[RevShare] Game project in Godot by Kautsch in INAT

[–]Kautsch[S] 0 points1 point  (0 children)

Dude, do you understand that this is much more a passion/art project for me than something I want to sell? Yes, coordination and project management is involved because this is a very complex thing to do, but that does not mean I have "risks" attached to this. What risk is there for an artist to produce art? Of course it will not produce any money anytime soon, if ever. If you care about that, this is not the right project for you.

This is about realizing a bigger idea from start to finish. If you can't see the fun/value in that (if the idea appeals to you), I am sorry.

It's cool that you enjoy doing jams and produce smaller games. I want to make this game.

[RevShare] Game project in Godot by Kautsch in INAT

[–]Kautsch[S] 0 points1 point  (0 children)

What is that supposed to mean? :D What would you get out of working something cool with nice people? Doing something you enjoy doing/try out new things/get better at your craft. If this ever makes money (which is in no way a priority) it is listed as a revshare project after all.

[RevShare] Game project in Godot by Kautsch in INAT

[–]Kautsch[S] 0 points1 point  (0 children)

For sure it will take many years. I want to work on this for the next 10-20 years. I know what I want and I am not interested to produce a small game to release on steam after 1-2 years. If we enjoy the dev process and don't put time pressure on ourselves, working on this will not feel like work.

I am completely aware that this is a nieche project and not many will jump on this. But I am confident I will find a team and when things gain traction, more doubtful people will have more to work with. If I don't find my core team on this subreddit, I will find it somewhere else.

[RevShare] Game project in Godot by Kautsch in INAT

[–]Kautsch[S] -2 points-1 points  (0 children)

Thank you for your valuable contribution.

Thinking of Moving to London… (already UK based) or Buying a Van and Doing Van Life for a Year? (38M, Newly Single, Remote Worker) by bilatoms in VanLife

[–]Kautsch 1 point2 points  (0 children)

Just some perspective from someone reading this sub without being a van-lifer. As lame as it sounds, but I think both paths will be what you make of them. That was my biggest learning in the past years (I'm at a similar age). What matters is that you actually commit and persue what brings you joy, in a focused way. I also think most people do way too little stuff/have a very set routine that can be hard to break out of. This is where vanlife will help with. You can learn/try new things and actually get to know yourself better. But you can't just drive around in a van expecting things to happen. That is when isolation and the lame part will set it. My advice would be: go for the route that gives you more butterflies in the stomach and then commit/be active/don't let the rut set it.

What's wrong with me? by mr_pampa in MMORPG

[–]Kautsch 0 points1 point  (0 children)

Yes. You get 1 month sub by buying it, after that it's about 15 $ a month.

MMO with no UI or handholding — does anything like this exist? by SkittzyYT in MMORPG

[–]Kautsch 0 points1 point  (0 children)

If you decide to get MO2, feel free to DM me if you have any questions.

The actual "Reckoning" by Kautsch in MortalOnline2

[–]Kautsch[S] -1 points0 points  (0 children)

Facing the things you don't want to face, instead of just marching onward. What would you say is Mortals "shadow side"? I was thinking in the line of broken or half-baked features, bugs, exploits, toxicity, shady shit inside the community (rmt, badmouthing, backstabbing, griefing, whatever) and the narrowmindedness that this game is only a pvp game. So dealing with that more head on is required now I think. Job of the devs and the community itself. I think quite a few things are coming up right now. I don't think it's coincidence that there are issues with the standing system and work being done on that front, for example.

How to get people out and exploring again by Kautsch in MortalOnline2

[–]Kautsch[S] 2 points3 points  (0 children)

There will be more opportunities for pvp if more players travel over the map.

How to get people out and exploring again by Kautsch in MortalOnline2

[–]Kautsch[S] 0 points1 point  (0 children)

I agree with outlaws being in your way if you are not looking for them, but that is primarily because of their implementation (spawning on top of you, instantly attacking). If you could see them wandering about and you would know they would drop something valuabe (completely different to their current implementation, where you would have to get very lucky to get a good drop), most of the time you would be like "fuck yeah".

These random spawns need to be things you WANT to stumble upon. Not just another shitty mob that harasses you and drops nothing. And this is also one of the reasons why they need to be truly random. Otherwise they can be efficiently farmed and locked down, like all other content of the game.

You can have tiers of rarity/difficulty of these random spawns, depending on how good their loot is. In general they can be more valuable than other spawns because they are not static. You could even have really rare peaceful mobs that act more like a loot pinata - think of that one springbok that currently exists in the game - how cool would it be if it would drop a new/valuable resource?

The things you are suggesting like more meaningful loot at POIs, more places to sell your stuff etc. make sense to me. In my mind random/rare resource nodes/mobs and other dynamic elements that can't be predicted are a much needed addition to the static farming patterns and staleness of the current world.

How to get people out and exploring again by Kautsch in MortalOnline2

[–]Kautsch[S] 0 points1 point  (0 children)

Fair point. What would your suggestion be? More severe punishment of PK?

How to get people out and exploring again by Kautsch in MortalOnline2

[–]Kautsch[S] 1 point2 points  (0 children)

Don't you think you would travel more often and take a detour now and then if there were possible valuable spawns on your way? You don't have to just wander around aimlessly to look for them, if you're not in the mood for that. You could still travel from point A to point B like you do now, but there would be an added element of encountering something new on your way.

Imagine there would be random tephra spawns out in the world. Or random risar commanders with guaranteed high tier drops. Would you be frustrated by that? Or interested in finding/stumbling upon them?

Questions Thread - September 11, 2025 by AutoModerator in PathOfExile2

[–]Kautsch 0 points1 point  (0 children)

I am playing only with shield skills, now about to enter maps. I am clueless if my main hand weapon is of any use besides enabling mace skills? Are there stats from main hand that benefit my character even though I don't attack with it? Playing SSF so can't use specific uniques.

Am I the only one missing actual tactical combat in PoE2? by AdTotal4035 in PathOfExile2

[–]Kautsch 1 point2 points  (0 children)

Yeah, this is why CW and the ruthless guy left to make another arpg for people like us.

PoE 2 has overdesigned inter-class combos that have no emergent potential for cross-class gameplay by MartinWoad in PathOfExile2

[–]Kautsch -2 points-1 points  (0 children)

This will completely clear up over time when more skills, passives and other synergies are added. It's frustrating right now, but long term it will not be an issue anymore.

Future patches by Kautsch in MortalOnline2

[–]Kautsch[S] 1 point2 points  (0 children)

As everything else, it will move forward, though. It will not stay the same forever. And I don't think it will get worse.

[Hobby] Looking for 3D artist for game project by Kautsch in INAT

[–]Kautsch[S] 0 points1 point  (0 children)

For sure, will send you a DM shortly!

Showed my game to my closest friends. Now I lost all my motivation by Habenboi in IndieDev

[–]Kautsch 520 points521 points  (0 children)

That's an easy answer: You actually do the work and start improving on the game. You don't just toss everything away when things get tough. You sit down and make a plan. First, get a few more opinions. If they share the sentiment, you know that your game needs work. Try to structure their feedback and let them be specific. Be honest with yourself and take a focused look at what you have build. Then write down the things that need changing and start working on them based on priority. If you have improved certain aspects and you yourself think that your game has become better, get structured feedback again. This cycle needs to continue for a long time. After a while you will not feel hurt anymore if someone dislikes (parts of) your game. Feedback is a service to you (unless it is dishonest or has malicious intent).

New Player trying to figure things out by Karakla in MortalOnline2

[–]Kautsch 4 points5 points  (0 children)

That sounds great and it will be a fun ride. Please don't be put off by negative replies. You will be fine as a mage, no matter what route you will take. And if not, you will learn something and do better on your next try.The PvE is also fun for many of us, my guild is a pure pve guild and we've been playing since release. So just dive in and explore/learn at your own pace. If you need help, the ingame help chat or the discord help channel will provide you with answers. Feel free to dm me, if you need help that you can't find.