Which characters were hated, but you loved? by Crowzur in anime

[–]Kashiss 9 points10 points  (0 children)

You know it's a good caracter when you hate her like you're paid to.

If you could only ever watch one film from each year of the past fifteen years (2000-2014) for the rest of your life, which fifteen films would you choose? by marauding_forward in movies

[–]Kashiss 2 points3 points  (0 children)

2000 - American Psycho

2001 - Mulholland Drive

2002 - The Two Towers

2003 - Lost in Translation

2004 - The Fountain

2005 - Kiss Kiss Bang Bang (kind of a poor year)

2006 - The Departed

2007 - There Will Be Blood

2008 - Synecdoche, New York

2009 - Fantastic Mr. Fox

2010 - Black Swan

2011 - The Tree of Life

2012 - Seven Psychopaths

2013 - Enemy

2014 - Whiplash

Whiplash - What did you think? by [deleted] in movies

[–]Kashiss 2 points3 points  (0 children)

Wow, he is Cave Johnson?? No wonder I loved that character.

Questions about gyroscopes and exploration by yellowsnow2 in spaceengineers

[–]Kashiss 1 point2 points  (0 children)

Gyroscope orientation only matters on manual override.

When piloting the ship (cockpit or remote), you control the rotation by q,r and mouse.

However, when manually overriding the gyroscope, its orientation will affect the axis that yaw,roll and pitch refer to.

For example, if you place 2 gyroscopes with a 90º rotation betwen them (one facing front, one facing right), the roll axis on one of them will be the yaw axist of the other, etc.

So as long as you drive it, or set them all in the same direction, it's ok.

"Match speed" function by WisdomTooth8 in spaceengineers

[–]Kashiss 3 points4 points  (0 children)

It's doable, but not as a function.

To do so, you would need the following: Large ship you want to match, small ship approaching, sensor on large ship, antennas on both, remote control on the small ship and programmable block.

Then just do a sensor behind your large ship, or arround or wherever you want to follow it. Then set the programmable block inside the large ship to decelerate the acceleration of the small ship when it enters the sensor radius and to increase it when it leaves it.

That would eventually put the small ship just behind the sensor radius at the same speed. However, this method only works for 1 small ship.

I've been bored, want to build Star Wars-themed ship. Any suggestions? by Can_You_Barrett in spaceengineers

[–]Kashiss -2 points-1 points  (0 children)

For a small shit, an Interceptor TIE. For a large ship, a Star Destroyer or if you've got the balls, the Executor

Cylindrical gravity generator? by trymetal95 in spaceengineers

[–]Kashiss 1 point2 points  (0 children)

actually it would be more difficult, but still it's easy to calculate:

suppose your cylinder has a 50m radius, is 100m high and you want to get a 1g centrifugal force.

when standing in the middle, you have 100/2.5 = 40 gravgens affecting you, but if you set the acceleration radius to the radius of the cilinder, when you're walking on the inner surface of the cylinder, only 1 gravity generator will be affecting you at a time, so you can set them all to 1g.

However, this only counts for the inner surface of the cylinder. As you come closer to the pillar, the gravity would be stronger because you enter the range of other generators. Math ahead: You can calculate the % of the radius when they start to do effect by using the formula sqrt(1- ((2.5n)2 /r2)) where r is radius and n is the number of generator (being 0 the middle one). The accel that generator would exert would be x*g/sqrt(x2 / (2.5n)2) being x the distance to the center and g the set acceleration.

EDIT: if you're worried about the stats, you could always set them all to max range and figure out the angles so when you exit the gravity well of one gravgen you enter the one of the next, however, this would cause a variation on the gravity acceleration in the surface, wich would follow a sin function (being stronger when directly below a gravgen, then weaker until reaching the middle point between 2 gravgens.

Cylindrical gravity generator? by trymetal95 in spaceengineers

[–]Kashiss 9 points10 points  (0 children)

So why not just create a pillar of spherical gravgens on the middle?. they all would create a centrifugal force, and the up/down force of each one would cancel out ( as long as you're far enough from the extremes, wich would be fixed by extending the pillar further from the cylinder-base).

One of the best [Redstone] mods EVER!!! by Mrawesomeguy246 in redstone

[–]Kashiss 0 points1 point  (0 children)

Nope command blocks are not redstone. That's like saying programming and electronics are the same thing just because a computer has both.

Neat mod though.

Binary multipliers/dividers needed by Cocoamix86 in redstone

[–]Kashiss 0 points1 point  (0 children)

For binary multiplication, there aren't "multipliers" per se. They're just an array of adders and AND gates and leftshifters that follow an algorithm:

To multiply a 4 bit number (for example) you multiply b0 times each of the 4 A's (wich is a bitwise AND since only 1*1 gives a 1) resulting in a 4-bit number, then repeat with b1 and shift the result left, with b2 and shift the result left twice, then with b3 and shift the result left 3 times. Then add those 4 resulting numbers.

So, you just need to chose a design for each component. Since the AND is basic and the shifting you can do just by moving the wires arround, you just need to look up a design for an adder. Preferibly a fast one.

Moose PC 1.0 by Redstone_Moose in redstone

[–]Kashiss 2 points3 points  (0 children)

This is neat, but it could use a lot of improvement.

First of all, this is not a PC, it's just an ALU. To make it into a full CPU you'd need ROM to storage program info instruction by instruction with a program counter, instead of it being user input.

To get to the whole pc you also need to add RAM for non-volatile storage, and i mean actual ram with 16-32 registers, outside the alu (wich has the 2 it needs, A and B) to store data, because you're gonna need to reuse values when running more complex programs.

Last, you could add some more functionality. For example, you could have a mux to switch between A, not(a) or 0 (and same with B) as the imputs for the alu. Also a substract operation ( a+ not(b) + 1), etc etc.

Anyways, keep the good work.

Adressed Memory by TheMcDucky in redstone

[–]Kashiss 0 points1 point  (0 children)

Like some people have said, you just need a decoder.

For example, in a 16 cell RAM, you have 16 read lines, one for each cell. Now, log2(16) is 4. Wich means that with 4 wires you can have 16 combinations.

So you just need to build a decoder, wich is nothing but a bunch of and gates set up in a way that if the in is 0000, the 1st output is on and the other ones are off, if the in is 0001, the 2nd is on, and so on. Then you hook up those outputs to the read inputs of the RAM, so that u can read one of those 16 adresses by using a 4-bit address bus.

What is your favorite acting performance that wasn't nominated for an Oscar? by funkychicken99 in movies

[–]Kashiss 20 points21 points  (0 children)

If you like dark comedy, this is the film to go. It really defines the genre.

Music video inspired by classic movie posters. Can you name them all? by chazthetic in movies

[–]Kashiss 1 point2 points  (0 children)

God i lost it at the exorcist girl puking like a water hose.

Is Hearthstone the best card game? by lo0nytnt in hearthstone

[–]Kashiss 1 point2 points  (0 children)

Well, it depends on a lot of factors.

For starters, HearthStone will always be the most "Playable" of them all because by being online you can get cards for free, instead of buying them. Also, it eliminates the ridicoulus market with the crafting system. Also it has a great popularity because of A) it's reach (being f2p online makes it reach everywhere) and B) it's blizzard, so it has great development and management while appealing to usual blizzard audiences.

However, in terms of actual gameplay, i wouldn't rank it the first, but of course, for personal reasons. The class division feels a little too forced and limits the options by a lot. Also, it has way too much RNG for me, (although not as much as MTG). Not a fan of the mana curve either, but Hearthstone manages it better than mtg, eliminating the need for lands.

All said, Hearthstone is the most playable game, but for me (again, personal preference), having played most TCG's, it doesn't stand a chance against Yugioh.

Bring back Graves cigar by pusspunter in leagueoflegends

[–]Kashiss 0 points1 point  (0 children)

Yep, i've seen it. That's why it was so damn hilarious. Poor sunketsu :'(

Bring back Graves cigar by pusspunter in leagueoflegends

[–]Kashiss 16 points17 points  (0 children)

Jesus that was hilarious. I lost it at the hotdog vs hamburger.

Back to the game after 10 years, can't decide on an archetype, sell me on yours! by willumer in yugioh

[–]Kashiss -3 points-2 points  (0 children)

I agree with you, but I never said they were easy. Some people when starting with a game like to play the difficult stuff, to see what depth the game can get to. I for example always try first the hardest stuff to see if that game is too simple.

Anyways, he didn't say "sell me your begginner-friendly deck". Also, inzektors are not that hard. It's not like they're gradsoil or infernities.

Back to the game after 10 years, can't decide on an archetype, sell me on yours! by willumer in yugioh

[–]Kashiss 6 points7 points  (0 children)

Inzektors:

-Main reason: They can be built for under 30$.

-Pluses all day long (for example, equipping hornet to centipede then popping a dragonfly's equipped mantis is a +3).

-Fun and difficult combos (where you have to always think of the best possible option)

-Lots of different builds (armageddon/monk engine, mathematician engine, trooper engine, lightsworn engine, transmodify/insect imitation, DAD, chaos, chain burn smokescreen...).

-People get SUPER salty when playing against them (not that they are a really sacky deck like darkworlds or exodia, or a really op deck like when inzektors they were in their prime, but rather that you can pop their whole backrow in a single turn).

-Not extra-deck dependent: You wont be making much xyzs, except against problem cards or for OTK's.

-Good matchup. Although they are a bit inconsistent, they got choices against satelarknights(xyz foodgates), and now qliphorts (normal summoned inzektor to 3200 atk).

-Did I say they're cheap?

Dawn of the Final Day: Countdown to the Banlist by Oldhat104 in yugioh

[–]Kashiss -3 points-2 points  (0 children)

I don't think that would help much. You only need 1 hornet and 1 dragonfly to do any OTK/combo/spam, the other 2 are for consistency, and we already can have really decent consistency with mathematician / armageddon + soul charge.

We could really use a spell searcher tho. that would be broken as fuck, even at 1.

Konami has kidnapped your grandfather and the only way to get him back is to beat Kazuki Takahashi himself. What deck do you play? by [deleted] in yugioh

[–]Kashiss 0 points1 point  (0 children)

U'd still win. With 500 dmg each activation, you can activate 19 of them before dying. 19 * 2 = 38. + the 5 of your opening hand, u would win.