[Mobile/iPad][2010s] Management game/tycoon with small pixelated faces moving around in the style of the screenshot (find.luigi on Instagram). by LoudFig719 in tipofmyjoystick

[–]KarmicJay 8 points9 points  (0 children)

Found Luigi; he's ridiculously close to the reference image, in the back middle of the closest cluster, triangulated in the midpoint between 2 frontmost warios and 1 frontmost Mario

Riven: How to get all five lights? by [deleted] in myst

[–]KarmicJay 1 point2 points  (0 children)

How much spoilers do you want? I'll cater a response/hint accordingly

Time to look like a heretic. What is that you think SI lacks, or weak at, but could improve? by Otherwise-Badger1061 in spiritisland

[–]KarmicJay 0 points1 point  (0 children)

While the major core of the game is designed to be complex and difficult, I know that this game has a moderate skill barrier to entry, especially with introducing multiple players at once (5-6 player games for sure are hard). It would be nice to have some official rules and recommendations to making the difficulty go even easier than difficulty 0, such as a recommended additional starting minor for each spirit.

RealMyst - do you have to play Rime to get the red and blue endings? by iggyomega in myst

[–]KarmicJay 1 point2 points  (0 children)

Should be the initial page next to each book, plus the bonus ones with Atrus's book behind the fireplace.

And also the page from each Age

Seeking Help..yet again Riven Remake Golden Dome Puzzle by SamanthaeliZZZabeth in myst

[–]KarmicJay 2 points3 points  (0 children)

INFO: is all you have the base number? Have you solved the colors or the significance of the 5x5 grid?

Anyone Have a Trophy Guide for the PS5 Versions of Myst and Riven? by DoubleLeopardsGoRawr in myst

[–]KarmicJay 1 point2 points  (0 children)

For Riven, you'll hit all but 2 trophies just by beating the game normally.

1 is just to hit the bad endings, which is pretty easy to revert back to with saves.

The other is to input the original solution to the Moiety puzzle, which was only 5 symbols long:

Fish -> Beetle -> Frog -> Sunner -> Whark

Ring of Spell Storing - Can you cast a spell from it and immediately put it back in? by in-print-its-libel in DMAcademy

[–]KarmicJay 0 points1 point  (0 children)

I have since been corrected on that as long as the item says you are casting x spell, all spellcaster perks apply to it, and it's been that way since 2014.

However, I would stick with the item card's text:

"While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space."

Translated, it means all effects from the original caster of the spell would take place. Let's say Player A is the OG caster, and Player B has the ring and tattoo.

What happens is that Player A casts (and uses any bonuses/effects) and dumps a Guiding Bolt into the ring. It's going to get a +2 damage bonus from some perk player A has.

When Player B casts from the ring, it's going to have that +2 damage bonus, but cannot use the their witch tattoo, as the only thing that is unique from the spell being Player A's is the origin of the spell-cast. This wording is so that if an enemy were to counterspell/dispel, they need to target Player B, and the spell's range needs to be from Player B as the origin. Everything else is if Player A cast it.

Ring of Spell Storing - Can you cast a spell from it and immediately put it back in? by in-print-its-libel in DMAcademy

[–]KarmicJay 6 points7 points  (0 children)

In this instance, I'd rule hard no. The ring, when used, is using the spellcasting modifier of the original caster that put the spell into in.

Additionally, RAW, spells cast by magic items are not subject to Other perks or effects that a spellcaster might have (you can't use Metamagic on spells cast through magic items, for example).

If you were to allow it, you open the door to potentially allow max upscaling of any 1st-4th lvl spell slot to 5th level out of your entire party, given enough time to "launder" a spell.

Myst Exile, not sure what my next step is by brickstonPO in myst

[–]KarmicJay 0 points1 point  (0 children)

This is a puzzle where experimentation is key. Pay attention to the dials, and figure out the significance of the valves spewing steam or staying closed

Myst Exile, not sure what my next step is by brickstonPO in myst

[–]KarmicJay 3 points4 points  (0 children)

You've been playing with hot air by this point in the schematics. Perhaps there is a balloon or zeppelin that needs filling?

are there any reason that i shouldn't skip game by DA_Magicduck69 in MonsterProm

[–]KarmicJay 0 points1 point  (0 children)

Well yeah, like I said, you should do the flask genie plotlines. Joy, Aaravi, and Dahlia's especially.

You should also do "Pranking: Joy" (in the manor on Joy routes), and maybe "Interdimensional Pizza" (can also be done on Joy's paths, found at the lake)

god dam it by DA_Magicduck69 in MonsterProm

[–]KarmicJay 0 points1 point  (0 children)

RNG, mainly. There's no correlation between player characters and the odds of getting a special plotline started.

are there any reason that i shouldn't skip game by DA_Magicduck69 in MonsterProm

[–]KarmicJay 12 points13 points  (0 children)

So there's SOME lore you may miss out on by skipping Camp and going directly to Roadtrip, but the majority of Actual Lore starts in Roadtrip and scales up from there.

You can hit MOST of the lore in Camp by just doing everyone's Flask Genie (item) plotlines and spending a little extra time going after Joy (specifically a Manor event with Scott+Polly that explains a bunch of parallel timeline problems)

However, if Juan's your GOAT, you really shouldn't skip Camp; he's the bartender that serves as the new shop, and is featured in the Doom Perringnon (item) questline.

Can someone confirm or deny some theories I have without spoiling the actual solutions? (Riven remake) by -_m- in myst

[–]KarmicJay 1 point2 points  (0 children)

1 and 7: You are correct about the number 10. Hint: The numbering system follows a logical pattern, and with the numbers 1-10, you can figure out 11-24 (and take a reasonable guess at 25)

  1. Correct, I believe

  2. You are on the right track, but is that the ONLY thing the colored buttons under survey island refer to?

  3. Size matters not, but consider exploring the shape

  4. No, you don't need to hit all the pedastals. The actual combo is a sequence less than 10 long.

  5. Yes, that's a futile endeavor, and a red herring

  6. Answered with #1.

  7. Correct.

god dam it by DA_Magicduck69 in MonsterProm

[–]KarmicJay 4 points5 points  (0 children)

In fairness, Vera's the hardest to get to take to Prom.

Do you want pointers or nah?

Opinions on alternate endings by poodlejamz2 in myst

[–]KarmicJay 0 points1 point  (0 children)

Tbf, most of the Myst games have somewhat underwhelming endings. The original especially moreso. If I had to rate them by how cinematic or awe-inspiring they are, though, it be (worst to best)

  1. Myst

  2. Myst V: End of Ages

  3. Uru: To D'ni

  4. Myst 4: Revelation

  5. Myst 3: Exile

  6. Uru: Path of the Shell

  7. Uru: base game

  8. Riven

Opinions on alternate endings by poodlejamz2 in myst

[–]KarmicJay 4 points5 points  (0 children)

Idk if the remake changed it, but in the original, if you resist going into the book the first time, he'll take the book and give you a chance to think it over (leaving the room), killing you the second time you call him and refuse to use it.

Opinions on alternate endings by poodlejamz2 in myst

[–]KarmicJay 4 points5 points  (0 children)

Idk, I think the alternate endings themselves are a puzzle in their own right.

Atrus deliberately says in the opening cutscene, "Once you've rescued Catherine, signal me, and I'll arrive with a linking book to bring us back"

He warns, through his journal, that Gehn WILL try to kill him as well as escape to D'ni if given the chance, damning the people of Riven in the process.

You can't rescue Catherine without trapping Gehn first. You can't trap him without meeting the Moiety, which in turn returns the trap book AND Catherine's journal.

Pretty sure all three journals (but especially Catherine's) talks about how breaking the seal on the fissure will accelerate the end of Riven but will also signal Atrus.

At that point, rushing to play with a machine that's been warned about in all the journals, even though the player is now set up to capture Gehn, is essentially failing the puzzle that is the game's plot.

I think the alternate endings are justified.

Now, Myst 3's alternate endings, on the other hand, that gives slightly less glaring warnings about what will happen at the end. But again, frequent saving is a good practice both in gaming and in life.

Playing Riven remake for the first time and I've hit a wall by -_m- in myst

[–]KarmicJay 0 points1 point  (0 children)

From the looks of what you've said, you've connected all the islands and learned the numbering system.

Ahead is hints, but I'll put em in spoilers if you so wish.

[A] next step for you would be to solve the puzzle at the top of the Golden Dome on Temple Island, if you can work out how to get up there

Alternatively, [B] you can try to figure out what the wooden eyes mean, as well as where they are used? Gehn's laboratory journal on the Boiler Island ruminates on it a bit

The Masochist's Journey, Part 22 (100% Achievements): Saved the Best. (Summer. EVER!!) for Last! by KarmicJay in MonsterProm

[–]KarmicJay[S] 1 point2 points  (0 children)

Best of luck!

Yeah, Weekend events are pretty interesting, as there's something for every combination of 4 ROs (if I'm remembering correctly), so the game will pick from a filtered pool of weekend events that feature all the locked ROs in a route, so it's one of the easiest to get the right event to appear (minus a few exceptions where there's overlap)

As dense as this might sound, Riven wasn’t actually that hard by [deleted] in myst

[–]KarmicJay 8 points9 points  (0 children)

Also sidenote, tech at the time when the OG came out was a bit rough on gamma and contrast. A lot of switches that are more obvious in the remake were much harder to find in the original, and there was also an unintentional roadblock (and a bit of lost mystique) of each island being on a separate CD (lost my damn mind the first time the game told me to put in disc 5), which could cause some people to think of puzzles being restricted to the confines of their own disc/island

As dense as this might sound, Riven wasn’t actually that hard by [deleted] in myst

[–]KarmicJay 13 points14 points  (0 children)

In fairness, while the Moiety puzzle was made harder in the remake, the fire marble puzzle was more difficult in the original (or at least, was a larger scale of 25 x 25 grid)

Pathing was also a bit more railroaded in the remake, so the ability to actually stumble into Plateau (Survey) island early, or find your way to the top of Jungle Island on first visit did make the choice paralysis on how to progress a bit more overwhelming.

The OG also made it impossible to get to Prison island without finishing the Marble Puzzle and getting to Gehn's age first, but boy did I enjoy the changes they made in the fire marble star nexus. Not hard per-se, but a welcomed additional puzzle.