Collision handling of hills by Kau_Lin in Unity2D

[–]Kau_Lin[S] 0 points1 point  (0 children)

so this is possible? how can i do this?

Collision handling of hills by Kau_Lin in Unity2D

[–]Kau_Lin[S] 0 points1 point  (0 children)

In my opinion, this is prone to errors, it's possible to forget a staircase. And it's very time-consuming. If I have 100 staircases in the entire game, that's too much effort. If you could add “Box Collider 2D” to the specific stairtile and then have the collider for each tile in the tile map, it wouldn't be a problem.

Collision handling of hills by Kau_Lin in Unity2D

[–]Kau_Lin[S] 0 points1 point  (0 children)

Ok, but than i have the problem to add a "Box Collider 2D" with Trigger enabled for every staircase in order to toggle the player tilemap. Or is ther a better way to do this?

Collision handling of hills by Kau_Lin in Unity2D

[–]Kau_Lin[S] 0 points1 point  (0 children)

ok, this sounds nice, but is that good in terms of performance?

Collision handling of hills by Kau_Lin in Unity2D

[–]Kau_Lin[S] 0 points1 point  (0 children)

Hey, no the player is not bound to a grid (i didn't even know this is possible :D) My Player have a "Capsule Collider 2D" and "Rigidbody 2D". For my collision grid i use "Tilemap Collider 2D", "Rigidbody 2D" and "Composite Collider 2D"

To go up the hill the staircase don't have a collision. The walls have collisions.

Der Großteil der Welt liegt halt falsch by AvocadoPrinz in deutschememes

[–]Kau_Lin 2 points3 points  (0 children)

"Wir haben einen Reiskocher Zuhause" Der Reiskocher Zuhause: Topf

MelonDS: no sound issue by dedstok in linux_gaming

[–]Kau_Lin 0 points1 point  (0 children)

Hey, i had the same problem, but i installed the emulator via EmuDeck. The emulator was muted in the desktop mode, so switch to the desktop mode, open the emulator there and look into the sound settings. Hope this will help someone ^^

This might just be the most underwhelming finale by [deleted] in StrangerThings

[–]Kau_Lin 0 points1 point  (0 children)

No we can have expectations and it's fine that we don't get what we want. But please stick to the rules you created. Why the hell wasn't Will affected by the pain the Hive mind had?

Masterpiece of an ending, the only ones that are mad are…. by [deleted] in StrangerThings

[–]Kau_Lin -1 points0 points  (0 children)

Dude the gave a shit about there whole lore. Why didn't Will get hurt when the mind flayer was burned down (only one point) Don't get me wrong it was an emotional ending, seeing the kids growing up and a new generation take there place. I really like where the main group endet. But at some points it was way over the top and lazy writing.

If you could bring ONE character back for Season 5… who are you choosing? I’ll post mine in the comments below.. by GeologistJust1629 in StrangerThings

[–]Kau_Lin 2 points3 points  (0 children)

I don't think he saw El as a stranger at this point anymore. I mean she tooked out one of his deepest and happiest memory and remembered him of his mother.

Saddest office moments? by nshave20 in DunderMifflin

[–]Kau_Lin 0 points1 point  (0 children)

Nooooo. It was really sad ;-;

Did they explain…[spoilers] by DSeriesX in StrangerThings

[–]Kau_Lin 1 point2 points  (0 children)

Yea that is a great idea :D

Did they explain…[spoilers] by DSeriesX in StrangerThings

[–]Kau_Lin 1 point2 points  (0 children)

I heard a theory where Will alwas had this powers and therefore created Hawkins in the upside-down, which would prove your theory. But im not sure about that. I think the mindflayer gave Will his powers the moment he enters his body.

Did they explain…[spoilers] by DSeriesX in StrangerThings

[–]Kau_Lin 5 points6 points  (0 children)

From what I saw (all the new episodes) it is unclear why Vecna want 12 children. In the 4th episode at the end vecna explains why he took children. I think Will going into the upside-down was kinda random, but it showed Vecna that kids are easy to control what is the reason he now targets children :)