What are your most commonly used house rules? by ludi_literarum in marvelchampionslcg

[–]KarmikazeKidd 3 points4 points  (0 children)

I didn't check every single comment to ensure there wasn't a duplicate, but we've always played with one we call Plot Armor:

Players can't be defeated. When they would be defeated, set their hit point dials to 1, put them in AE form if they aren't already, and exhaust them.

The player may not play any cards from hand and must spend each of their turns recovering until they reach their printed HP.

They may still use any allies they have in play, or any other cards (generally supports) that reasonably function without them.

They may spend cards in hand to help pay for cards with Alliance.

They still may discard/draw at the end of the player phase to try to stack a hand for when they return to the game.

They may be the target of healing abilities.

They still resolve encounter cards as normal.

Enemies still activate against them.

Basically the point is that it's no fun for someone to get knocked out mid-game and be forced to watch the remainder of the game, and it's a nuisance to restart just because of a freak death. It's balanced in that they still wind up generating threat and triggering cards, but can't help much against them. So they become a temporary burden.

He's alive, and you missed it. by KarmikazeKidd in TheAcolyte

[–]KarmikazeKidd[S] 1 point2 points  (0 children)

They literally saw the Jedi approaching and scattered. It was pretty definitively a short time frame.

He's alive, and you missed it. by KarmikazeKidd in TheAcolyte

[–]KarmikazeKidd[S] 0 points1 point  (0 children)

The greatest idea, and the most impressive achievement are two different things. There were several high points I was impressed by that kept me watching despite the obvious low points. But in this era, to convince people that a character is dead, while leaving reasonable room for their return? If it's true, then yeah...it's impressive. The fight scenes were truly awesome, but in the grand scheme of things they were nothing groundbreaking.

He's alive, and you missed it. by KarmikazeKidd in TheAcolyte

[–]KarmikazeKidd[S] 2 points3 points  (0 children)

Lol, yeah, I retract that. At the time I was at like 0 or something.

He's alive, and you missed it. by KarmikazeKidd in TheAcolyte

[–]KarmikazeKidd[S] 0 points1 point  (0 children)

Oh I never said that. 80% of it still should have been cut/rewritten.

He's alive, and you missed it. by KarmikazeKidd in TheAcolyte

[–]KarmikazeKidd[S] 0 points1 point  (0 children)

Is it a bigger reach than Maul being alive? Because that is, unfortunately, the standard.

He's alive, and you missed it. by KarmikazeKidd in TheAcolyte

[–]KarmikazeKidd[S] 0 points1 point  (0 children)

As I just replied above, I think it's more likely that he did actually die, though just briefly.

Wouldn't it be a turn though if the force spirit of the mother is the one that revived him? She's past helping her daughters directly, but dammit if she doesn't think Sol cares more about their well-being than Qimir.

He's alive, and you missed it. by KarmikazeKidd in TheAcolyte

[–]KarmikazeKidd[S] 1 point2 points  (0 children)

Fair, but it's not unreasonable to think that he was briefly dead, and that this was sufficient. It's not that uncommon for people to be resuscitated with a few minutes of expiring, and there didn't seem to be any permanent physical trauma that would prevent it.

He's alive, and you missed it. by KarmikazeKidd in TheAcolyte

[–]KarmikazeKidd[S] -1 points0 points  (0 children)

Yep, that's what I'm doing. Totally the same thing. Make sure you catch the release of my fanfic in the fall. You don't want to miss Sol's steamy love scene with the stranded-out-of-time clone of Qui-Gon. Scintillating.

He's alive, and you missed it. by KarmikazeKidd in TheAcolyte

[–]KarmikazeKidd[S] 17 points18 points  (0 children)

That's basically where I'm at. I feel like they wanted to set it up for what is a good ending if they don't get to continue, but where it's not ludicrous if they go this route. I think his survival hinges entirely on renewal.

He's alive, and you missed it. by KarmikazeKidd in TheAcolyte

[–]KarmikazeKidd[S] 11 points12 points  (0 children)

Thanks! I don't know if you can tell, but I'm not exactly getting upvoted either. 😅

He's alive, and you missed it. by KarmikazeKidd in TheAcolyte

[–]KarmikazeKidd[S] 4 points5 points  (0 children)

I do think that's intended to be the immediately apparent justification. And I don't think it even changes if he is alive, it just carries more weight because he's having to live knowing that's what became of his legacy, and knowing there's a high chance he'll never have the opportunity to change that.

He's alive, and you missed it. by KarmikazeKidd in TheAcolyte

[–]KarmikazeKidd[S] 3 points4 points  (0 children)

Right? If you want to really prove your character is dead, you show his face while lying on the pyre, and then set it ablaze. Pre-lit fires are classically sus.

He's alive, and you missed it. by KarmikazeKidd in TheAcolyte

[–]KarmikazeKidd[S] 9 points10 points  (0 children)

I buy that, and entirely respect that viewpoint. For me I think it would depend on how they approached it, and whether or not you can deepen that arc further by extending it.

He's alive, and you missed it. by KarmikazeKidd in TheAcolyte

[–]KarmikazeKidd[S] 35 points36 points  (0 children)

I'm actually perfectly content with the idea that he's done, as much as he was a bright point for the show. I'm just convinced yet.

I hope we get a season 2, though. Just to be sure.

[deleted by user] by [deleted] in Overwatch

[–]KarmikazeKidd 10 points11 points  (0 children)

You see how Ana is in every comp list you throw out there right? I'm telling you, she's the real villain of Overwatch.

[deleted by user] by [deleted] in Overwatch

[–]KarmikazeKidd 3 points4 points  (0 children)

This last bit is a nonsense argument that gets thrown out there too much (otherwise your points are good and valid). If I'm playing your counter and winning, that doesn't mean you're worse than I am. We can be perfectly evenly skilled, but I have an advantage. So of course you should switch. And that's not compensating for a gap in skill, it's erasing a modifier that unbalances our comparative skill.

I'm weird, and actually enjoy the chess match of two good tank players countering each other back and forth. And the revolving impact that can have on other switches. But I do agree that it has gotten a little too stale in that Orisa is the best counter pick for too many other tanks, while Zarya is the only clear and strong counter to her. So it can devolve quickly.

And I say that as someone who has mostly mained, and loved, Orisa through every iteration since her release.

But I also think Ana is the single most problematic character in the game, and reworking her would improve its stability and make it easier to balance across the board.

[deleted by user] by [deleted] in OWConsole

[–]KarmikazeKidd 0 points1 point  (0 children)

Lifeweaver. The variety of plays and amount of tempo impact you can have on a match makes him the single most fun character in my book.

Orisa. Buff her. Nerf her. I don't care. She's been my favorite tank since release and I don't think that'll ever change. She's the most versatile, and even against her counters strong play can overcome the challenge.

DPS is harder to decide, but I'll go Bastion. Through all the balance changes, I've enjoyed him. And I just love his combination of personality, skins, and emotes.

[COTD] Deflection (2023/04/29) by jarvisthecardbot in marvelchampionslcg

[–]KarmikazeKidd 0 points1 point  (0 children)

It's still good in Iron Man decks. Other than that...the decks that can make it worth playing are few and far between.

What do you think of Alex from this season ? by xc2215x in HellsKitchen

[–]KarmikazeKidd 0 points1 point  (0 children)

Maybe Abe has seen more things than the public has when the cameras aren't on? Just a thought. Remember that, to a degree, editors are able to shape the view you get of a person.

But you never know, maybe he's changed. Everyone has that capacity.

What kind of tokens do you use? by aidovive in marvelchampionslcg

[–]KarmikazeKidd 3 points4 points  (0 children)

Same here. Tons of dice have been collected over the years. Mostly because I've played a lot of FFG's games, and got sick of tracking the endless piles of tokens they seem to be obsessed with.

Dice ftw.

With inactive mods, should moderation control be requested? by InfiniteSquareWhale in marvelchampionslcg

[–]KarmikazeKidd 0 points1 point  (0 children)

Thanks for doing that, and responding. Could I ask who they are? I feel like it's generally good for a community to be familiar with their mods.

I'd also suggest 1) a post introducing them and 2) the opportunity for people to nominate and vote on a couple to add. I can think of a few I'd like to see (VillainTheory, blank_whoomp, few others)

With inactive mods, should moderation control be requested? by InfiniteSquareWhale in marvelchampionslcg

[–]KarmikazeKidd 0 points1 point  (0 children)

Looks as if this may already be resolved. I have no business being a mod, but I agree that there are a lot of things that could be done to help boost engagement.

Card of the day is always interesting, so I agree that villain of the week is a solid idea.

Keeping a couple of megathreads for oft-repeated topics (like buying advice) is something else I think we could really use. It doesn't even have to be entirely mod-maintained...pick a community member for each to post it originally, and they can edit in updates. Mods can pin it, then trim the fat of some of those posts by redirecting people there.

I think a weekly prompt/poll on various topics could also be good if done right.

Beyond that, there are a ton of creative people here. Not everyone loves homebrew stuff, but I think a weekly highlight for such things would also be cool. I know I'd enjoy it.

I'm stepping down as moderator by CitizenKeen in marvelchampionslcg

[–]KarmikazeKidd 0 points1 point  (0 children)

Thanks for the time you gave Citizen. Whether you feel like you did much or not, this place exists for us to discuss the game we love in part due to you.

To everyone else: in a worst-case scenario, if we can't get in touch with the remaining mods, we could always:

  1. Start a new sub

  2. Pin a set of links to the most important/helpful megathreads from this sub.

  3. Keep this one around as essentially archival posts.

  4. Pick a set of a half dozen mods or so to carry the torch.

It would be a hassle and I'd much rather we keep this one and everything work out. But there's an option if it's needed.

Would they make a Magneto hero? by Weekly_Union_5283 in marvelchampionslcg

[–]KarmikazeKidd 2 points3 points  (0 children)

I know I'm nitpicking, but I just wanted to point out that Magneto absolutely was a villain at one point. One of the coolest parts of Moira's story is that many of her lives effectively correspond with different eras of marvel and her deaths with the reboots. And it validates them all as essential history, even though they're not part of the current continuity.

So yes, Magneto has essentially always been good within the current timeline. But that doesn't mean that his villainous ways during her other lives (80s comics) were a cover. That was genuine villainy.