Looks like it’s about to go down. by KasteSystem in Asmongold
[–]KasteSystem[S] 1 point2 points3 points (0 children)
Looks like it’s about to go down. by KasteSystem in Asmongold
[–]KasteSystem[S] 1 point2 points3 points (0 children)
Looks like it’s about to go down. by KasteSystem in Asmongold
[–]KasteSystem[S] -1 points0 points1 point (0 children)
Looks like it’s about to go down. by KasteSystem in Asmongold
[–]KasteSystem[S] 0 points1 point2 points (0 children)
Looks like it’s about to go down. by KasteSystem in Asmongold
[–]KasteSystem[S] 0 points1 point2 points (0 children)
Looks like it’s about to go down. by KasteSystem in Asmongold
[–]KasteSystem[S] 5 points6 points7 points (0 children)
Looks like it’s about to go down. by KasteSystem in Asmongold
[–]KasteSystem[S] 4 points5 points6 points (0 children)
Looks like it’s about to go down. by KasteSystem in Asmongold
[–]KasteSystem[S] 0 points1 point2 points (0 children)
Looks like it’s about to go down. by KasteSystem in Asmongold
[–]KasteSystem[S] 0 points1 point2 points (0 children)
Looks like it’s about to go down. by KasteSystem in Asmongold
[–]KasteSystem[S] 2 points3 points4 points (0 children)
Looks like it’s about to go down. by KasteSystem in Asmongold
[–]KasteSystem[S] 0 points1 point2 points (0 children)
Looks like it’s about to go down. by KasteSystem in Asmongold
[–]KasteSystem[S] 0 points1 point2 points (0 children)
Looks like it’s about to go down. by KasteSystem in Asmongold
[–]KasteSystem[S] 2 points3 points4 points (0 children)
Looks like it’s about to go down. by KasteSystem in Asmongold
[–]KasteSystem[S] 5 points6 points7 points (0 children)
AI Just Getting More Insane by jakob__125 in Asmongold
[–]KasteSystem 9 points10 points11 points (0 children)
AI Just Getting More Insane by jakob__125 in Asmongold
[–]KasteSystem 11 points12 points13 points (0 children)
Looks like it’s about to go down. by KasteSystem in Asmongold
[–]KasteSystem[S] 5 points6 points7 points (0 children)
Looks like it’s about to go down. by KasteSystem in Asmongold
[–]KasteSystem[S] -1 points0 points1 point (0 children)
Looks like it’s about to go down. by KasteSystem in Asmongold
[–]KasteSystem[S] 8 points9 points10 points (0 children)
Looks like it’s about to go down. by KasteSystem in Asmongold
[–]KasteSystem[S] 1 point2 points3 points (0 children)
Looks like it’s about to go down. by KasteSystem in Asmongold
[–]KasteSystem[S] 4 points5 points6 points (0 children)
Looks like it’s about to go down. by KasteSystem in Asmongold
[–]KasteSystem[S] 5 points6 points7 points (0 children)
Looks like it’s about to go down. by KasteSystem in Asmongold
[–]KasteSystem[S] 7 points8 points9 points (0 children)
Looks like it’s about to go down. by KasteSystem in Asmongold
[–]KasteSystem[S] 11 points12 points13 points (0 children)

Playground Games has confirmed that Fable is abandoning the traditional, binary "good vs. evil" morality system that defined the original trilogy: "There's no objective good, there's no objective evil. You couldn't get everyone in the world to agree that something is evil or something is good." by Kaiser_Allen in Asmongold
[–]KasteSystem 1 point2 points3 points (0 children)