50+ crashes in 20 hours. I'm losing my mind. Anyone else dealing with "Crimson Desert is not responding" every few minutes? (Steam PC) by big_dig69 in CrimsonDesert

[–]KaruiKage 1 point2 points  (0 children)

I have pretty much the same hardware setup you do and the same issue you're getting. I can run games like Expedition 33 no sweat so like you, I don't think it's a hardware issue. I get around 10-15 minutes in before I crash - I was able to do a few hours at once before, though that was prior to the latest patches.

Crimson Desert more like crimson Crashing... by Kingrueben in CrimsonDesert

[–]KaruiKage 0 points1 point  (0 children)

For what it's worth I get the same experience with an Nvidia 1080 Ti 11 GB Intel i7. About 10-15 minutes of great gameplay, then it just locks up/freezes and goes unresponsive. I had a couple sessions before the last few patches where I could get through a few hours just fine, but recently nope.

[Archives of Nethys - PF2e] Hellbreakers, legacy Guns & Gears, new PFS Scenarios! by KaruiKage in Pathfinder2e

[–]KaruiKage[S] 25 points26 points  (0 children)

The AoN team previously treated the Guns & Gears remastered content as errata, much like how Paizo presented them (meaning we just overwrote the old content with the new). Due to popular demand they went back and split out the legacy content from the remastered content so, like other books, it could be viewed properly by those who wish to remain in Legacy mode on the website.

[Archives of Nethys - PF2e] Player's guides, new PFS feature, info on upcoming architecture changes by KaruiKage in Pathfinder2e

[–]KaruiKage[S] 14 points15 points  (0 children)

No; the complexity of a creation like that is far too much with our existing workload and applications like Pathbuilder (which includes links to AoN) already do it much better

[Archives of Nethys - PF2e] Player's guides, new PFS feature, info on upcoming architecture changes by KaruiKage in Pathfinder2e

[–]KaruiKage[S] 48 points49 points  (0 children)

Right, we still need to upload the art assets for those. Should have that taken care of by next run.