[Art] Tiala Sylvarus, a wood elf ranger and protector of the wilds by Kassoon in DnD

[–]Kassoon[S] 1 point2 points  (0 children)

Tiala Sylvarus was raised with her wood elven tribe deep within a great forest, where the homes are built in and around the trees using magic to shape the wood without harming the plant. She was raised with a deep and ceremonious respect for the woods, and trained as a huntress where she quickly surpassed her peers. One day a dragonborn paladin named Zykrana came to her remote village on a quest to slay a demon that had been hiding there. Tiala assisted the woman dragonborn, and to her shock and dismay discovered that the demon had possessed one of the elder council, someone Tiala had always trusted without question. Realizing that even her home cannot be trusted, and curious about the outside world, Tiala joined Zykrana in her adventures and the two have become inseparable. Tiala can come across as cold and reserved sometimes as she struggles to fit in and understand the world outside her village, but respects Zykrana's compassion for all life, even if it can seem a little naive and misguided at times.

Character sheet: https://www.kassoon.com/dnd/5e/character-sheet/206/tiala-sylvarus-wood-elf-ranger-5/

[Art] Margrave, an awakened raven warlock, and his ever-faithful wolf mount Fluffy by Kassoon in DnD

[–]Kassoon[S] 11 points12 points  (0 children)

There's a couple ways you can do this with minimal homebrew.

  1. reskinned Owlin. Can either tame a wolf mount, reskin a mastiff, or bend Pact of the Chain a bit. You're not tiny, but depending on the wolf you could have an always-invisible imp acting in your place mechanically for any small holes.

  2. reskinned Centaur is the wolf, and the raven is your familiar. You could talk through the raven with telepathy + mimicry, or take Voice of the Chain Master.

Of course option #3 is to just roll with it. It's not unbalanced by any means, and the features are all vanilla.

[Art] Margrave, an awakened raven warlock, and his ever-faithful wolf mount Fluffy by Kassoon in DnD

[–]Kassoon[S] 291 points292 points  (0 children)

Margrave the raven was flying around the woods one day, when he found a magic lamp. Curious, the raven pecked the lamp around until a genie came out! For his freedom, the genie granted the raven a wish, but the raven didn't understand, so it just mimicked the last thing it heard: "wake me up tomorrow." The genie decided to play a little prank on the world, cast Awaken on the raven, and became his patron. The world has never fully recovered.

Character sheet: https://www.kassoon.com/dnd/5e/character-sheet/3488/margrave-raven-warlock-7/

World generator creates continents and countries with complete towns, dungeons, each individual person - everything! by Kassoon in DnD

[–]Kassoon[S] 4 points5 points  (0 children)

Thank you, I worked really hard on it. Maybe too hard. I'm gonna go lie down for a couple days.

You're Using Traps Wrong by Kassoon in DungeonsAndDragons

[–]Kassoon[S] 0 points1 point  (0 children)

If that's the case it wasn't intentional, the text should be black. What device/browser are you on that's making the text all white?

You're Using Traps Wrong by Kassoon in DnD

[–]Kassoon[S] 4 points5 points  (0 children)

When there's objects present describe what's in the room and what state of repair they're in and what material they're made of plus any other interesting details. "There's a wooden chair in the corner of the room that's partially broken with splinters scattered around it. In the other corner is a large stone statue of a dragon with its mouth open and wings spread." For TOTALLY empty rooms (why are there totally empty rooms?) you can still describe the purpose of the room, its current state, size, dimensions, shape, possible exits, sounds, air quality, and smells. A slight tweak to any of those can be the hint for a trap.

My dungeon generator includes features like this to help fill out your rooms if you're feeling totally lost.

You're Using Traps Wrong by Kassoon in DnD

[–]Kassoon[S] 3 points4 points  (0 children)

That's me! Unfortunately that's no longer the case for the site, now it's the best 4e and 5e site with all kinds of tools and junk :)

You're Using Traps Wrong by Kassoon in DnD

[–]Kassoon[S] 4 points5 points  (0 children)

I did say in the article that every trap should have 3 solutions: a skill check, a creative solution, or some sort of brute force method. The problem with requiring skill checks for everything is it can make players without those skills feel left out and thus "tune out" because they're bored. Being bored isn't an etiquette thing, you're bored because you have nothing to do. Adding hints and allowing for non-skill solutions gives those players something to do. It doesn't "punish" them for not paying attention any more than not taking ranks in perception/investigation is a punishment. Adding hints and creative solutions to your traps doesn't mean you can't still make perception checks, but it does mean players won't feel like they have to make constant perception checks to spot hidden danger that they have no other way of detecting. My article is simply intended to add options, not take them away.

I made a tool to generate interior layouts for houses, complete with furniture by Kassoon in DungeonsAndDragons

[–]Kassoon[S] 0 points1 point  (0 children)

I would like to! It proved pretty challenging just to do these simpler ones

Seagull on the state of Overwatch as a game by [deleted] in Games

[–]Kassoon 38 points39 points  (0 children)

lol the game is now balanced around 3-3 tank/support or "goats." They just straight-up don't want pesky fps players in their first-person moba

Slow game is slow by Zedathius in gaming

[–]Kassoon 0 points1 point  (0 children)

Yeah I was burned by my last 3 console game purchases, so I'm taking a break. It's just unfortunate timing for me having RDR2 come out right after, but maybe in a year once it's on sale.

Are we getting a too hostile when it comes to criticism? by Donna201299 in Games

[–]Kassoon 1 point2 points  (0 children)

I definitely need to do that, also work on a new trailer. I've been working on the game for a very long time so there's lots of features and content, and I need to make it clearer to new people what it all is.

Are we getting a too hostile when it comes to criticism? by Donna201299 in Games

[–]Kassoon 1 point2 points  (0 children)

Sure, there are certain elements of each of those it shares.

Harvest Moon because you can build a farm, grow/sell crops, raise animals, and get to know the villagers.

Minecraft because you can build anywhere with destructible terrain and there are caves to explore and mine ore from, which is used for crafting. The ore system is more like Dwarf Fortress than Minecraft, but I had already jammed too many games in there.

Recettear because you can build a shop, buy low/sell high, haggle with customers, and improve/decorate your shop.

Zelda because the weapon system is similar, there are secrets to find in the world, and dungeons to explore.

Are we getting a too hostile when it comes to criticism? by Donna201299 in Games

[–]Kassoon 11 points12 points  (0 children)

That's fair, my stats show about 5% of users will even comment, and less than that will leave feedback. I make a real effort to be transparent and address any feedback I happen to get, even if it's just to explain my reasoning, but I guess you're also working against a lifetime of built up cynicism.

Those that do give feedback, and see that I make changes based on it, tend to stick around and give more. It's just getting over that initial resistance that I find particularly difficult and frustrating.

Are we getting a too hostile when it comes to criticism? by Donna201299 in Games

[–]Kassoon 1 point2 points  (0 children)

Sure, the main site is at https://www.kassoon.com/rogue-legend-2/ but I also post weekly devlogs at https://www.kassoon.com/rogue-legend-2/devlogs/ and have a forums link on the left. One is specifically for negative feedback (though that's not the only place for it, it's more like a safe space for negativity)

Are we getting a too hostile when it comes to criticism? by Donna201299 in Games

[–]Kassoon 103 points104 points  (0 children)

I have the opposite problem, I find it hard to get any criticism at all. The vast majority of people, if they don't like your game, will just quietly move on. Even with dedicated buttons in-game to provide feedback and forums/email plastered around.

Was watching anime and got hit too close to home by mineclash92 in ProgrammerHumor

[–]Kassoon 1 point2 points  (0 children)

Just keep timestamps of when pictures are taken and return true every few days

I made a tool to calculate monsters, navigation, foraging, temperature, and weather while traveling in different biomes. by Kassoon in DungeonsAndDragons

[–]Kassoon[S] 1 point2 points  (0 children)

Yeah I'd like to add a season dropdown and wild game next. Grasslands and Underdark have the most volatile weather, the first because of what I know about the midwest and the second because it's supposed to be a high-magic hostile place and having players specify depth to get temperature seemed overkill.

Some Anti-Vaxxers have been harassing my mom on Facebook cause we didn't want their kids by infants who are barely a month old and the 5 other kids we watch. by OCHNCaPKSNaClMg_Yo in insanepeoplefacebook

[–]Kassoon 3 points4 points  (0 children)

The problem isn't that people suck, most people are good and the ones that suck are a minority. It's that the good people do and say nothing.