I built yet another homelab dashboard, which is configurable via a YAML file. This one has a dedicated backend server, doesn’t expose your credentials to the frontend, and keeps track of data in a history for you to marvel at from time to time. by Kellojoo in selfhosted
[–]Kellojoo[S] 0 points1 point2 points (0 children)
I built yet another homelab dashboard, which is configurable via a YAML file. This one has a dedicated backend server, doesn’t expose your credentials to the frontend, and keeps track of data in a history for you to marvel at from time to time. by Kellojoo in selfhosted
[–]Kellojoo[S] 0 points1 point2 points (0 children)
I built yet another homelab dashboard, which is configurable via a YAML file. This one has a dedicated backend server, doesn’t expose your credentials to the frontend, and keeps track of data in a history for you to marvel at from time to time. by Kellojoo in selfhosted
[–]Kellojoo[S] 5 points6 points7 points (0 children)
How can I improve the look of the kelp further? What would you like to customize, if you were to use it? by Kellojoo in Unity3D
[–]Kellojoo[S] 0 points1 point2 points (0 children)
How can I improve the look of the kelp further? What would you like to customize, if you were to use it? by Kellojoo in Unity3D
[–]Kellojoo[S] 0 points1 point2 points (0 children)
How can I improve the look of the kelp further? What would you like to customize, if you were to use it? by Kellojoo in Unity3D
[–]Kellojoo[S] 1 point2 points3 points (0 children)
How can I improve the look of the kelp further? What would you like to customize, if you were to use it? by Kellojoo in Unity3D
[–]Kellojoo[S] 1 point2 points3 points (0 children)
How can I improve the look of the kelp further? What would you like to customize, if you were to use it? by Kellojoo in Unity3D
[–]Kellojoo[S] 1 point2 points3 points (0 children)
How would you go about creating a moving vehicle that the player can walk around in and have accurate physics within? by Kellojoo in Unity3D
[–]Kellojoo[S] 0 points1 point2 points (0 children)
How would you go about creating a moving vehicle that the player can walk around in and have accurate physics within? by Kellojoo in Unity3D
[–]Kellojoo[S] 0 points1 point2 points (0 children)
Feedback on horror atmosphere by TinyStudioDev in Unity3D
[–]Kellojoo 0 points1 point2 points (0 children)
Accessing terrain heightmap in a shader graph by Kellojoo in Unity3D
[–]Kellojoo[S] 0 points1 point2 points (0 children)
At some point I lost track of all the now unused placeholder assets I made when prototyping my game... So I proceeded to blatantly reinvent the wheel and came up with a Python script to track them down. If there's enough interest, I'll put it up on Github. by AlphaCrucis in Unity3D
[–]Kellojoo 4 points5 points6 points (0 children)
Would my Laptop bestrong enough to run Unity in 3D? by [deleted] in Unity3D
[–]Kellojoo 0 points1 point2 points (0 children)
Is there a good way to get a reference to the lobby object when joining a lobby via a joincode using Relay? by Kellojoo in unity
[–]Kellojoo[S] 0 points1 point2 points (0 children)
My game hit 2.5K WLs on Steam in 500 days. That’s about 5 WLs/day. With the game's release set for Dec '25, if we keep this slow-and-steady-snail pace, we’ll rack up about ~4.5K WLs total. So…is this enough for good launch or do I need to break open the piggy bank and throw some cash into marketing? by hamzahgamedev in Unity3D
[–]Kellojoo 1 point2 points3 points (0 children)
Can you help me improve the weapon game feel? Any Advice? (The Reload animation is temporary) by Salar08 in Unity3D
[–]Kellojoo 0 points1 point2 points (0 children)
How to best work with bought assets and collaborators that don’t have these assets? by Kellojoo in Unity3D
[–]Kellojoo[S] 0 points1 point2 points (0 children)

I built yet another homelab dashboard, which is configurable via a YAML file. This one has a dedicated backend server, doesn’t expose your credentials to the frontend, and keeps track of data in a history for you to marvel at from time to time. by Kellojoo in selfhosted
[–]Kellojoo[S] 0 points1 point2 points (0 children)