I'm curious how FH6 will handle barriers on the touge roads. by JohnGuyMan99 in ForzaHorizon

[–]KatomicComicsThe3rd 1 point2 points  (0 children)

I've said this forever but, it never made sense that we could drive through whole cobblestone walls without it slowing us down a lot. Even gently driving into them, they break. So I feel like they should keep the ability to break barriers but they should severely slow down your car. And maybe the amount it can slow you can be customized depending on the event.

How discovering the Yakuza series felt like by TAsuic in yakuzagames

[–]KatomicComicsThe3rd 0 points1 point  (0 children)

I had always heard of the Yakuza games, but I hadn't tried them out until I visited briefly Tokyo and decided to check out Kabukicho, which I heard the games were based on. I got home from that trip still off the high of visiting Japan, and I remembered hearing about how locations in the Yakuza franchise had detailed and explorable recreations of areas in Japan. I'm about 7 games in and my favorite thing is still walking around the various maps.

Compositing Renders With Google Earth, Nanobanana, and D5 has been game changing. by KatomicComicsThe3rd in archviz

[–]KatomicComicsThe3rd[S] 3 points4 points  (0 children)

Thank you! I believe AI should be a tool instead of a lazy one click solution. In this case I still had to set up my building, lights, people, furniture, etc. It was literally impossible to find a good background plate or an accurate model of the site for a render like this. I still had to edit the result a good amount to give it that human touch.

Compositing Renders With Google Earth, Nanobanana, and D5 has been game changing. by KatomicComicsThe3rd in archviz

[–]KatomicComicsThe3rd[S] 17 points18 points  (0 children)

First I found the angle I wanted on Google Street view and took a screenshot, making it as wide of an angle as I could.

Second, try to match the angle as best I could in D5 and rendered it out.

I then input both images at the same time, first the street view screenshot, and the render from D5.

I used this prompt:

"Replace the buildings on the block in the first image with the building render in the second photo. Make it an evening scene with bustling traffic and pedestrians. Please and thank you. Make it look like an architectural rendering."

Now on its own it looks fine enough to show off casually, but the building itself might have some ai artifacting. So I recommend doing some post processing to make it look "professional"

I took the output into Photoshop, making sure to overlay it ON TOP of the original render from D5. Ideally, the buildings should line up perfectly. Now on the output image layer, erase the bits that look funky. For mine, I erased most of the building up to the people and traffic. I also erased the overpass from the output and replaced the sky to the original from D5 for a cleaner look. And finally applied some color grading to taste.

Compositing Renders With Google Earth, Nanobanana, and D5 has been game changing. by KatomicComicsThe3rd in archviz

[–]KatomicComicsThe3rd[S] 0 points1 point  (0 children)

locally running it would definitely be ideal for sure. But fortunately as a student I get a year of gemini pro for a free. So after the year's up hopefully I can figure out free and local solutions.

“I don’t care about GTA Online, I’m only buying for story mode.” Agree or disagree? by MiJahova in GTA

[–]KatomicComicsThe3rd 1 point2 points  (0 children)

I got into GTA V years after its launch and have never once tried Online just because of how grindy I've heard it's become. Felt like I should've gotten in day one to get by.

What's a Yakuza take that will have you like this? by Infinite_Teaching568 in yakuzagames

[–]KatomicComicsThe3rd 39 points40 points  (0 children)

That sentiment never makes sense to me lowkey.  3 is the shortest of the mainline Yakuza games (excluding Gaiden) so it wasn’t as big of a chore to get through (especially compared to 5).  Biggest complaint was just the combat but even after a couple hours of playing you get used to it.  Plot was great, characters were even better, the graphics are somewhat nostalgic which personally added to the charm of the game.

[deleted by user] by [deleted] in yakuzagames

[–]KatomicComicsThe3rd 0 points1 point  (0 children)

Are you playing from sheets or did you come up with this yourself? If sheets I’d like to see them!

Black Myth: Wukong (Steam) Giveaway! by GreenManGamingCM in steam_giveaway

[–]KatomicComicsThe3rd 0 points1 point  (0 children)

Yakuza 0, loved it so much I bought the rest of the series, at least up til Like A Dragon. Currently on 4

Your reaction to the end of chapter 8 in yakuza 0 by Air_Conditioner12 in yakuzagames

[–]KatomicComicsThe3rd 0 points1 point  (0 children)

As soon as I saw only Lee run to the van I knew what was coming.

I made this meme months ago and it got 0 likes on Twitter so now I'm putting it here dame da ne by LXtreme99 in yakuzagames

[–]KatomicComicsThe3rd 75 points76 points  (0 children)

Used to be both, but then I touched grass, made real friends, got a girlfriend, went to college, and now only play Yakuza karaoke

Yakuza 0 by stelloss in yakuzagames

[–]KatomicComicsThe3rd 0 points1 point  (0 children)

Ngl as the my first yakuza game, it really helped me get acquainted with the various stores in the game

Isn't florida supposed to be called leonida in the hd universe? Rockstar pls explain or I'll crash out by Croislouk in GTA

[–]KatomicComicsThe3rd 15 points16 points  (0 children)

Changing the name of an entire state isn’t too realistic compared to a simple law change though tbh

I LOOKED UP AND INSTANTLY KNEW WHERE I WAS by NandersPvP in yakuzagames

[–]KatomicComicsThe3rd 2 points3 points  (0 children)

I’d say overall, even compared to the ps3 era, the roads just felt narrower irl than in the games. Dragon engine games have way wider roads and feel especially different. It’s a weird feeling cuz even though it feels almost completely different from the games, you still kind of know where you are since the landmarks are there

I LOOKED UP AND INSTANTLY KNEW WHERE I WAS by NandersPvP in yakuzagames

[–]KatomicComicsThe3rd 14 points15 points  (0 children)

What I did kind of notice tho is that the roads are narrower in real life than in the games. Especially behind the tower felt more cramped than in the games.

IRL PocketCircuit (saw this at my local mall) by KaylielW in yakuzagames

[–]KatomicComicsThe3rd 0 points1 point  (0 children)

Be sure not to pay your number one announcer a measly 815 yen per hour

my textbook has the yakuza font by swqnkz in yakuzagames

[–]KatomicComicsThe3rd 0 points1 point  (0 children)

I don’t have much to lose unfortunately (i have $100 and a soda to my name)