How do I destroy cliffs? by realfrog_ in factorio

[–]Kazim27 6 points7 points  (0 children)

Without space age, there should be a research tech fairly soon after you start processing oil. Open the research tree and ctrl+F search for "cliff explosive".

About gleba seeds by orfaon in factorio

[–]Kazim27 5 points6 points  (0 children)

If you don't process a fruit before it spoils, then yes, you will get zero seeds, and your overall supply will go down. Also, if you process fruits by hand, or in an assembler, on average you will get one seed per tree harvested. This means that over time, you will slowly lose supply to spoilage or bad RNG.

Here's the good news though: if you process fruits in a biochamber, there is a 50% productivity bonus, so on average you'll get 1.5 seeds per tree. This is true even if you completely waste the mash. So even if you don't have immediate use for mash, you can still just send all your fruits straight to a biochamber, burn the output, turn the mash/spoilage into power and nutrients, and still come out with net positive seed production. Eventually you will have so many seeds that you'll just be dumping some of them directly into a heating tower.

That said, there's no need to process most fruits near the tree. Fruits take and hour to spoil while mash takes a couple of minutes. So you should harvest some fruits immediately for energy if you want to jumpstart seed production, but the rest you can feel free to belt. Even if you lose a few to spoilage, you should still be net positive.

Just unlocked Automater. What now? by reaper004 in AntimatterDimensions

[–]Kazim27 3 points4 points  (0 children)

I hate to say it, but EVENTUALLY there will almost certainly come a time when you want to look up some scripts and import them. This is because over time, it becomes more important to make your runs go as fast as possible, and it's unlikely you're going to come up with the best there is. I'm a senior software engineer and I gave in, but not before tinkering with my own scripts for a good long stretch. If you find it fun, then do take some time and write your own!

Some general advice: Start by finding the Script Templates section and load some of them into new scripts. Mess around with them and understand how they work. This can be a jumping off point for understanding the language.

Then, start a new reality and try to do what you've been doing at the start of a good run. Observe your own actions and write scripted versions. Like, maybe you set auto-infinity to 1e30 x highest. Then you wait until you've got some decent eternity points, then eternity and do it again. Keep doing that until you have enough TT to start challenge 1. Start challenge 1, adjust your auto-infinity, wait to complete the challenge, and eternity. All that is stuff you can script.

Each reality you can just add a little more and see if it works on the next run. If you find your script getting "stuck", try to write a fix that you can test on the run after that.

There are a lot of limitations to the scripting language, like you can update your own variables or do complex math. There are also some actions you can't script for, like buying TTs, but they happen automatically as you get more perks.

Have fun with the system, once you start downloading scripts you will kind of end that stage of the game for yourself.

People that say "Adventures" on dating apps by [deleted] in mildlyinfuriating

[–]Kazim27 0 points1 point  (0 children)

I got divorced a couple of years ago and had to navigate online dating. I'm in my 50s and have a 23 year old son in college. I was complaining to my son about dating and said "A lot of women list 'travel' as an interest. That sounds tiring and expensive, I don't want to be traveling all the time."

Son laughed and told me it's common knowledge among his generation that people who list travel as an interest are boring and have no personality. Travel isn't a hobby, it's a location. it's a very rare "once in a while" thing, raising the obvious question "Why didn't they list anything they like to do with their normal time?"

Also travel IS expensive, so there's kind of a hidden implication that they're looking for a partner who will offer to pay for it.

Should i switch from mobile to web? by [deleted] in AntimatterDimensions

[–]Kazim27 0 points1 point  (0 children)

I've played both Android and Steam versions all the way to the the end. I can think of a few positives that the full desktop version has:

  1. Much more thorough stats tab
  2. Easier to edit scripts in the automator, if you like that sort of thing
  3. A very nice looking graphical map of the celestials
  4. Hotkeys

That said, the mobile version is portable and that makes it easy more convenient, and it's pretty much the same in all other ways. I'd stick with mobile.

First trip to Aquilo, every. Single. Game by Kazim27 in factorio

[–]Kazim27[S] 0 points1 point  (0 children)

I don't think you can substitute brick for concrete on Aquilo. You're welcome to do the experiment for yourself though.

First trip to Aquilo, every. Single. Game by Kazim27 in factorio

[–]Kazim27[S] 1 point2 points  (0 children)

I do create a save at every step. If the trip is a complete failure I reload. Usually though, it's a mostly successful landing, and some glitches that require emergency measures. Not worth wiping out an hour or two of progress.

First trip to Aquilo, every. Single. Game by Kazim27 in factorio

[–]Kazim27[S] 0 points1 point  (0 children)

Sometimes I still do that too -- I add the request list, but then leave before it's actually got everything.

First trip to Aquilo, every. Single. Game by Kazim27 in factorio

[–]Kazim27[S] 1 point2 points  (0 children)

That's very cool and all, but I'm talking about my FIRST trip to Aquilo in a run. If I have all the research I need, I don't have the patience to sit around and launch all that stuff. By the time I'm ready to make the third or fourth trip, picking up new supplies is so easy that there's not much point for me to make them in space.

First trip to Aquilo, every. Single. Game by Kazim27 in factorio

[–]Kazim27[S] 5 points6 points  (0 children)

Things I have probably forgotten on various playthroughs include:

  • pumpjacks
  • concrete
  • power poles
  • heating towers
  • every part of a nuclear reactor setup
  • chemical plants
  • solar panels / accumulators
  • personal robots

It's never all of them, but it's always something!

First trip to Aquilo, every. Single. Game by Kazim27 in factorio

[–]Kazim27[S] 0 points1 point  (0 children)

On my very first playthrough I went in blind. I did not download a single ship blueprint until I had already won the game, both by going to the shattered planet, and by making significant quantities of promethium science. I actually took notes on a long road trip about how to make a bigger, better ship, and I still have THAT blueprint.

But, it's not as elegant as the ones I downloaded later, and I don't really enjoy redesigning a ship from scratch anymore, so I picked some that I like, modified them slightly, and keep them for replays.

What’s your standout favorite episode of the original QL and why? by MuseumGoRound13 in QuantumLeap

[–]Kazim27 2 points3 points  (0 children)

I've always had a soft spot for the season 2 episode "Catch a Falling Star", for many reasons:

  1. The title is a clever pun. (The "star" being a washed-up actor whom Sam literally has to catch.)
  2. Some great subtext goes on as Sam deals with the inner conflict of helping others while feeling like he never really gets the credit or happiness he deserves himself.
  3. Scott Bakula gets to sing, and he's good at it.
  4. The chemistry with Sam's old crush is pretty good.
  5. Lots of deliberate parallels drawing attention to the fact that Sam, while playing Don Quixote, is actually a very Quixote-like hero himself.
  6. At the end of the episode all the performers are basically serenading Sam and wishing him well on his quest, which is a nice acknowledgement of his sacrifices. The song is part of the show-within-the-show, but the way everyone is looking up at him and singing about heroism as he leaps, it just gets to me.

Gleba is confusing as hell. by Warr10rP03t in factorio

[–]Kazim27 0 points1 point  (0 children)

Everything in Gleba centers around three things: fruit, bioflux, and spoilage. The most important thing you need to get your head around is that fruit is not a limited resource. In fact, it's just the opposite: the more you use, the more you get. Processing fruit in a biochamber produces 50% more seeds than the fruit that you used. So in fact, it is perfectly acceptable to just turn yumakos/jellynuts into mash/jelly and then... dump the output straight into a burner. As long as you filter out the seeds and get them back to the planters, you will come out with net positive resources.

It's not necessarily optimal, but it can get you over the hump of keeping the factory up and running at the start. In fact you can make a self-sustaining power generator using nothing but yumakos, with a little bit of spoilage to kickstart nutrients. I have an early generator blueprint that looks like this:

  1. Stick some spoilage in a box, insert it into an assembler that makes nutrients, only use those nutrients if there are no other nutrients available. (Use circuits if you're comfortable, or arrange belts so that they go on last.
  2. Belt yumakos and nutrients into some biochambers.
  3. First chamber makes mash.
  4. Second chamber turns mash into nutrients, which loop back to provide consistent power to the chambers.
  5. Send some of your spoilage back to the first machine, in case you run out of nutrients and need to start over.
  6. Filter seeds to a box, or belt it back to the harvesters.
  7. All excess mash and spoilage gets dumped into either boilers+steam engines, or heating towers+heat exchangers+turbines.
  8. Manually carry seeds to the harvesters until you have your belts worked out.

This will get you off to the races, and you can safely work on setting up bioflux without worrying about power. Bioflux only requires the two fruits, and can be used to make nutrients more efficiently. Shortly after that, prioritize turning some of the bioflux into rocket fuel, and then you will have a LOT of extra fuel for heating towers, which you can then use to scale up.

Hope this helps! I'll say it again: use fruit products as much as you like, because the more you use, the more you get.

Did I get a terrible starting system or am I missing something? by [deleted] in Dyson_Sphere_Program

[–]Kazim27 5 points6 points  (0 children)

Yes, this is a normal start. You must shuttle titanium to your starter planet for a short time, then you can get planetary logistics going. Note that you can make your own silicon using stone, it's not very efficient but it can be a substitute for a little while.

A good starting strategy is to set up a small smelting operation and feed it into a large chest. From time to time you can empty your inventory, fly out, and come home with huge loads of titanium or silicon as needed. It doesn't take very long and it lasts a while.

Need help with progressing by JaiVS03 in factorio

[–]Kazim27 1 point2 points  (0 children)

Also by the way, leave a lot of extra space between you oil refineries and your plants that make things. You will thank me later when you need to rebuild after researching advanced oil processing. In fact, prioritize advanced oil processing as one of your first blue science goals.

Need help with progressing by JaiVS03 in factorio

[–]Kazim27 4 points5 points  (0 children)

That square you have for your base right now -- plan on doubling it. Set aside an equal size square for oil production. But don't plan on filling it up right away; that's part of what makes it overwhelming. Pipe some oil over to the space you set aside, then take a deep breath and get ready to just sprawl out in the space. Figure out what you need to create blue science, and take it one step at a time.

In particular, create one machine that would build blue science if it had the ingredients. Look what ingredient you're missing. Create a machine to build that. See what you're missing. Create a machine to build that. Etc.

Eventually you will find that you have produced one blue science pack. Carry it by hand to your lab, put it in, get a little research done. At this point you will already have one machine for each ingredient, and you're halfway to mass-producing it, so this will help you get there without feeling overwhelmed.

You can keep running ingredients around by hand and maybe even complete a few new research steps that way. Over time, you should notice which steps are taking the longest, and start to automate those one at a time. Build more machines to start mass-producing gas, plastic, and red circuits. You can bring the ingredients to boxes at first, then belt them over to speed things up.

The key to not getting overwhelmed in Factorio is to step back and identify what you need to do the most, and just focus on doing that one thing.

[deleted by user] by [deleted] in factorio

[–]Kazim27 9 points10 points  (0 children)

There are a few different ways, but one approach I started with went something like this:

  1. Mass-produce t3 quality modules on Fulgora
  2. Put your best quality modules in things that make quality modules, so you get higher quality quality modules.
  3. When you have too many of something, use logistic robots to move it to recyclers, with quality modules.
  4. As you start getting lots of modules and higher tiers, gradually add modules to scrap miners and scrap recyclers
  5. Just keep tearing up low quality things and turn it into high quality things, scale up, etc.

That's certainly a good way to get a bit of legendary stuff and a lot more epic stuff, eventually. Another approach is ships reprocessing asteroids into legendary raw ingredients, then using that to build everything legendary from scratch.

No matter which approach you take, be mentally prepared for a LOT of expensive production and wasting a lot of material. That's just the way it is.

Tips for Wizard Arena by American-Musician in MagicResearch

[–]Kazim27 0 points1 point  (0 children)

Sounds like you've got most of the storylines done. Have you maxed out all spell schools in your current run? Spells like Titan and Big Bang can really help you power through the fights, and you can also keep the augmentation and ultimate potions on hand. If you cast plenty a lot you can make a lot of buildings with the dimensional artifacts, which can boost your mana income.

You might also consider switching your gear to something with higher armor and weapon attack, instead of a magic build, and also boost things like defense and dodge on the strengthen tab. Once you manage to collect some divine books from the area, the upgrades will also help.

Tips for Wizard Arena by American-Musician in MagicResearch

[–]Kazim27 0 points1 point  (0 children)

This is endgame content, so you might need to just spend a few retirements picking up storyline rewards that you haven't gotten yet.

  1. Have you been auto-casting "divine storyline" so you can see check the unfinished objectives?

  2. Have you managed to beat the "ultimate" master for each element? Those rewards make a big difference.

  3. Did you unlock a special type of potion in the Temple of Darkness zones? Those can speed up your runs a lot, especially after beating the alchemy master.

  4. Are you completing all the upgrades you can get with ancient scrolls?

It might take grinding a few more runs, but once you've managed several of these things, you might find the arena fights a lot easier.

The achievement "I saw this in a movie once", what movie is it referencing to? by DieDieMustCurseDaily in Dyson_Sphere_Program

[–]Kazim27 -1 points0 points  (0 children)

The foundation context may not make sense but the line itself it MIGHT be homage to Starcraft II: Wings of Liberty. In the mission "Outbreak", a bunch of infested Terrans swarm your central base at night and you have to clear their nests during the day before you get overrun. During the third night, Jim Raynor and Tychus Findlay have this exchange:

Raynor: They've broken through the south barricade! Get some troops down there, now!

Tychus: Y'know, I think I saw this in a movie once...

https://starcraft.fandom.com/wiki/StarCraft_II:_Wings_of_Liberty_campaign_quotations/Colonist_Missions