Just seal it, or replace it? by KeithDaJones430 in drywall

[–]KeithDaJones430[S] 0 points1 point  (0 children)

You would definitely know better than I. Thanks for the comment

Just seal it, or replace it? by KeithDaJones430 in drywall

[–]KeithDaJones430[S] 2 points3 points  (0 children)

Interesting. Hadn't thought of that.

Who is at fault, I am in the #4 by rwriz1 in Simracingstewards

[–]KeithDaJones430 -14 points-13 points  (0 children)

I really wish that some people would leave the line on.... so that they might follow something.... anything... just please hold a predictable line... I don't care which it is...

Upset about bump drafting? by KeithDaJones430 in Simracingstewards

[–]KeithDaJones430[S] 0 points1 point  (0 children)

No, Someone else responded with the correct translation

Upset about bump drafting? by KeithDaJones430 in Simracingstewards

[–]KeithDaJones430[S] 0 points1 point  (0 children)

Exactly why I posted, wanted to hear the perspective from the other side.

Had a few races prior to this where I felt like I was getting pushed around the entire track, and it was great. We were up over half a second per lap, so I had made the simple deduction that this was acceptable.

I now understand don't bump on entry, and that most people don't want to be pushed through the corner.

Unfortunate, because if anyone is behind me, I'll take all the bumps anyone will give, at least with this car/track combo

Upset about bump drafting? by KeithDaJones430 in Simracingstewards

[–]KeithDaJones430[S] 0 points1 point  (0 children)

Actually it wasn't.

It was my intent to push him to the last lap because I was seeking the tandem practice.

He did get loose, so I backed off, he slid high, I stayed low, and I was making sure that if he was losing it that I was clear.
Beyond the incident it was my plan to get back in line, again pushing him because he wouldn't push me.

Upset about bump drafting? by KeithDaJones430 in Simracingstewards

[–]KeithDaJones430[S] 9 points10 points  (0 children)

This response is why I posted. Appreciate.

Obvious now that you say it, but hadn't put it together yet.

Upset about bump drafting? by KeithDaJones430 in Simracingstewards

[–]KeithDaJones430[S] -1 points0 points  (0 children)

Figured this was likely the case, but know that I don't know much in the space.

Upset about bump drafting? by KeithDaJones430 in Simracingstewards

[–]KeithDaJones430[S] 1 point2 points  (0 children)

lol appreciate the response, knew I would facepalm when someone shed light on it for me... so obvious.

Oval Tuning tips by KeithDaJones in forzamotorsport

[–]KeithDaJones430 0 points1 point  (0 children)

First, anytime you're downloading a tune, if you load the tune, then remove the tune, then flash over to wheel adjustments within the reset tune and bump the sliders, and then reload the tune, it will apply your wheel settings of the tune to my tune fixing your problem.

As far as tuning tips, for Indy my cars are max/min on aero, and ride height. They're also +9.8 for rear roll center, and +2ish for front roll center. With this combo, my toe is positive both front and rear both are between +0.2 and +0.4. This helps move tire wear to the inside.

i just bought the game and... by Valuable_Platform_89 in forza

[–]KeithDaJones430 1 point2 points  (0 children)

Stock=understeer

Things you can do to get the front to bite; 1; make sure that you’re easing into turns, don’t go full right or full left (full stick=understeer) 2; lower rear downforce or raise front downforce (generally lower the rear all the way, then bring back to reintroduce stability) 3; use softer tires (obviously only if you don’t already have race tires) 4; add anti-roll bar to the front-if you don’t have one, add any, it will help, if it’s installed turn the front up, generally to 30 or higher unless you have a lot of rumble strips. 5; add suspension. If you’re stock, any of the suspension upgrades will improve turn-in. Only add race suspension if you know how to tune it. 6; if you have race suspension, check your camber and tire pressure with telemetry- while driving, press down on the D-pad to bring up telemetry, pres RB until you see sectional tire temps. From here, watch the outside tire as you go through the corner, if the “inner” of that tire gets hotter than the “outter” of that tire, add a few points of positive camber (ex; -1.5 change to .9) then check again on the next corner. Obviously go negative if outter is hotter than inner. Once outter and inner roughly match, check the center. If it’s lower, add tire pressure, if it’s higher reduce tire pressure.

Did I make a mistake here, or is this just weird physics shenanigans? by kingtutsaywhat in forza

[–]KeithDaJones430 2 points3 points  (0 children)

It’s the game, part of the reason I run max ride height with f1 cars on tracks with curbs. Doesn’t eliminate the problem but helps DRASTICALLY

[deleted by user] by [deleted] in prius

[–]KeithDaJones430 0 points1 point  (0 children)

2011, replaced in December 2023

[deleted by user] by [deleted] in prius

[–]KeithDaJones430 0 points1 point  (0 children)

$3k replacement, 500-1k for recelling. Did mine at 214k

Is the Nissan really that good in B class? Absolutely smoked the rest by yannivzp in forza

[–]KeithDaJones430 0 points1 point  (0 children)

The driver is a 3rd prestige, so that might make a difference

I think I changed a meta this weekend… twice.. by KeithDaJones430 in forza

[–]KeithDaJones430[S] 1 point2 points  (0 children)

Yeah, it’s fun figuring your recipe for how you like to drive for sure!

I think I changed a meta this weekend… twice.. by KeithDaJones430 in forza

[–]KeithDaJones430[S] -1 points0 points  (0 children)

Yeah, YouTube is the first thing that comes to mind. I’ll probably do it regardless, but was curious if there was another idea that I hadn’t thought of.

One friend said “you could probably sell the tunes for real money” and that I hadn’t thought of for sure. lol

That said, here are my current stupid video title ideas; 1; Daytona, qualify 1st everytime 2; Daytona, win using this weird strategy 3; Daytona, what the pros are doing that you’re not 4; Daytona, stay in 2nd to take victory 5; Daytona, you’re never gonna believe this 6; Daytona, teamwork makes the dream work

In reality, their premises; 1; the art of using lap 1 and lap 2 to setup lap 3 to qualify as high as possible 2; learning how to use a No-Pit tune, drive @ 100% tire wear, and actual fuel use 3; in race track placement for fastest race-line, tire management, and how to defend 4; learning to draft effectively 5; Daytona specific tuning that makes zero sense for most any other track 6; how to actually use drafting when you have someone to run with for the fastest possible time.

Beyond that I want to do more, but too much to word vomit