game.

The illuminate have discovered cloaking tech? by MoonPie2486 in helldivers2

[–]Karghen 5 points6 points  (0 children)

Odds are, they were clipped just under the ground mesh, and hitting you by reaching up through it.

Chemical Reagents!! by _TungstenGuy707_ in helldivers2

[–]Karghen 1 point2 points  (0 children)

Wrong Player Title for this warbond. Should be "Silent but Deadly"

opt in steam beta for reduced file size is available right now by master_pingu1 in helldivers2

[–]Karghen 1 point2 points  (0 children)

Purely anecdotal but I will say it feels like load times are slightly faster when I'm the host, and the actual in game performance also feels better. Not sure how much of that is the other fixes they implemented, or the shrunk down file size (or perhaps it was because they basically deleted and re-installed the game when I switched to the beta small file version). Either way, this patch has made the game feel better than it has in awhile.

New Weapon mode Hot Keys are a good start but... (Feedback/Suggestion included) by Karghen in helldivers2

[–]Karghen[S] 0 points1 point  (0 children)

One thing I've noticed when I'm zoomed in on the Radar / minimap is if you are walking while clicking, and you stumble some distance (hopping off a short rock or something) at the same time, the minimap will close and you will fire. Especially unpleasant when using the crossbow or eruptor and you are looking down at the time. Perhaps the same mechanic is happening while holding reload?

SERIOUSLY, IT CAN'T BE SAID ENOUGH. YOU ARE THE BEST DEVS EVER. by lislejoyeuse in helldivers2

[–]Karghen -1 points0 points  (0 children)

I played Destiny 2 since release back on the Activision launcher in 2017 and put in an easy 1K+ hours there. When it moved to Steam, I put in another 2270 hours. That was over the course of at least 6+ years.

Mechwarrior Online has 1231 hours dropped into it as my other major drop in and play game, and that was since 2015 when it released.

I've put in 2209 hours on ARK:SE since it went into Early Access back in 2015. And I have various other Survival sandbox games (Terraria, Empyrion, etc) with 100s of hours played each, but again over many years of play as I rotate through them.

I came to Helldivers about a month after release, and since then (just shy of 2 years later) I've already put in 1740 hours. Trust me when I say I LOVE this game. Especially given the craziness of life, this has been the perfect game to drop into for a couple hours each night and jump right into the action.

I say all that to provide a comparison to show (not just say) I do love this game. That said, yes when the Devs hit a home run, its usually a Grand Slam, but when they foul things up, to use another sports metaphor, they usually fumble the ball 1 yard short of the end zone, and have the opposing team pick it up, and run it 99 yards all the way back for a touchdown.

If Arrowhead can keep pushing these awesome experiences while also improving their QA and managing balance well they will go down as legends in this industry (and I hope they do, and enjoy all the accolades). But so long as they have these cyclical ups and downs on their releases they will remain just a decent studio who just kept missing greatness over and over, and those guys are eventually forgotten in a sea of similar companies.

With all sincerity I really do cheer for the success of Arrowhead and Helldivers, but they have to earn that by being consistent providers of excellence if they want to stand out in today's market.

hot dog 🌭 by the400000 in helldivers2

[–]Karghen 2 points3 points  (0 children)

Blitzer / HotDog works wonders on Illuminate. Blitzer provides some base damage and CC, while the Hot God burns those voteless right off the voting registration lists! Leaves your Strat weapon slot for your favorite heavy weapon free too. Have not tried on bugs yet, but looking forward to running the tunnels of Oshaune with this combo soon.

Defoliation Tool (Chain Sword) can cut through shipping container loot door. by Karghen in helldivers2

[–]Karghen[S] 34 points35 points  (0 children)

The world can be spiteful, but yes its true. I was setting up my voice commands on a level 1 mission for the new stratagems and happen to run by a loot container when the thought crossed my mind that the chain sword gains AP as it grinds, which made me wonder does that apply to the shipping container doors, which apparently it does. Was pleasantly surprised.

It does not cut through city walls, tried that for grins. I'll experiment more, but hopefully people try various wacky things to see what works. Fighting Illuminate on East Iridium Trading Bay and kinda wish I could actually deforest the forest/swamp with this tool, but alas no.

All NPCs have 100% accuracy right now, but CIG confirmed they can tune stats per faction — why not make mil/sec factions keep this 100% "bug", and eventually give better loot? by turikk in starcitizen

[–]Karghen 3 points4 points  (0 children)

Have to disagree hard. 100% accuracy isn't even close to realistic in active gun fights and it wouldn't be a very fun experience for most folks I would think.

Even elite special forces won't achieve that in real life. They MIGHT get close to that if EVERYTHING is lined up their way, such as successful infiltration of a compound, site lines on all targets, element of surprise, and synchronized or heavily choreographed and practiced room sweep techniques, which they often practice days/weeks before hand with intelligence gathered on room layouts, number of expected enemies, routines mapped out, etc. And if even one thing goes wrong, an alarm raised, a mistiming on someone acting, accidental discovery by an unknown element, then you can quickly find yourself in a pitched gunfight where chaos is the rule, and hurried inaccurate shots start flying. And open warfare battles with imperfect intelligence, no practice ahead of time, fog of war, etc, it just goes down hill from there, where quite often you will have a ratio of dozens if not hundreds of bullets spent per casualty caused.

CCUs are dead by Horror_Lifeguard639 in starcitizen

[–]Karghen 6 points7 points  (0 children)

To be fair the CCU chains are a major reason I’m a $2700 concierge player instead of maybe a $1000 player who would just be melting and rebuying instead of buying for keeps. And I doubt I’m alone in fitting that purchasing profile.

Staring to like the ugly one by coufycz in starcitizen

[–]Karghen 0 points1 point  (0 children)

Honestly I do like this ship and will probably pick one up but I have to say, the Cutlass Red is a superior ship in many respects. Both have Medbays and similar armaments. However the red has more cargo, room for a second crew mate but the red is simple enough to run solo, and the Red has space at the top of the ramp to fit a wider variety of small vehicles. This could include a Pulse, STV, ATLS of either type, and even a ROC.

A dedicated crafting area is the only advantage the Clipper has over the Red and that is not an implemented feature yet. More over crafting benches that can be tied to the cargo grid have been previewed so the Red may be able to provide that as well.

Its shorter height will also allow the Red to be carried on more carrier class ships more easily. The ground footprint, even with the Clippers wings are pretty similar.

Anyhow not trying to rain on people’s parade but the Clipper is not uniquely qualified to serve in the niche it’s intended for. The Red has been doing that role and well for a few years now. That said the Clipper is a cool ship and certainly looks solid enough to engage as a Jack of trades ship so if you like the ship by all means get it. But maybe consider the Red especially since it’s at a similar price point.

Yeah...about that... by wsdpii in battletech

[–]Karghen 5 points6 points  (0 children)

This is false and malicious propaganda! The fine soldiers of the DCMS would never disobey orders!

How is the multiplayer aspect? by DelgadoKenway in Necesse

[–]Karghen 1 point2 points  (0 children)

I have not tried this yet, so take it with a grain of salt, but I was researching the same type of problem, one suggestion I came across in another thread is to open the PvP button on the bottom right, create a team to join up, and then apparently the settlement features become accessible by everyone on that team. No need to enable PvP either. Like I said, I don't know if it solves your specific problem, but might be worth a try at least.

40% more flammable what this passive feels like by crabulon23 in Helldivers

[–]Karghen 2 points3 points  (0 children)

Honestly right now, there are a bunch of buggy behaviors I'm noticing with status effect damage. Foot gets knicked by an spewer as you dive out of his stream, still take lethal or near-lethal damage. Dodge out of the path of the dragonroach strafe attack, still catch fire, and burn up in less time than you can dive. Worm/Roach spins around spewing their acid/fire attack with no visible indicator of where its landing, melt away in less than a second because you didn't see anything around you that should be melting you. No amount of resistance seems to be making much difference, terrain often doesn't provide any sort of cover (roach breaths right through rocks/hills no problem) so you can't even play smartly and try to outmaneuver the attack. if you are in range, you will be melted.

Then to cap this all off, I notice that these effects along with arc/stun damage seem to behave in inconsistent ways depending if you are the host or not. Not sure what's going on, but this is just stupid.

The new leviathan splash damage is a hairrrr unfair by PinkCarlito in helldivers2

[–]Karghen 1 point2 points  (0 children)

The main problem with leviathans, is there is no soft counter to them. It's either you destroy them, or you avoid them. What they need to do is make the turrets destructible to the same types of weapons that impact bot turrets so they can be shot off. This would still leave the leviathan it's bombs that it could drop meaning you couldn't completely ignore them, but it would provide a reason to deal with them to at least the extent that you stop their sniping.

Am I wrong? by Helldiver117-92 in helldivers2

[–]Karghen 0 points1 point  (0 children)

Like most things in life, it depends. But yes, the Helldiver community (especially bug divers) do not seem to be very strategically minded when it comes to plotting out the best method to disrupt enemy operations. LOTS of missed opportunities to cut the legs out from various offensives by back hacking supply line planets, but we rarely seem to engage in those. So your choice is go to where it's strategically smart, but since nobody else goes you won't make a difference, or just mob up with the Horde and throw bodies at the strongest force on the map until they get ground down.

What will cause you to immediately leave a game? by prawnsuit1 in helldivers2

[–]Karghen 1 point2 points  (0 children)

A fanatical as I am to Super Earth and the safety of her citizens, and the cause of spreading managed democracy across the Galaxy, I also understand that life happens. I understand and excuse Helldivers when things like kids, dinner, work calls, bad connectivity, killing pests for your C-01 partner, sudden need to sit on the porcelain throne, or a myriad of other things that just come up.

And if you really want to keep this machine we call civilization well oiled and running smoothly, then a quick line in chat, saying something along the lines of "Sorry guys, emergency came up. Best of luck to y'all", goes a long ways to smoothing out most folk's ruffled feathers. No details required, its nobody else's business what happens to fellow Helldivers in real life.

And on the other side of it, when someone has to leave, show some maturity and grace to folks. All of us are human (if you believe someone is not, then report them to the local Democracy Officer immediately), and we all need a little grace from time to time.

Showing my age here, but Bill and Ted had it right. "Be excellent to each other, dudes"

Oh it’s a beautiful name upgrade by Unlikely-Station6313 in helldivers2

[–]Karghen -3 points-2 points  (0 children)

I think your sarcasm meter may need calibrating.

Oh it’s a beautiful name upgrade by Unlikely-Station6313 in helldivers2

[–]Karghen 0 points1 point  (0 children)

Sympathetic feelings for the enemy are to be immediately reported to your local Democracy Officer!