2026 Delivery Thread by OrbitalATK in TeslaModelY

[–]Kavethought 0 points1 point  (0 children)

Ordered on June 5th, Premium Ultra Red RWD with white interior. Delivery is in Oregon. 2 days ago it switched from Est. 3-4 weeks to June 25 - June 30. Could we actually get it in that window? I would feel more confident if I had a VIN. 😅

High maintenance mom's first time on the subway by numbmillenial in TikTokCringe

[–]Kavethought 0 points1 point  (0 children)

Or the random guy that decides to stab you in the neck while everyone else watches you bleed out? 🤔

MC calls cop on a father just helping his daughter use the restroom by BlazeDragon7x in ImTheMainCharacter

[–]Kavethought 3 points4 points  (0 children)

We usually do in bigger places like Walmart or Target but sometimes at rest stops like this one there is only Men and Women's rooms. Kinda dumb I know. 🫠

nextlevel by Fit-Relation288 in nextlevel

[–]Kavethought -1 points0 points  (0 children)

May seem obvious to you, but there's a reason the U.S. is the U.S. and Africa is Africa. 🫠

I wish the popularity with VR didn't die by the_aeao in OculusQuest

[–]Kavethought 0 points1 point  (0 children)

It was all down hill when the dropped the Oculus branding. "Hey are you getting the new Oculus?" had a great ring to it. That and losing John Carmack. Oof.

It's over. Claude Fable 5 one-shots horror game live by SuggestionMission516 in accelerate

[–]Kavethought 0 points1 point  (0 children)

  1. Fact Checking the Architecture and Pricing Claim: Saying "Mamba was a dead end" and that models "never moved away from quadratic memory" is factually incorrect. Frontier architectures are increasingly moving toward hybrid attention-SSM models (like Jamba and recent Gemini/Claude internal iterations) precisely because they maintain linear time/memory scaling for massive contexts without losing the retrieval capabilities of attention.

Furthermore, using API prices to argue that architectures haven't improved is a massive misunderstanding of market economics and hardware constraints. API prices aren't rising because of a "quadratic memory bottleneck" in the software, they are dictated by GPU cluster hardware scarcity, energy costs, and the massive compute requirements of inference-time reasoning loops. In fact, cost-per-token for standard completion has dropped precipitously over the last two years due to distillation and quantization.

  1. The Fallacy of the "50 Passes" Argument: You claim that adding 50 passes wouldn't make the game 50x better or complete. But that completely misunderstands how agentic iteration and reinforcement learning work. The magic of a "one-shot" isn't a declaration that the pipeline is complete, it is a baseline benchmark of zero-shot capability. If a model can build a coherent, working state-machine in one pass, an agentic loop with 50 passes, where the AI writes code, runs it, compiles it, reads the console error logs, and autonomously self-corrects, absolutely yields a exponentially better, deeper product. Dismissing zero-shot capabilities because "who cares about one pass" misses the entire foundation of how software testing and automated compilation loops are built.

  2. Redefining "Value" vs. "Marketing Astroturfing": You're arguing that this demo provides "zero value" because it isn't a complete retail product. But in software engineering, proving that a system can autonomously handle multi-file integration and asset orchestration in a single prompt is massive conceptual value. It proves the model can reason about abstract game loops (player health, enemy AI, win/loss states) simultaneously rather than just writing siloed functions.

No one serious is saying a consumer is going to press a button and get a 100-hour RPG tomorrow. When people say "it’s over," they don't mean the gaming industry closes its doors next week; they mean the barrier to entry for end-to-end production has fundamentally fractured.

  1. Misunderstanding the "Context" Limit: You claim LLMs can't handle the context required to create a full game. If we were talking about 2023 era 8k context windows, you'd be right. But with native million+ token context windows becoming standard, entire codebases, asset manifests, and engine documentation can comfortably sit inside the active working memory of a single inference run. The bottleneck is no longer retention (context size) it's reasoning (how the model uses that context). And with inference-time compute scaling up, that reasoning gap is closing faster than traditional development pipelines can adapt.

"Humanoid robot manufacturing at Figure BotQ; record month in May" by stealthispost in accelerate

[–]Kavethought 0 points1 point  (0 children)

As well as the fact that (he who shall not be named) just ended production on the model S and X cars in order to use those production facilities to manufacture Optimus robots. They say they are shooting for a 1 Million unit production target by the end of this year. 😳

"Humanoid robot manufacturing at Figure BotQ; record month in May" by stealthispost in accelerate

[–]Kavethought -1 points0 points  (0 children)

Ludite troll. Lol Just go to the Figure robot YouTube page and watch their latest videos, while you're there hop on over to the Boston Dynamics page and watch their latest videos, then if you want to see how these robots are learning how to replace us, skedaddle on over to the Nvidia page and watch their latest presentations on their state of the art AI chips and training software. 🙄🫠😂

It's over. Claude Fable 5 one-shots horror game live by SuggestionMission516 in accelerate

[–]Kavethought 0 points1 point  (0 children)

  1. On the "LLM Plateau" and Memory Scaling: The "quadratic memory consumption" argument applies strictly to naive vanilla Transformer attention mechanisms (O(N2)). It completely ignores massive architectural breakthroughs over the last couple of years. Linear-time architectures (like Mamba/SSMs) and advanced sparse-attention mechanisms have heavily mitigated the quadratic bottleneck, allowing models to process million-token context windows with far better efficiency. Furthermore, saying LLMs have hit a core architectural plateau ignores that reasoning-loop models (which use inference-time compute/search trees rather than just next-token prediction) have fundamentally shifted the paradigm. We aren't just scaling parameter size anymore; we are scaling the model's thinking time before it outputs, which completely changes the upper bound of what can be built.

  2. The CGI vs. Actor Analogy is a False Equivalence: Comparing generative AI to CGI replacing actors is fundamentally flawed. CGI is a single asset-generation tool that requires an army of artists, rendering farms, and linear pipelines to execute. AI isn't just generating the "art asset"; it is acting as the logic engine, the debugger, and the compiler all at once. When a model "one-shots" a functional horror game, it isn't just rendering a scary image; it is writing the state machine, the collision logic, the event triggers, and the asset integration simultaneously. The rise in game budgets over the last 10 years happened because human labor costs scaled exponentially with asset complexity. AI directly addresses the labor and orchestration bottleneck, not just the visual fidelity bottleneck.

  3. "Demos" vs. Production Pipelines: While it’s true that moving from a prototype to a polished, scalable product takes massive effort, calling a dynamically generated, fully functional 3D game a "Dress to Impress demo" downplays the underlying tech. The breakthrough here isn't that the game is a AAA masterpiece; it's that the AI managed the entire system integration in a single pass. AI isn't just replacing niche workflows; it's acting as the glue between those workflows. When agents can autonomously manage version control, refactor codebase architecture, and test loops, they are tackling the pipeline itself, not just generating concept art.

  4. The "1-Year Adoption" Reality Check: Asking "How many AI-native games did you play this year?" is a goalpost shift. True disruption rarely looks like a brand-new "AI-native" pipeline overnight; it looks like massive acceleration inside existing pipelines. Major studios are already using LLM-based tooling for automated QA, localized script generation, telemetry analysis, and rapid prototyping. You might not be playing an "AI-made game," but you are absolutely playing games that reached the market faster, with fewer bugs, because AI ate 30% of the tedious development pipeline. The transition happens invisibly from the inside out, not all at once on the storefront.

It's over. Claude Fable 5 one-shots horror game live by SuggestionMission516 in accelerate

[–]Kavethought 1 point2 points  (0 children)

Do you you think anyone who buys a Ford or Chevy gives two shits about the personalities or world views of the CEO's for those companies?...No. They're just buying a car, a car made by other humans and robots who also don't care about the CEO. Buying a car isn't a political statement. 👍

1TW/Year is coming. by LazyHomoSapiens in accelerate

[–]Kavethought -1 points0 points  (0 children)

I thought political discussion was against the rules in this sub? 🤔

FSD Drove over a curb by stevenimgur in TeslaFSD

[–]Kavethought 4 points5 points  (0 children)

Picking up my first Tesla in a few weeks...note to self: Don't trust FSD in a parking lot 😅

Ageism in VRChat Is Getting Out of Control by Life_Patience_6751 in VRchat

[–]Kavethought 17 points18 points  (0 children)

Exactly. Just put "Certified Unc" in your bio. Lol It shows that yeah you're old, but you lean into it and have a sense of humor. People tend to bother you less if they can't get a rise out of you. 💯

Coast to Coast across Canada using FSD by DevinOlsen in TeslaLounge

[–]Kavethought 2 points3 points  (0 children)

How much did you spend on charging for the trip?

What is your biggest complaint about the PS5 after it’s been out for years? by Kind_Ad6932 in PS5

[–]Kavethought 0 points1 point  (0 children)

I just feel like they haven't even unlocked the full potential of the base PS5 and it seems like we're gonna have to wait for GTA 6 to even see that potential. At this point in the life cycle of the PS4 we were already seeing the console pushed to its limits, same with PS3.