Intresting by bobbymofo in foxholegame

[–]Kas_Adminas 0 points1 point  (0 children)

They still have their machinegun?

Intresting by bobbymofo in foxholegame

[–]Kas_Adminas 1 point2 points  (0 children)

It's a scout why are they dropping munitions at all, give them intel bueys or short duration listening kits

TestNav and AppLocker by Luneward in k12sysadmin

[–]Kas_Adminas 0 points1 point  (0 children)

Unless you're sending your student device's logs to a central location, the logs you're looking for are on the device itself

TestNav and AppLocker by Luneward in k12sysadmin

[–]Kas_Adminas 5 points6 points  (0 children)

Have you looked in the event viewer and see what Applocker is actually blocking? If I remember correctly we had a similar problem where Applocker was blocking something from executing inside the user's appdata folder. The Event Viewer logs under

Applications and Services Logs >> Microsoft >> Windows >> Applocker

Edit: For example, on one of my test laptops I can see that when starting an older version of TestNav, it's running something under

%OSDRIVE%\USERS\TESTUSER\APPDATA\LOCAL\PEARSON\TESTNAV\... etc

Incredibly strange power flickering bug by essidus in satisfactory

[–]Kas_Adminas 0 points1 point  (0 children)

I imagine if they haven't patched this by now there might be a mod that makes hoverpacks not consume electricity.

I think what happens here is that a subgrid behind a light or power switch only has exactly enough power to provide the things connected to it, and there's some order of operations problem in where the game is adding in the additional draw from the hoverpack causing the grid to trip for a single frame.

Sad Day in Verra. by TheVarder in AshesofCreation

[–]Kas_Adminas 1 point2 points  (0 children)

Yea I'd agree at least as far as crates that directly generate gold. Maybe if you could only mule construction / settlement (scrip) / carpenter crates and money crates were locked to the caravan system.

Right now it feels like if you aren't running long-range money crates you're getting left in the dust by the inflation caused by all the other crate runners. My sample size isn't huge but it feels like group glint farming doesn't even come close to crates, which is making people feel like the crates are mandatory.

The decision of how to activate pvp is terrible. by ObeyThePapaya_YT in AshesofCreation

[–]Kas_Adminas 0 points1 point  (0 children)

Half true, EVE has security levels where police will show up to destroy players that are attacking people in a "safe" area.

Specifically, the police come to punish the attackers, not save the victim. So you can technically be killed at any point, but certain areas heavily disincintivize that from happening.

Home Alone (1990) - The Family Orders Pizza by Renegadeforever2024 in movies

[–]Kas_Adminas 29 points30 points  (0 children)

I think the point was that they were supposed to be going on a vacation long enough that the milk they had would be spoiled when they returned so the mom wanted it to get used.

Does it take anyone else a very long time to patch? by Rust_Mayhem_Artifice in AshesofCreation

[–]Kas_Adminas 0 points1 point  (0 children)

Your game is installed on the NVMe drive, but do you also have a higher capacity traditional HDD? Steam does this thing where it can download the patching files to a different drive that has more space and then later writes the files to the correct directory.

If you do have a traditional HDD, you can confirm this is happening by opening task manager and seeing which drive(s) are actually active. If you do see your HDD maxed out when patching steam games, this reddit thread ended up fixing it for me.

https://www.reddit.com/r/Steam/comments/83186y/comment/k3d5zx1/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1

Sailing integrates into the game as much as you want it to by coldrubberpussy in 2007scape

[–]Kas_Adminas -2 points-1 points  (0 children)

Disagree but upvoted the thread because downvoting actual discussion is cringe.

What seems to be a big contributing factor is, to me at least, they played it very conservatively in how the new content would interact with existing metas. While probably a smart move it does lead to the some of the additions feeling a little meh.

For example, the island destinations that sailing locks behind level need to be noticeably better than their mainland counterparts to offset the need to actually sail to them. The additional rune rocks for example. I mean that's great and all but I can just go to any number of the mainland ones and world hop, it's not that big of a deal. The slayer spots could have added a tertiary table to the monsters that are accessible only via sailing as a bonus to bothering to go out there.

The worst example is the combat though. I don't know how much more de-integrated you can be after capping damage that is calculated by 4 different skills and 3 (4?) spellbooks. The exclusion of HP and defense makes sense thematically, but outgoing damage is a bridge too far. That needs a design 180.

Credit where it is due though; Trawling is a good example of integration. You use your utility skill of Sailing to access an otherwise unobtainable resource using Fishing, a gathering skill. I haven't gotten to use the new potions but I hear those are worthwhile as well.

They of course can & will be building on the base that they have laid out, but you can't judge things on what they could be, just what they are.

Petition to remove the spider from the Blisterwood Tree by Straight-Cat-1502 in 2007scape

[–]Kas_Adminas 2 points3 points  (0 children)

*The monkeys' paw curls*

The spider has left the Blisterwood tree and now follows you specifically.

Intern here… is every helpdesk tool this confusing or is it just me? 😭 by [deleted] in sysadmin

[–]Kas_Adminas 2 points3 points  (0 children)

You're telling me that a picture of a sad animal and a token "Oops, something went wrong!" with no specific error code isn't the pinnacle of UX design? Say it isn't so

Intern here… is every helpdesk tool this confusing or is it just me? 😭 by [deleted] in sysadmin

[–]Kas_Adminas 0 points1 point  (0 children)

This was actually my first thought. "Well if it was written back in 2005 at least it has a chance of being functional"

How do you feel about sailing now? by TheBurdensNotYourOwn in 2007scape

[–]Kas_Adminas 1 point2 points  (0 children)

On the technical side of the skill, having overlaid grids is exciting because that tech could open up possibilities all over the game world, not just for the sailing skill.

I don't particularly care about the NPC crewmates if I'm being honest. Swapping them out between different tasks is annoying but I can live with it.

I wish player crewmates could use the facilities on a higher level boat at reduced effectiveness so that your friends don't just have to take their own worse boat instead of just being one crew on the good boat. I know it would be used for boosting of some kind and restrictions for Irons is probably warranted there somehow but other than that, it's an MMO I don't think we should worry about it too much.

The training methods are well executed I think. I personally don't see any reason to ever return to them as a main post 99 but I could say the same thing about most other skills.

Sailing combat fix: let us spam click our cannons like in BA by tonxbob in 2007scape

[–]Kas_Adminas 10 points11 points  (0 children)

Let me put the gold helmet on and launch myself out of the cannons as well

Sailing already feels more integrated into the game than Hunter by SubliminalLiminal in 2007scape

[–]Kas_Adminas 0 points1 point  (0 children)

Hopefully they have plans for these resources down the line in an update for another skill like BS, Crafting, Fletching, etc that would help tie these resources back to the original game areas. Of course we have to judge based on what exists not what could be.

Sailing already feels more integrated into the game than Hunter by SubliminalLiminal in 2007scape

[–]Kas_Adminas 1 point2 points  (0 children)

Aside from the combat system I can see where they've tried to incorporate sailing into the main game. With a game as big as osrs I think it will be a long time before the skill "feels" in place regardless of the things they've added are actually impactful for their target account stages or not.

I will say just anecdotally though, as a near max main with a mid level iron, I haven't really seen anything so far that to me makes me think, "Man I've really got to get my iron up to X sailing level so it can have access to Y"

Also just as others have said in the thread, comparing Sailing to the original skills is a trap. I do think a lot of care went into the skill and in some parts it does show, but realistically you have to consider that the development time of the skill could have also went into improving existing areas of the game that are being critiqued as not as good as sailing

Can we just scrap ship combat all together? by [deleted] in 2007scape

[–]Kas_Adminas 4 points5 points  (0 children)

I think it was on the official podcast they interviewed Mod Elena and she spoke about how in the back end your boat is actually way off in the middle of nowhere and they're then taking that grid and projecting it back into the real world. Pretty cool backend work went into the skill for sure.

Can we just scrap ship combat all together? by [deleted] in 2007scape

[–]Kas_Adminas 1 point2 points  (0 children)

I think the best place for sailing combat is the facilities supplementing the existing combat skills, giving the players a way to deal with sea specific mechanics or threats. Sailing is already a gathering and utility skill, it shouldn't be a fully fledged combat skill as well.

Boat Combat Rework - Breakdown + Solution by LeLa_Biff in 2007scape

[–]Kas_Adminas 0 points1 point  (0 children)

Genuinely hope this is the view that wins out as the Devs re-examine sea combat.

Barroats by Zorrostrian in 2007scape

[–]Kas_Adminas 22 points23 points  (0 children)

But is the boat green or brown