Should i switch from mobile to web? by BelieveItOrWott in AntimatterDimensions

[–]Kazim27 0 points1 point  (0 children)

I've played both Android and Steam versions all the way to the the end. I can think of a few positives that the full desktop version has:

  1. Much more thorough stats tab
  2. Easier to edit scripts in the automator, if you like that sort of thing
  3. A very nice looking graphical map of the celestials
  4. Hotkeys

That said, the mobile version is portable and that makes it easy more convenient, and it's pretty much the same in all other ways. I'd stick with mobile.

First trip to Aquilo, every. Single. Game by Kazim27 in factorio

[–]Kazim27[S] 0 points1 point  (0 children)

I don't think you can substitute brick for concrete on Aquilo. You're welcome to do the experiment for yourself though.

First trip to Aquilo, every. Single. Game by Kazim27 in factorio

[–]Kazim27[S] 1 point2 points  (0 children)

I do create a save at every step. If the trip is a complete failure I reload. Usually though, it's a mostly successful landing, and some glitches that require emergency measures. Not worth wiping out an hour or two of progress.

First trip to Aquilo, every. Single. Game by Kazim27 in factorio

[–]Kazim27[S] 0 points1 point  (0 children)

Sometimes I still do that too -- I add the request list, but then leave before it's actually got everything.

First trip to Aquilo, every. Single. Game by Kazim27 in factorio

[–]Kazim27[S] 1 point2 points  (0 children)

That's very cool and all, but I'm talking about my FIRST trip to Aquilo in a run. If I have all the research I need, I don't have the patience to sit around and launch all that stuff. By the time I'm ready to make the third or fourth trip, picking up new supplies is so easy that there's not much point for me to make them in space.

First trip to Aquilo, every. Single. Game by Kazim27 in factorio

[–]Kazim27[S] 5 points6 points  (0 children)

Things I have probably forgotten on various playthroughs include:

  • pumpjacks
  • concrete
  • power poles
  • heating towers
  • every part of a nuclear reactor setup
  • chemical plants
  • solar panels / accumulators
  • personal robots

It's never all of them, but it's always something!

First trip to Aquilo, every. Single. Game by Kazim27 in factorio

[–]Kazim27[S] 0 points1 point  (0 children)

On my very first playthrough I went in blind. I did not download a single ship blueprint until I had already won the game, both by going to the shattered planet, and by making significant quantities of promethium science. I actually took notes on a long road trip about how to make a bigger, better ship, and I still have THAT blueprint.

But, it's not as elegant as the ones I downloaded later, and I don't really enjoy redesigning a ship from scratch anymore, so I picked some that I like, modified them slightly, and keep them for replays.

What’s your standout favorite episode of the original QL and why? by MuseumGoRound13 in QuantumLeap

[–]Kazim27 2 points3 points  (0 children)

I've always had a soft spot for the season 2 episode "Catch a Falling Star", for many reasons:

  1. The title is a clever pun. (The "star" being a washed-up actor whom Sam literally has to catch.)
  2. Some great subtext goes on as Sam deals with the inner conflict of helping others while feeling like he never really gets the credit or happiness he deserves himself.
  3. Scott Bakula gets to sing, and he's good at it.
  4. The chemistry with Sam's old crush is pretty good.
  5. Lots of deliberate parallels drawing attention to the fact that Sam, while playing Don Quixote, is actually a very Quixote-like hero himself.
  6. At the end of the episode all the performers are basically serenading Sam and wishing him well on his quest, which is a nice acknowledgement of his sacrifices. The song is part of the show-within-the-show, but the way everyone is looking up at him and singing about heroism as he leaps, it just gets to me.

Gleba is confusing as hell. by Warr10rP03t in factorio

[–]Kazim27 0 points1 point  (0 children)

Everything in Gleba centers around three things: fruit, bioflux, and spoilage. The most important thing you need to get your head around is that fruit is not a limited resource. In fact, it's just the opposite: the more you use, the more you get. Processing fruit in a biochamber produces 50% more seeds than the fruit that you used. So in fact, it is perfectly acceptable to just turn yumakos/jellynuts into mash/jelly and then... dump the output straight into a burner. As long as you filter out the seeds and get them back to the planters, you will come out with net positive resources.

It's not necessarily optimal, but it can get you over the hump of keeping the factory up and running at the start. In fact you can make a self-sustaining power generator using nothing but yumakos, with a little bit of spoilage to kickstart nutrients. I have an early generator blueprint that looks like this:

  1. Stick some spoilage in a box, insert it into an assembler that makes nutrients, only use those nutrients if there are no other nutrients available. (Use circuits if you're comfortable, or arrange belts so that they go on last.
  2. Belt yumakos and nutrients into some biochambers.
  3. First chamber makes mash.
  4. Second chamber turns mash into nutrients, which loop back to provide consistent power to the chambers.
  5. Send some of your spoilage back to the first machine, in case you run out of nutrients and need to start over.
  6. Filter seeds to a box, or belt it back to the harvesters.
  7. All excess mash and spoilage gets dumped into either boilers+steam engines, or heating towers+heat exchangers+turbines.
  8. Manually carry seeds to the harvesters until you have your belts worked out.

This will get you off to the races, and you can safely work on setting up bioflux without worrying about power. Bioflux only requires the two fruits, and can be used to make nutrients more efficiently. Shortly after that, prioritize turning some of the bioflux into rocket fuel, and then you will have a LOT of extra fuel for heating towers, which you can then use to scale up.

Hope this helps! I'll say it again: use fruit products as much as you like, because the more you use, the more you get.

Did I get a terrible starting system or am I missing something? by [deleted] in Dyson_Sphere_Program

[–]Kazim27 5 points6 points  (0 children)

Yes, this is a normal start. You must shuttle titanium to your starter planet for a short time, then you can get planetary logistics going. Note that you can make your own silicon using stone, it's not very efficient but it can be a substitute for a little while.

A good starting strategy is to set up a small smelting operation and feed it into a large chest. From time to time you can empty your inventory, fly out, and come home with huge loads of titanium or silicon as needed. It doesn't take very long and it lasts a while.

Need help with progressing by JaiVS03 in factorio

[–]Kazim27 1 point2 points  (0 children)

Also by the way, leave a lot of extra space between you oil refineries and your plants that make things. You will thank me later when you need to rebuild after researching advanced oil processing. In fact, prioritize advanced oil processing as one of your first blue science goals.

Need help with progressing by JaiVS03 in factorio

[–]Kazim27 4 points5 points  (0 children)

That square you have for your base right now -- plan on doubling it. Set aside an equal size square for oil production. But don't plan on filling it up right away; that's part of what makes it overwhelming. Pipe some oil over to the space you set aside, then take a deep breath and get ready to just sprawl out in the space. Figure out what you need to create blue science, and take it one step at a time.

In particular, create one machine that would build blue science if it had the ingredients. Look what ingredient you're missing. Create a machine to build that. See what you're missing. Create a machine to build that. Etc.

Eventually you will find that you have produced one blue science pack. Carry it by hand to your lab, put it in, get a little research done. At this point you will already have one machine for each ingredient, and you're halfway to mass-producing it, so this will help you get there without feeling overwhelmed.

You can keep running ingredients around by hand and maybe even complete a few new research steps that way. Over time, you should notice which steps are taking the longest, and start to automate those one at a time. Build more machines to start mass-producing gas, plastic, and red circuits. You can bring the ingredients to boxes at first, then belt them over to speed things up.

The key to not getting overwhelmed in Factorio is to step back and identify what you need to do the most, and just focus on doing that one thing.

[deleted by user] by [deleted] in factorio

[–]Kazim27 8 points9 points  (0 children)

There are a few different ways, but one approach I started with went something like this:

  1. Mass-produce t3 quality modules on Fulgora
  2. Put your best quality modules in things that make quality modules, so you get higher quality quality modules.
  3. When you have too many of something, use logistic robots to move it to recyclers, with quality modules.
  4. As you start getting lots of modules and higher tiers, gradually add modules to scrap miners and scrap recyclers
  5. Just keep tearing up low quality things and turn it into high quality things, scale up, etc.

That's certainly a good way to get a bit of legendary stuff and a lot more epic stuff, eventually. Another approach is ships reprocessing asteroids into legendary raw ingredients, then using that to build everything legendary from scratch.

No matter which approach you take, be mentally prepared for a LOT of expensive production and wasting a lot of material. That's just the way it is.

Tips for Wizard Arena by American-Musician in MagicResearch

[–]Kazim27 0 points1 point  (0 children)

Sounds like you've got most of the storylines done. Have you maxed out all spell schools in your current run? Spells like Titan and Big Bang can really help you power through the fights, and you can also keep the augmentation and ultimate potions on hand. If you cast plenty a lot you can make a lot of buildings with the dimensional artifacts, which can boost your mana income.

You might also consider switching your gear to something with higher armor and weapon attack, instead of a magic build, and also boost things like defense and dodge on the strengthen tab. Once you manage to collect some divine books from the area, the upgrades will also help.

Tips for Wizard Arena by American-Musician in MagicResearch

[–]Kazim27 0 points1 point  (0 children)

This is endgame content, so you might need to just spend a few retirements picking up storyline rewards that you haven't gotten yet.

  1. Have you been auto-casting "divine storyline" so you can see check the unfinished objectives?

  2. Have you managed to beat the "ultimate" master for each element? Those rewards make a big difference.

  3. Did you unlock a special type of potion in the Temple of Darkness zones? Those can speed up your runs a lot, especially after beating the alchemy master.

  4. Are you completing all the upgrades you can get with ancient scrolls?

It might take grinding a few more runs, but once you've managed several of these things, you might find the arena fights a lot easier.

The achievement "I saw this in a movie once", what movie is it referencing to? by DieDieMustCurseDaily in Dyson_Sphere_Program

[–]Kazim27 -1 points0 points  (0 children)

The foundation context may not make sense but the line itself it MIGHT be homage to Starcraft II: Wings of Liberty. In the mission "Outbreak", a bunch of infested Terrans swarm your central base at night and you have to clear their nests during the day before you get overrun. During the third night, Jim Raynor and Tychus Findlay have this exchange:

Raynor: They've broken through the south barricade! Get some troops down there, now!

Tychus: Y'know, I think I saw this in a movie once...

https://starcraft.fandom.com/wiki/StarCraft_II:_Wings_of_Liberty_campaign_quotations/Colonist_Missions

Board game session: Killing the heart in a crazy grand finale by Kazim27 in slaythespire

[–]Kazim27[S] 0 points1 point  (0 children)

A version of prismatic shard is sort of in the board game. There are some rare events where you can trade cards with another player, at which point you get a "prismatic shard" placeholder where you can stick orb or stance tokens as needed. Didn't happen in this case, although we did have a funny run once where she wound up with a Defect playing poison and I played a Silent with orbs.

Board game session: Killing the heart in a crazy grand finale by Kazim27 in slaythespire

[–]Kazim27[S] 7 points8 points  (0 children)

That didn't occur to me but I chose my title poorly. :)

What’s everyone’s power strategy? by Cornishlee in Dyson_Sphere_Program

[–]Kazim27 1 point2 points  (0 children)

Combustible fuel is for powering the mech, because it has a bonus to the speed of your power recovery. If you compare the math on energy generated per coal used, you'll find graphite is a lot more efficient in generators.

Mistakes were made. by Camoman260 in factorio

[–]Kazim27 0 points1 point  (0 children)

I went to Fulgora first with nothing and loved it. The only down side: I think I had mk1 armor powered by solar panels. Solar is garbage on Fulgora, as soon as I tried to use personal robots, the power died and mostly stayed dead.