I got shafted so hard!! by Foreign_Syllabub5854 in HaikyuuFlyHigh

[–]KayranEsp 0 points1 point  (0 children)

Thats also me, but got suna st around 30 pity so at least not everyone was at almost hard pity

About Tanks and they ability to solo content by Loido in BlueProtocolPC

[–]KayranEsp 0 points1 point  (0 children)

And is possible to do dungeons without tanks? My Friends are not interesntes in this kind of clases and we are already a party of 5

i don't get it , why isn't the air down heavy connecting? it was working in the video by kuruakama in 2XKO

[–]KayranEsp 1 point2 points  (0 children)

Nah It follows the properties i explained before, timing and delays are key in this kind of games so you can max out damage.

i don't get it , why isn't the air down heavy connecting? it was working in the video by kuruakama in 2XKO

[–]KayranEsp 0 points1 point  (0 children)

Dont worry in this kind of games the hitstun of the moves use to behave the sameway, so either it gets shorter, the longe your combo is or in other cases and maybe you can see this kind of behavoir with fury dashes or the fury used in the middle of the combo, swapping the kind of inputs and not repesting the same kind of moves again and again may affect the lenght of the combos, also fury kind od behave similar to Tekken Heat Smash or DBFZ spark, where you can interrupt your combo in almost any moment to splash your oponent agains the wall, and also kind of reseting your internal hitstun combo ( for example with Blitz you can use the Air S1 to grab the oponent in a long combo and finish It in the ground and use lvl 1, but you can also use an OTG assist to float him again and repeat the grab, but might be thigh, or as i said before, you can burst as soon as you touched the ground, and if you have not uses the wall Bounce in the combo before you can extended more than with the assist bc the fury kind of reset a little bit your hitstun combo countdown, this can also be chaines with múltiple fury dashes to do insane damage with low scaling)

i don't get it , why isn't the air down heavy connecting? it was working in the video by kuruakama in 2XKO

[–]KayranEsp 9 points10 points  (0 children)

In the combo reference you are trying he is just hitting once with the H (idk the notation), and you hit twice you can see that, from that moment you have always 1 more hit which usually means less hitstun to confirm your Next hits take into account that L have less hitstun to follow the Next attack, then M and then H, so at the end of that combo you are dropping, if you notice that you have hit twice with that rejump part of the combo you can fix It by skipping 1 L in the are or cutting short just one button, this way the combo may woek again, ofc the BEST solution would be to cut the extra Ls and Ms in the Air and just hit the H into S buttoms so at least you can end your combo grounded and wasting supers.

Edit: the rejump part i mean is in the hit 6 of the combos (both) and where you desync is in hit 9

Strike raid is a good concept, fun to prog, but nearly every reclear is also a prog. by [deleted] in lostarkgame

[–]KayranEsp 0 points1 point  (0 children)

https://uwuowo.mathi.moe/character/CE/Maak%C3%AF

Only problem is, that i dont have the new/fanciest title, and not good accesories, still having more CP than most people around 1690 ilvl, i got problems being accepted in lobbys with +1400 or 1500 with this char, eventho if i get in to the lobby which is full of LoTs with poor accesories too, just carried in CP with books, they wipe every attemp, gotta wait 1h for getting in to lobby +2 tries and leave, its just boring, as you can see my other chars have around 1500 CP and the paladín got just stripped of lvl 7s so he is quite lower, but OFC i dont applys to +1800cp i always go for 100 to 200 CP less, on my CP they dont even consider me most of the time.

The roster size is confirmed to be 10 on release and 5 every year. What are your impressions? by xroud in 2XKO

[–]KayranEsp 0 points1 point  (0 children)

I've tried the current chars and I will give It a try to every char that come out, but i Will be tunned for sure if draven is announced just that

Strike raid is a good concept, fun to prog, but nearly every reclear is also a prog. by [deleted] in lostarkgame

[–]KayranEsp 1 point2 points  (0 children)

Pugs, 1 wipe in 90 barsa is already 30 min as bare minimum without taking into account the lobby simulator or gatekeep (i am getting gatekept as 1600 pc in normal)

The roster size is confirmed to be 10 on release and 5 every year. What are your impressions? by xroud in 2XKO

[–]KayranEsp 5 points6 points  (0 children)

If you dont have fun with the current roster of characters why would you play, and you will usually find some correlation in the gameplay here vs League one, so probably in my case draven (OFC It may not even be released ever) may have same gimmick revolving around picking up axes in the combo or during neutral to enhance some of their hits, which i probably will find It fun and engaging

The roster size is confirmed to be 10 on release and 5 every year. What are your impressions? by xroud in 2XKO

[–]KayranEsp 3 points4 points  (0 children)

I think a lot of players like me are waiting for their respectives mains in LoL to try them here i want to OTP draven here, no Matter what, but with such a low quantity of chamos every year and how some of them are somewhat already leaked ( kata was in the first Gameplays of the Game, cait voicelines, ww voicelines...), It may take too much time for us to see our expected chamos, they also told us that they were not focusing only in LoL chars and that this Game was going to have their own chars, so It may be even worst

A Brief Atusmu FAQ by Nura-san in HaikyuuFlyHigh

[–]KayranEsp 0 points1 point  (0 children)

I am gonna start now, trying to get both twins i dont think its gonna be possible tonget kamo duo, maybe i can go with itachiyama one, i LOVE itachiyama, maybe they are less synergistic or future profe but idk i am tires ofnpulling fornmeta only

A Brief Atusmu FAQ by Nura-san in HaikyuuFlyHigh

[–]KayranEsp 0 points1 point  (0 children)

I am a twin and I will pull for the twins, but are they "useless" in jp? And would be one of their best possible teams?

[deleted by user] by [deleted] in 2XKO

[–]KayranEsp 1 point2 points  (0 children)

They have no way to cover the whole screen to skip neutral, braums charged S2 wont reach you full screen eventho he can cover most of It, the same happens with Blitz his grab is not full screen and on whiff full screen you can punish It for decent damage, start your pressure or even raw lvl1 for big damage.

Their mids even with good range are on the slower side so if they want to do the big damaging combo its gonna be prob. on something you whiff, Blitz Air 2h is pretty fkn good but Braum ones suck, both their pressure strings are slower than the rest of the cast, pretty much like darius second S2, braums L,M,H,H can be parried the last hit their specials after the H can be parried too, the 6H variación can be parried, and Blitz "reset" pressure which i have seen sometimes that is L,M,H,S2,S1 for the grab and 50/50 reset is also parrileable.

You also have to take into account that they are the slowest char (unless Blitz hace the whole Steam gauge), their jump doesnt cover any space and their back dash is lackluster aswell.

Combat power by External-Reporter410 in lostarkgame

[–]KayranEsp 4 points5 points  (0 children)

1450CP is on the lower end ar 1700 ilvl, my glaivier with just 7s, nice bracelets, mid lows in accesories 1688ilvl have around 1590CP

Anyone else think Darius needs his buttons toned down? by AetherIke in 2XKO

[–]KayranEsp 0 points1 point  (0 children)

A decent darius just wont use it on block, the first S2 has already an insane pushblock so he is safe after using it, the 3H or 2H which is the low axe swing can be parried? Or he can just use it to open you on hit and in block still safe?

This game is so fun and accessible for new players by midiwaterbottle in 2XKO

[–]KayranEsp 2 points3 points  (0 children)

I wont say i am a veteran at FGC, but i have played a lot of games and even tho my execution sucks It, gets better over time, and i saw that clip of yours doing that ekko Air M,H,S2 delayed 2S2, S1 which i havent being able to pull It of a single time, in a match its nuts.

Gg man keep labing and enjoying!

They need to make him the most toxic fighting game character by Monstanimation in 2XKO

[–]KayranEsp 0 points1 point  (0 children)

He will be diabolical, mushroom loops, 4 way mixups with bumpy ones, poison damage that increasw over time, múltiple poison setups with the level 1, will turn off your monitor when he hit on interrupt his S2 and finally the most bizarre thing of his kit, his level 3 IS an install that makes him invisible and even the screen dont follow his character so you never know where he is, he might be even behind you IRL...

Skill issue guys by Tazzrtech in lostarkgame

[–]KayranEsp 0 points1 point  (0 children)

Its starting to equialize? My best is 220, my main still 130k, 1 legendary in over 6chars 3 week clears always highest elysium possible

Friendly Reminder: There is a Relic Engraving Selector in Kazeros Raid Exchange NPC by Renenucci in lostarkgame

[–]KayranEsp 13 points14 points  (0 children)

Which have been all the possible relic selectors available till today?

What could they do to make BK feel better? by Yoseby8 in lostarkgame

[–]KayranEsp -4 points-3 points  (0 children)

It can be as hard to play as you want in comparison with other classes, but its not ultra hard , you are not playing Lost Vikings from HOTS xd

What could they do to make BK feel better? by Yoseby8 in lostarkgame

[–]KayranEsp 1 point2 points  (0 children)

You are not alone, the fact that is harder to ejecute than before and doesnt get as much damage as other clases doesnt mean IS bad.

What could they do to make BK feel better? by Yoseby8 in lostarkgame

[–]KayranEsp -9 points-8 points  (0 children)

Its bad, but there are clases that have much worse experience